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Subject: 2016 Solitaire Print and Play Contest rss

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Chris Hansen
United States
Riverton
UT
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The Battle of Agincourt and the Death of Chivalry
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Tastes of Siege is my new game for the Children's Game Design Contest
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2016 Solitaire Print and Play Contest

The results are in!

Technical Categories

Best Easy to Build Game
d10-1 The Shooting Party - 28 points
d10-2 1672: The Lost Crew - 22 points
d10-3 Artisans - 20 points
d10-4 Snooker Solitaire - 18 points
d10-5 Portia Forthwright's Celebrated Steam Driven Velocipede - 17 points

Best Regular PNP Build Game
d10-1 The Solo System - 38 points
d10-2 The Thief in the Forest of Wyr - 25 points
d10-3 221B - A Story Driven Detective Game - 14 points
TIE d10-4 Asteroid: Mining Futures - 11 points
TIE d10-4 Dungeon Tacticrawl - 11 points
TIE d10-4 Dungeons of Light and Darkness - 11 points
TIE d10-4 Fury of Tritus - 11 points
TIE d10-4 GOP Nominee - 11 points
TIE d10-4 Wolven - 11 points

Best Advanced PNP Build Game
d10-1 INFILTRATE – Into the Bear Cave - 52 points
d10-2 Photon Galactic Traders - 37 points
d10-3 The Perilous Plot - 26 points
d10-4 Arctic Dash: Curious Kids - 25 points

Best New Designer
d10-1 Katharine Turner (The Bogey) - 29 points
d10-2 Desmond Meraz (The Fool's Journey) - 27 points
d10-3 Andy Couch (Down Periscope) - 24 points
d10-4 Lee Broderick (Maeshowe) - 14 points
d10-5 Orlando L'opes de sa (Adamastor) - 13 points

Best Returning Designer
TIE d10-1 Chad Mestdagh (The Solo System) - 32 points
TIE d10-1 Chris Alton (Artisans and Photon Galactic Traders) - 32 points
d10-3 Mark Tuck (OverThrone: A Game of Cards and Snooker Solitaire) - 25 points
d10-4 Todd Sanders (The Thief in the Forest of Wyr) - 22 points
d10-5 Caroline Berg (The Perilous Plot) - 15 points

Best New Solitaire Designer
d10-1 Lampeter (Portia Forthwright's Celebrated Steam Driven Velocipede) - 43 points
d10-2 Marianne Waage (Arctic Dash: Curious Kids) - 32 points
d10-3 Adam Thrasher (Night Terrors: The Sum of All Fears) - 19 points
d10-4 Niklas Hook (The Hantshire Huntress) - 14 points
TIE d10-5 John Armstrong (Silverball Solitaire) - 9 points
TIE d10-5 Kevin Harris (After the Disaster: Triage) - 9 points

Best Original Artwork
d10-1 INFILTRATE – Into the Bear Cave - 58 points
d10-2 Photon Galactic Traders - 34 points
d10-3 Artisans - 26 points
TIE d10-4 Adamastor - 19 points
TIE d10-4 Portia Forthwright's Celebrated Steam Driven Velocipede - 19 points

Best Graphic Design
d10-1 The Thief in the Forest of Wyr - 43 points
d10-2 INFILTRATE – Into the Bear Cave - 37 points
d10-3 Photon Galactic Traders - 30 points
d10-4 Artisans - 20 points
d10-5 Adamastor - 13 points

Best Rule Book
d10-1 The Shooting Party - 34 points
d10-2 Snooker Solitaire - 20 points
d10-3 The Thief in the Forest of Wyr - 18 points
d10-4 The Fool's Journey - 12 points
d10-5 Photon Galactic Traders - 10 points

Best Game Playable on an Airline Seat Tray
d10-1 The Shooting Party - 37 points
d10-2 1672: The Lost Crew - 34 points
d10-3 The Fool's Journey - 19 points
d10-4 OverThrone: A Game of Cards - 17 points
d10-5 The Sudoku Killer - 15 points

Most Innovative Mechanic
d10-1 The Solo System - 44 points
d10-2 INFILTRATE – Into the Bear Cave - 35 points
d10-3 Portia Forthwright's Celebrated Steam Driven Velocipede - 19 points
TIE d10-4 Down - 11 points
TIE d10-4 Snooker Solitaire - 11 points
TIE d10-4 The Sudoku Killer - 11 points

