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Legendary: A Marvel Deck Building Game» Forums » General

Subject: Solo players, solo rules or two handed? rss

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Alex
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Just bought the game and very excited. Reading the pdf rules until the postman arrives.
I will be playing mostly solo.

So, reading the rulebook, the solo rules seem to look like they restrict the decks somewhat. Is this true?

So do solo players find the solo rules work perfectly well, or do you find playing 2 handed as two players works better for you with the more cards in play?

Appreciate any thoughts and experiences from a solo perspective.

Thanks very much!
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Adelin Dumitru
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Welcome to the BGG community and congratulations on your purchase! Before you begin, you might consider looking at the Advanced Solo Rules from the Dark City expansion. You don't have to have anything from that expansion, just use these rules and you will be fine. The solo rules from the base game are not that great, most of the players here use these ones. Here is a useful reference sheet:

https://boardgamegeek.com/filepage/104121/legendary-advanced...
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Adelin Dumitru
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Check these out too:

https://boardgamegeek.com/filepage/92730/advanced-solo-rules...

http://www.legendaryleagues.com/#/about/clarifications (first heading - advanced solo rules)
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Chris
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The solo rules work well. I do not really have a problem with them. I think playing with 2 hands becomes too fiddly. But I do use a variant that someone created that works really well. Here is the link. https://boardgamegeek.com/thread/1200976/golden-solo-ruleset...
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J Dragon
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Two hands, you get more of the game that way."Fiddliness" in solitaire is a non-issue.
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Gamer D

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While the advanced solo rules are fun I prefer to play two hands - one hand with Shield agents and the other with Hydra agents. Playing two hands allows cards that affect the "other player" to work properly, in the solo one hand variant they sometimes don't do anything or don't work properly.

The downside to playing two hands is it takes longer to set up, play and put away. Playing a single hand is more streamlined. Also playing a single hand makes you feel a little more invested in that hand, more like you are just that player and not managing two players, which is also a slight benefit.

On the whole though I'm willing to trade off the increased set up time and very slight difference in feel for the better card play with two hands.
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Josh Worley
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alittletoddler wrote:
The solo rules work well. I do not really have a problem with them. I think playing with 2 hands becomes too fiddly. But I do use a variant that someone created that works really well. Here is the link. https://boardgamegeek.com/thread/1200976/golden-solo-ruleset...

Yep, Golden Solo for me. 90% of my solo games are using this ruleset, the other 10% are done using Advanced Solo as part of the Legendary Online league.
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Alex
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Thanks everyone, I'll have a look at the advanced rules and have a think.
Thanks

Edit: just checked advanced solo from dark city, doesn't see much different and still looks to use much smaller card set.
Will check out gold
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Jason Walker
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See the Legendary forums for monthly solo leagues!
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Welcome, Alex!

Once you've taken a look at the Advanced Solo rules, you're welcome to join the Summer Fun League that just started last week. You only need the base set, and have 8 weeks to play 4 solo matches. If you decide to get more expansions, you can try different lineups to see how your score changes, and keep playing through the summer.
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Jeff Knutson
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Golden Solo rule set hands down (as mentioned above).
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David A
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BobSpoons wrote:
Thanks everyone, I'll have a look at the advanced rules and have a think.
Thanks

Edit: just checked advanced solo from dark city, doesn't see much different and still looks to use much smaller card set.
Will check out gold
If you decide to get in on any of the Leagues that are run here on BGG (and I can't recommend these Leagues enough! They're great!), you'll need to be familiar and comfortable with the Advanced solo rules.

I can see the appeal of Golden Solo, but it just doesn't do it for me. When I'm just playing a game by myself I tend to play with two hands and I have no trouble at all. Zero fiddliness at all. I actually know there's someone on here who plays with three hands at times.
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Dan C
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I mostly play one hand and always with Advanced solo rules from Dark City.

Occasionally I'll play two or three handed, especially when I get a new expansion to explore the new cards.
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Eric
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I play advanced solo rules one handed. I have not tried the golden solo variant but I am happy with advanced solo and that is the standard rules for tournament play on bgg. I have tried it two handed but much prefer single handed. There are some cards and heroes that are diminished by playing single handed but it is a tradeoff I am personally willing to make. I do play its younger sibling Legendary Encounters two handed because I think the gameplay is effected too much, but I wish I didnt feel that way. I would definitely start out using the advanced rules one handed and later try two handed or the golden variant if you wish. Enjoy.
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Michael Green
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I understand where you're coming from, I was attracted to the golden solo rules initially too, as they allowed for more cards in play, and I played with them exclusively for months.

Then I switched to the advanced solo rules because I wanted to join in with league play on here and I've never looked back. If you search for it, I wrote a review somewhere on here comparing the two rule-sets. In brief, I find the advanced solo makes for a much quicker experience, which is easier to fit into my busy life (and that's not just set-up time, start to finish took me almost twice as long with golden solo).

