For any one with the good fortune to get 6 people together to play Wiz-War, here is a variant that will really speed up the game. Games with 5 or fewer players go fast enough, but a 6-player game somehow DRAGS. So here's a solution, that makes the game more exciting.
In a 6-player game of Wiz-War, the boards are arranged in a cross, and the edges connect as if the boards were wrapping around a cube.
In this variant, each player is teamed-up with the player opposite from them in the circle. Also, that player's sector should be on the opposite side of the "cube".
You and your team-mate win by getting 3 treasures (instead of 2) to your home bases (2 on one base and 1 on the other, or all 3 on one base). Of course, your starting treasures (and your team-mate's) don't count for your victory.
Now here's the interesting part:
You play at the same time as your partner!
That's right. Instead of waiting for 5 other people to complete their turns before you can take your next turn, you take a turn every 3rd turn.
You can coordinate with your partner if it makes sense for one of you to move part-way first, or whatever. And remember that you can trade cards with a wizard in Line Of Sight.
This makes for an extremely fast and exciting game. The turn lag is halved. It plays about as fast as a 4-player game, but with much more stuff going on. Plus there are other strategic considerations when you have one ally and 4 opponents, rather than only having opponents.
If any one else gives this variant a try, I'd love to hear of your experience.
- Last edited Fri Mar 23, 2007 9:45 pm (Total Number of Edits: 1)
- Posted Fri Mar 23, 2007 9:43 pm