Best Greyscale Printing
d10-1 Artisans - 44 points
d10-2 1672: The Lost Crew - 30 points
d10-3 Daydream Dungeon - 22 points
d10-4 Dungeons of Light and Darkness - 16 points
d10-5 The Perilous Plot - 15 points

Thematic Categories

Best Wargame
d10-1 Down Periscope - 45 points
d10-2 Unterseeboot: U-Boat Solitaire - 30 points
d10-3 Mech Capture - 28 points
d10-4 GOP Nominee - 10 points

Best Dungeon Crawl
d10-1 INFILTRATE – Into the Bear Cave - 38 points
d10-2 Daydream Dungeon - 32 points
d10-3 Dungeons of Light and Darkness - 28 points
d10-4 Dungeon Tacticrawl - 27 points
d10-5 The Fool's Journey - 22 points

Best Worker Placement Game
d10-1 Artisans - 56 points
d10-2 221B - A Story Driven Detective Game - 30 points
d10-3 Asteroid: Mining Futures - 29 points
d10-4 Crazy Robot Factory - 18 points

Best Area Control Game
d10-1 Crazy Robot Factory - 60 points

Best Push Your Luck/Survival Game
d10-1 INFILTRATE – Into the Bear Cave - 27 points
d10-2 Feathers & Wax - 22 points
d10-3 Dungeons of Light and Darkness - 19 points
d10-4 Arctic Dash: Curious Kids - 16 points
TIE d10-5 Adamastor - 11 points
TIE d10-5 Night Terrors: The Sum of All Fears - 11 points
TIE d10-5 Snooker Solitaire - 11 points

Best Puzzle/Abstract Game
d10-1 The Solo System - 50 points
d10-2 The Sudoku Killer - 40 points
d10-3 Down - 18 points
d10-4 Crazy Robot Factory - 15 points
TIE d10-5 The Summoner - 10 points
TIE d10-5 Universal Tapestry - 10 points

Best Paragraph/Story Game
d10-1 The Perilous Plot - 35 points
d10-2 221B - A Story Driven Detective Game - 33 points
d10-3 The Sudoku Killer - 25 points
d10-4 The Hantshire Huntress - 18 points
d10-5 Lock & Laud - 8 points

Best Traditional Card, Tarot, or Decktet Game
d10-1 The Shooting Party - 42 points
d10-2 The Fool's Journey - 39 points
d10-3 The Bogey - 29 points
d10-4 Portia Forthwright's Celebrated Steam Driven Velocipede - 26 points
d10-5 OverThrone: A Game of Cards - 17 points

Best Science Fiction Themed Game
d10-1 Photon Galactic Traders - 63 points
d10-2 Mech Capture - 35 points
d10-3 Nukie McPooch and the Zombie Mutant Presidents - 24 points
d10-4 Super Fighting Robot - 6 points

Best Steampunk Themed Game
d10-1 Portia Forthwright's Celebrated Steam Driven Velocipede - 75 points

Best Overall Game
d10-1 The Solo System by Chad Mestdagh - 53 points
d10-2 The Shooting Party by John Kean - 45 points
d10-3 Artisans by Chris Alton - 40 points
d10-4 The Thief in the Forest of Wyr by Todd Sanders - 30 points
TIE d10-5 INFILTRATE – Into the Bear Cave by Jan Schröder - 29 points
TIE d10-5 Snooker Solitaire by Mark Tuck - 29 points
d10-7 The Fool's Journey by Desmond Meraz - 28 points
d10-8 The Bogey by Katharine Turner - 27 points
d10-9 1672: The Lost Crew by Mike Heim - 24 points
d10-1d10-0 Daydream Dungeon by R4D6 and Robin Gibson - 22 points

Special Prizes

Best Overall Game as voted by the Volunteers
d10-1 Artisans by Chris Alton
d10-2 Snooker Solitaire by Mark Tuck
d10-3 INFILTRATE – Into the Bear Cave by Jan Schröder
d10-4 The Solo System by Chad Mestdagh
d10-5 GOP Nominee by Michael Bevilacqua

Best Playtesters

First Place:
Eric Miller
United States
College Station
Texas
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Second Place:
Young, rich and sexy (Nick P)
(I can't get your username to display correctly due to the comma. If anyone knows how to fix this, I'll update the post.