As for the issue of not using as many cards in a game, I feel like you get to know the cards in the decks you do have in play much better and see more of how they work together in advanced solo.

Of course the big advantage of advanced solo is the leagues on here. They're a lot of fun for me as a primarily solo player. It's a great little community with plenty going on.
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rossoft rossoft
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I always play golden solo with some modifications. Instead of having a way to not play the second villain card by koing bystanders, I just add more bystanders to the villain deck to simulate "one card only turns"

I think the best perk of golden solo is that you can play mastermind always leads villains + another villain group. That helps to have the mastermind in all its glory plus having some diversification.
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Darth Ed
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I think the vast majority of solo players and all of the solo leagues use the Advanced Solo Mode rules, and that's what I recommend.

Welcome to the Legendary BGG forums community, Alex!
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Alex
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Thanks everyone. I think I'll start out with the advanced solo rules from dark city.
I'm guessing I don't need to include any other dark city new rules, just play as core with the advanced solo tweak.

I'll have a peek at the leagues too thanks everyone for very helpful and comprehensive replies
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Alex
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Oh, and with advanced solo, the master strike bit... do you do the master strike as per the masterminds ability AND then add the villain card from the advanced solo instructions (it does say when could "complete" a master strike)... or.... do you add the villain card INSTEAD of the actual master strike ability? ( which would be a shame to lose the master strike mechanic)
Thanks
Alex
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Chris Lawson
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BobSpoons wrote:
Oh, and with advanced solo, the master strike bit... do you do the master strike as per the masterminds ability AND then add the villain card from the advanced solo instructions (it does say when could "complete" a master strike)... or.... do you add the villain card INSTEAD of the actual master strike ability? ( which would be a shame to lose the master strike mechanic)
You perform the Master Strike as detailed on the Mastermind card and then you play another Villain card from the Villain deck.

These are two independent steps, you complete the first (Master Strike) and then effectively the Villains "have an extra turn" and another card is turned over.
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Alex
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xris wrote:
BobSpoons wrote:
Oh, and with advanced solo, the master strike bit... do you do the master strike as per the masterminds ability AND then add the villain card from the advanced solo instructions (it does say when could "complete" a master strike)... or.... do you add the villain card INSTEAD of the actual master strike ability? ( which would be a shame to lose the master strike mechanic)
You perform the Master Strike as detailed on the Mastermind card and then you play another Villain card from the Villain deck.

These are two independent steps, you complete the first (Master Strike) and then effectively the Villains "have an extra turn" and another card is turned over.

Awesome thank you (wow increased difficulty huh)

Postman coming today....
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James Weidlich
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BobSpoons wrote:
Thanks everyone. I think I'll start out with the advanced solo rules from dark city.
I'm guessing I don't need to include any other dark city new rules, just play as core with the advanced solo tweak.

I'll have a peek at the leagues too thanks everyone for very helpful and comprehensive replies

I recommend the Summer Fun League, as it only requires the base set.
http://www.legendaryleagues.com/#/leagues/201

Advanced Solo from Dark City is way superior that the original solo play. I've tried Golden Solo and never really liked it.
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Rauli Kettunen
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Two-handed for me. That way, I won't have to adjust setup or rules to when we actually play 2-player.
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Gamer D

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On a tangent this got me thinking that it might be fun to figure out a way to play a solo variant where you are the Mastermind using the Ambition deck from the Secret Wars expansions versus two AI controlled heroes. Another possibility is to play solo with two hands but give the Mastermind the ambition deck and have them play their ambition cards pseudo randomly (eg pick the highest cost card possible each turn, equal costs pick randomly.)
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rossoft rossoft
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dugman wrote:
Another possibility is to play solo with two hands but give the Mastermind the ambition deck and have them play their ambition cards pseudo randomly (eg pick the highest cost card possible each turn, equal costs pick randomly.)

What I really do is to add 5 random ambition cards to the villain deck, and play them as kind of Masterstrikes, just applying their effect and discarding them. "Other player" is just you, and whenever some effects allows you to choose something, like KOing some class, I try to randomize it by revealing a card from hero deck etc.
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Gamer D

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rossoft wrote:
dugman wrote:
Another possibility is to play solo with two hands but give the Mastermind the ambition deck and have them play their ambition cards pseudo randomly (eg pick the highest cost card possible each turn, equal costs pick randomly.)

What I really do is to add 5 random ambition cards to the villain deck, and play them as kind of Masterstrikes, just applying their effect and discarding them. "Other player" is just you, and whenever some effects allows you to choose something, like KOing some class, I try to randomize it by revealing a card from hero deck etc.

Interesting, do you also include the five Master Strike cards too or do you replace them entirely with the Ambition cards?
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