After playing many times, I wanted a different search mechanism - the standard search doesn't encourage searching in more dangerous places like trap rooms (victims of the trap might have dropped something). I worked out a system that works for my group:
Give each player a unique search token. When they search place the token in the room. They may not search that room again until they have moved.
Then roll on the following table - use the leftmost applicable column, ignoring scenario specific changes.
Roll Spawn Artifact Trap Misadv. Adventure Other
1 Elite Elite Reset+Trigger Elite Elite Regular
2 Elite+Item Regular Trigger or Reset Misadv. Misadv. Misadv.
3 Regular Misadv. Misadv.+Item Adv. Adv. Misadv.
4 Reg+Item Adv. Reg+Item Misadv.+Item Adv. Adv.
5 Item Item Item Reg+Item Reg+Item Adv.
6 Artifact Artifact Draw 2 Keep 1 Item Item Item
Elite - Spawn Elite in room
Regular - Spawn Regular in room
Adv. - Adventure
Misadv. - Misadventure
Reset+Trigger - reset trap to full trap markers then trigger.
Trigger or Reset - if available trap marker then trigger, else reset to full trap markers.
Item - draw 1 item
Artifact - draw 1 artifact
Draw 2 Keep 1 - draw 2 items and keep 1 of them
The goal of this change is to encourage searching in more dangerous locations, and searches in these locations have higher risk/reward.
Thanks for sharing! I'm going to share this with JIM!