Third Place is a 4-way tie!
Joseph Propati
United States
San Diego
California
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Chad Mestdagh
Canada
Edmonton
Alberta
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Maxim Steshenko
Russia
Moscow
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Chris Alton
United Kingdom
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Paper 'Mech - winner 'Best Overall Design' in the 2016 1-page PNP Contest
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2016 Solitaire Print and Play Contest

Welcome to the sixth annual Solitaire Print and Play Contest! Last year was a huge success and I'm very excited to see the new designs for this year. All contest information and game entries will be posted in this thread. I'll be keeping this top post updated so everything you need to know will be here. However, I'd encourage you to participate in the forum and get to know the other designers. This is a friendly contest and you'll likely find that people willing to help playtest your game by participating with the other entrants.

There are several new rules this year, most notably, the admission of older games (Second Edition Games) and Game-Playing Volunteers that will make sure that every game entered in the contest gets some valuable feedback.

Table of Contents for this Post
Contest Rules
* Important Dates
* Explanation of Contest Dates
* Game Entry Requirements
* Entry Limits
* Contest Participation
* Game Licensing
* Game Design
* Game Components
* Second Edition Game Entries
* Game Submission
* Example Entry Thread
Volunteer Players
* Special Rules for Volunteers
Categories
Voting
Prizes
* Microbadge Award
* General Prizes
* Category Prizes
* Special Prizes
Links
Recommendations
* Vassal Mods
* Adding Your Game to BoardGameGeek
* Help for New Users
License for Contest Rules

Contest Rules
Important Dates
Earliest Date for Games to be Publicly Available: June 01, 2016
Entry Deadline to get volunteer feedback before the Voting Phase: June 19, 2016
Entry Deadline: July 31st, 2016 11:59 PM BGG Time (CST)
Typo Corrections Deadline: August 14, 2016 11:59 PM BGG Time (CST)
Voting Page Available: September 03, 2016
Voting Deadline: September 11, 2016 11:59 PM BGG Time (CST)
Volunteer Feedback Deadline Phase 1: July 10, 2016
Volunteer Feedback Deadline Phase 2: August 21, 2016

Explanation of Contest Dates
Earliest Date for Games to be Publicly Available
This is the earliest date that a game can be made available online and still be eligible for the contest. New games that are going to be entered in the contest may not be made available publicly for download on BGG or other websites prior to June 01, 2016. The purpose of this is prevent some designers from getting months or years of public feedback while others get much less. This also keeps the focus of the contest on new games rather than old designs.

Games released before this date may be entered as “Second Edition” games.

Entry Deadline
Games for the contest must be complete (Contest Ready) by July 31st, 2016. Any game that is not Contest Ready by this date will not be eligible for the contest and will be removed from the entry list. No new games may be entered after this date.

While last minute entries are allowed, I encourage you to use the full design period to allow more time for playtest feedback so that you create the best game possible.

Typo Corrections Deadline
Games entered in the contest have a one week buffer period to make corrections in case of typos or minor component errors. After August 14, 2016, the games must remain unaltered for the remainder of the voting period.

Voting Deadline
Votes will be accepted between the dates of September 03, 2016 and September 11th, 2016. All votes are due by the Voting Deadline of September 11th, 2016. No votes will accepted after this date.

Entry Deadline to get volunteer feedback before the Voting Phase
If you would like your game to get Volunteer Feedback before the Entry Deadline, you must have it in the Components Available phase by June 19, 2016. Volunteers will play your game and provide feedback by July 03, 2016 which gives you nearly a month before the entry deadline in which to make any improvements based on their feedback. Games that are in the Component Ready Phase after June 19, 2016 may still get feedback before the Entry Deadline, but there is no guarantee.

Volunteer Feedback Deadline Phase 1
There will be two phases of Volunteer Assignments. The first phase is for the games entered by June 19, 2016. Feedback for these assigned games should be added to the Entry threads by no later than July 03, 2016.

Volunteer Feedback Deadline Phase 2
The second round of Volunteer Assignments will be to provide feedback for games entered later in the contest. Feedback for these assigned games should be added to the Entry threads by no later than August 21, 2016

Game Entry Requirements
This contest should be purpose-designed solitaire play games. Multi-player or co-op options are allowed but the primary focus of the game should be for solo play. A good example is Onirim, which has a two player option, but was primarily designed to be enjoyed by one.

The games should have a decision tree or a way for players to react to the randomness. Games should not be decided (won or lost) regardless of player action (ala Klondike). Also, games should not be two-player games in which the player must play both sides (i.e. A Victory Lost)

To be eligible for the main contest prize, the games entered in this contest need to be new. New games must meet the following criteria:
The game cannot have been entered in a previous contest. Games that were entered in previous contests but not completed (i.e. Withdrawn or Incomplete Entries) are still eligible to be entered in this contest.
The game cannot be publicly offered for download on BGG, a WIP Thread, or other websites prior to the Earliest Date for Games to be Publicly Available. The game may be described and discussed online so long as it is not actually available for download.

This year, the contest will accept games that were previously entered into other contests (or publicly shared in WIP threads) with components. Previously released games are not eligible for the main contest prize but are eligible for the category prizes. These games are considered “Second Edition” and must meet the following conditions:
The games cannot have a game page on BoardGameGeek.
The designer must make significant improvements to his or her design when entering it as a Second Edition Game. The exact definition of “significant improvement” will be left to the designer, but please try to make sure you are adding something new or fixing problems.

No game entered in the contest may have an entry in the BGG database prior to the start of the contest. Designers are free to create a BGG entry later in the contest but may but may not have one earlier.

Entry Limits
To help keep the number of games manageable and playable within the voting time limits, there will be a restriction on the number of games entered. Each designer or team of designers is limited to two entries in the contest. This limit includes Second Edition game entries.

Contest Participation
While the end result of the contest is a geekgold prize, the goal of the contest should be to design the best solitaire game possible and help others do the same. The contest is much more enjoyable when you participate with other designers and provide feedback for their designs.

For each game entered in the contest, designers should try to play at least three of the other entries. This will help you meet other designers and you will find that many of them will return the favor and play your game. However, I know that schedule conflicts and other issues may arise so while playing other games is strongly encouraged, it is not a requirement.

When interacting with others, please stay friendly and be kind to each other. This contest is welcoming to everyone. I will not tolerate any racist, sexist, or otherwise bigoted behavior.

Game Licensing
Designers may release their game under any license they deem appropriate. This can include full Copyright Protection, a Creative Commons license, or release into the Public Domain. The only requirement for the contest is (obviously) that anyone should be able to legally print and assemble their own copies for personal use.

Regardless of license type, the games in this contest must be freely available as PNP for the duration of the contest. Once the contest is over, the designer is free to remove the PNP edition of the game so that the game can be published or sold using a pay-for-PNP model. Designers retain all rights to their games under whatever license is appropriate.

Designers must be legally able to release their game, including the artwork. Artwork should be specifically designed for the game, public domain, or released under a Creative Commons license. When using Creative Commons artwork, please credit the original artist in your rules. Designers must receive permission from the rights holder to use artwork protected by copyright. Games violating copyright may be disqualified from the contest.

Game Design
Other than solitaire play, there are no specific design qualifications for this contest. The game mechanics, theme, and amount of randomness are left to the discretion of the game designers.

Team design work is allowed for this contest. You can have multiple people working on a single game as designers, artists, playtesters, etc.

Game Components
There is no minimum or maximum limit on the number of components or rule length. Designers should be aware that larger games may be built and played by less people and therefore may not receive as many votes as games with smaller and quicker builds. (There is a special category for large games though so they won't be ignored in the voting.)

All games must be printable on regular A4/American Letter Paper. Large format maps and boards are okay as well so long as they can also be printed on A4/Letter paper. (For example, if a designer made a board that was designed to be printed on A3/11x17 paper, they should also provide an alternative where it can be printed on two sheets of A4/Letter paper.) Here is a useful document for determining the margin size of sheets designed to be printed on either A4 or Letter paper.

Designers are free to design whatever components work for their game. If designers want to make games that are Artscow ready or designed to be printed on perforated business cards, etc they are welcome to do so, provided that the game is also available in PDF form.

Circle, hexagonal, and other shaped pieces are allowed. If you are going to create games with difficult to cut pieces, please be aware that not everyone has a good tool to craft these and consider using squares if possible.

Designers can require that players provide a reasonable number of common game components such as cubes, dice, etc.

Second Edition Game Entries
This year, designers may enter a game that was previously entered into another contest or released on a WIP thread with publicly available components before the contest start date. These games are called “Second Edition Games” for this contest. Because these games have by default received more feedback than the new games entered in the contest, they will not be eligible for the main prize. However, they are eligible for the category prizes.

A Second Edition game cannot be entered with no changes from its previously release. Each game must have some significant improvement to the gameplay or mechanics of the game. Simply updating the artwork or clarifying rules is not sufficient to enter a previously released game into this contest. The changes must solve problems with the game or add something new to the gameplay. The exact definition of “significant improvement” is left up to the designer of the game and others should not criticize this decision.

Finally, a Second Edition game must not have an entry in the BGG database previous to the start of this contest. The game may be publicly released in another contest or in a WIP thread but may not have an official BGG page.

Note: If your game was entered into a previous contest but did not have components released, it may be entered in this contest as a regular entry and does not need to be labeled as “Second Edition”.

Game Submission
Games entered in this contest must have a WIP/Entry Thread entered in the Board Game WIP Forum. The first post of this WIP/Entry thread must contain the following:
* A link to the 2016 Solitaire Print and Play Contest (this thread)
* A two or three sentence Game Summary (this will be used in the Entry List)
* An image of the assembled game (more than one is fine but at least one is required). The image may be set up to replicate the game in play.
* Description of components required to play
* Approximate playing time
* Categories in which the game will be competing (i.e. Best Rule Book, Best Area Control, and Best Game by a Returning Designer)
* Approval to have volunteers assigned to play your game (if needed)
* A link to the original WIP thread (if your game is a Second Edition entry)
* Links to the current game files. Rules and components should be in pdf format. The files can be hosted on your own web server or online storage sites such as Google Drive, Dropbox, Box, etc. The files must be freely available to anyone with the link and users should be able to download them without needing to create an account.

All of the above information will be required in the entry thread. Any other info is at the designer's discretion. Please keep the first post in your WIP/Entry thread updated with links to the current game components and current information about the game.

Please include the current status of your game in the Entry Thread's title. This will help other people know where you feel your game is in the design process.
1. Idea Phase/Initial Playtesting (Private Playtesting. No publicly available printed components yet.)
2. Components Available (Public Playtesting. Printed Components are available. Game may be changed as a result of playtesting.)
3. Contest Ready (Game is complete and ready to be entered. The files cannot be changed outside of typo correction in this status.)

To enter a game in the contest, please post to this thread or email me directly with a link to your WIP/Entry thread. The first post of the Contest Thread will contain a link to all games entered in the contest. To finalize your entry, you must make your game "Contest Ready" by geekmailing me directly or posting to this thread.

Example WIP/Entry Thread
Quote:
Entry Thread for Find the Puppy - Components Available
Designed for the 2016 Solitaire Print and Play Contest.

Find the Puppy is a card game in which you are trying to match the boy and girl to the pet that will be just right for them. You must use the clues to locate the puppy and bring it home. Be careful not to match them with a lizard or a bird! The game was the brainchild of my six year old daughter.



Find the Puppy contains 54 cards and an 11x17 board. Players must provide 2 six-sided dice and a few cubes. The game plays in about 45 minutes.

I'd like the game to be entered in:
Best Returning Designer
Best Rule Book
Best Worker Placement

I would like volunteers to be assigned to my game if needed.

Download links:
Rules
Game Components
Low Ink Version

Volunteer Players

I’d like to ensure that each entrant receive fair consideration for the voting and also gets feedback for their design - which can be far more valuable than any geekgold prize. To accomplish this, the contest will use volunteer players to play any games that are not getting feedback or players.

I will evaluate the entries in the contest and determine which ones are getting feedback on their own and which ones and which ones need some additional help. If a game doesn’t have a sufficient amount of quality comments, I will assign two or three volunteers to play the game and post feedback and a session report. This will hopefully help the designer make improvements to the game and also increase interest of other players. If a game has received quality playtest feedback from at least 3 to 4 separate people, I will not assign it to a volunteer.

The volunteers will provide constructive criticism about the game and comment on what works well and what doesn't. They'll also provide a brief session report and pictures of the game in play. My hope is that this will help to create interest in the games for other players and that the designers will get feedback from a wide variety of players.

If a game is very large (over 10 pages of components), designers will be required to provide one of the following in order to receive feedback.
d10-1 A limited scenario or smaller version of the game that is easier to print and assemble.
d10-2 A vassal module so that volunteers can play the game without using up lots of ink and crafting time.
d10-3 A physical copy of the game mailed to the volunteer.

Important Note for Designers: The Volunteer Program is Opt-In. When entering a game in the contest, you must clearly specify if you will accept volunteer players or if you would prefer not to. I realize that not every designer will want people to be assigned to their game. If you do not opt-in, volunteers will not be assigned to your game.

Important Note for Everyone: The Volunteer Program exists to help games that aren’t generating attention. It is not intended to replace the community playtesting that has always existed in this contest. Please continue to play and comment on games that interest you. Please do not stop playing games just because this program exists.

The volunteers will be assigned in two phases:
First Phase Volunteers
The first phase of volunteers will be assigned on On June 19. These volunteers will have two weeks to play your game and should post feedback to your WIP by July 03, 2016. This will give you nearly a full a month to use that feedback to make improvements to the game before the voting deadline.

To participate in the first phase, designers must have their game entered with all PNP components available by June 19, 2016. I cannot guarantee feedback before the voting phase after this time.

Second Phase Volunteers
The second phase of volunteers is designed to increase interest in a game during the voting period - hopefully attracting more players. Volunteers for this phase will be assigned around August 1st with a feedback deadline of August 21. That allows two weeks for other players to see the feedback and play the games themselves.

Special Rules for Volunteers
Volunteers will be invited to a special Google Group where game eligibility will be discussed and playing assignments will be made. Volunteers must have a Google account to participate.

Volunteers will be assigned games by me and will not be able to choose specific games. However, volunteers can select one game they are really not interested in playing. For example, if a volunteer really didn't like zombie games, he or she could request to not be assigned a game with that theme.

I will be contacting volunteers before each phase to make sure you’re still available to be assigned games. There will be a special microbadge for people who volunteer and I will be collecting geekgold donations to award to the volunteers.

Volunteers will be able to vote for their favorite games in a special category only available to them. Volunteers are also eligible to receive the Best Playtester Award.

Categories
There are several new categories this year. I’ve organized the categories into “Main Contest Categories” and “Thematic/Mechanic Categories”. The first group is concerned with the overall gameplay, presentation, and build complexity of the game. The second group looks at the game’s themes and mechanics and is somewhat more subjective.

Main Contest Categories
d10-0d10-1 Best Game by a New Designer (a designer with no previous designs in any contest or games previously released)
d10-0d10-2 Best Game by a Returning Designer (a designer that has previously entered the Solo contest)
d10-0d10-3 Best Game by a New Solo Designer (a designer that has released other games but never designed a solitaire game before)
d10-0d10-4 Best Original Artwork (artwork created specifically for the game, either by the designer or another artist)
d10-0d10-5 Best Graphic Design (focuses on layout, aesthetics, and functionality of components. This category allows both original work and existing public domain/creative commons artwork.)
d10-0d10-6 Most Innovative Mechanic (games in this category should have an original mechanic or combination of mechanics)
d10-0d10-7 Best Game Playable on an Airline Seat Tray (approximately 16 inches (40 cm) by 9 inches (23 cm))
d10-0d10-8 Best Rule Book (includes rule clarity, layout, and organization)
d10-0d10-9 Best Easy to Build Game (games that can be built by the average PNP builder in 15 minutes or less)
d10-1d10-0 Best Regular PNP Build (games that can be built by the average PNP builder in one hour or less)
d10-1d10-1 Best Advanced PNP Build (games that can be built by the average PNP builder in over one hour. These games will often contain double sided components, non-square pieces, etc)
d10-1d10-2 Best grayscale/low ink printing (Games that look nice and are playable when printed in black and white.)
d10-1d10-3 Volunteer Prize (Only those who participated in the volunteer program will be eligible to vote in this category.)

Thematic/Mechanic Categories
d10-0d10-1 Best Wargame (Games that simulate a conflict. Could be historical, fantasy, sci fi, etc)
d10-0d10-2 Best Dungeon Crawl (Games that involve character stat development, exploring, treasure hunting, and fighting bad guys. Could be fantasy, sci fi, etc)
d10-0d10-3 Best Worker Placement Category (Games that involve deciding where to place/spend workers or resources to accomplish goals)
d10-0d10-4 Best Area Control (Games that involve maintaining control of certain areas to gain victory points or benefits.)
d10-0d10-5 Best Push Your Luck/Survival (Games in which you must risk progress to continue or decide to forgo a benefit in order to safely bank your progress. Also includes games where you must try to keep a character alive for the duration of a game - such as zombie games)
d10-0d10-6 Best Puzzle/Abstract (Non-thematic games in which you are trying to to solve a puzzle, make connections, capture pieces, etc)
d10-0d10-7 Best Paragraph/Story (Games in which players must make decisions in a Choose Your Own Adventure style by looking up results to their decisions.)
d10-0d10-8 Best Traditional Card, Tarot, or Decktet Game (games designed to be played primarily with an existing deck)

Special Playtesters Prize
Game designers will be able to use the category to recognize the BGG users who provided the most valuable feedback to their games. Each voter may nominate up to three people for this prize.

More information about the categories can be found in the posts below. You may tip the prize pools for individual categories there.

Voting
There will be a full month available for participants to play the games. Aside from a one week window in which typo corrections can be made, no changes to the rules or components will be allowed during the voting period.

The voting page will be posted on September 04, 2016. The voting deadline is September 4th, 2016 11:59 PM Central Standard Time.

When evaluating games, players may either print and assemble the games or use any electronic modules provided (such as Vassal).

Players are not required to play every game in order to vote. The only requirement for voting is that the player have a BoardGameGeek account.

Voting this year will the single transferable vote system (STVS). In this voting method, you will rank the games in each category and then I will sort these votes to determine the winners. If one user votes for a game in first place that does not have votes from other users, then the vote will be transferred to the second place game, and so on until winners are determined. A full explanation of this system can be found on the STVS Wikipedia enty.

Prizes
Microbadge Award
Everyone who designs a game or votes in the contest will receive a 2016 Solitaire Print and Play Contest participant microbadge.
Everyone who actively participates in the Volunteer Program will receive a special microbadge.
Below are the previous contest microbadges for reference:
mb - 2011 Contest
mb - 2012 Contest
mb - 2013 Contest
mb - 2014 Contest
mb - 2015 Contest

General Prizes
The prize pool is made up of geekgold from several sources:
Prize from me: 2,000
Tips to this thread: 481
Tips to Games for Geekgold Fundraising Items: None this year
LINKS WILL GO HERE
Total in the General Prize Pool: 2,481
To contribute to the General Prize Pool, please tip this post.

The general prize pot will be divided up among the 1st, 2nd, 3rd, 4th, and 5th place winners using a TBD ratio.

Category Prizes
The prize pool for Category Prizes will be from the geekgold tipped to the Category posts in this thread. (Immediately below this post.) Category prizes will be awarded to the 1st, 2nd, and 3rd place winners using a 4:2:1 ratio. A game can potentially win more than one category. For example, the winner of the Best Advanced PNP Build Game may also be the winner of Best Wargame.

Special Prizes
Anyone who wants to offer a special award is welcome to do so. This could be a graphic redesign, a geekgold award for a specific theme, or a professional build. The only thing that wouldn't be appropriate for this contest is an award for best game that can be played multiplayer. As people contribute prizes for special categories, I will add them to the list. However, because we have some many categories, I'd encourage you to donate geekgold to existing category rather than creating special prizes.

2016 Special Prizes
Best Science Fiction Themed Game - 50gg + tips from Simon Hunt
Best Steampunk Themed Game - 50gg + tips from Simon Hunt

Links
Fans of the contest can now purchase a microbadge! The badge was designed by Murray Grelis who also made the contest logo.
mb - Fan of the Solitaire Print & Play Contest

Please record which games from the contest you've played so that other players can find the games that need attention easily.
What Games from the contest have you played?

There is a thread to discuss the rules of this contest.
2016 Solitaire Print and Play Contest - Discussion Thread

A list of the games from the Print and Play Solitaire Contest that have been entered into the BGG Database.
2015 Solitaire Print and Play Contest Geeklist
2014 Solitaire Print and Play Contest Geeklist
2013 Solitaire Print and Play Contest Geeklist
2012 Solitaire Print and Play Contest Geeklist
2011 Solitaire Print and Play Contest Geeklist
Solitaire Print and Play Contest Family - This family contains all of the games entered in the contest that now have BGG entries.

External media about the contest:
Article on Geekdad featuring an interview with me and a summary of last year’s contest.
Table for One article on Geekdad.

My interview on the 1 Player Podcast about the 2012 contest.
Direct link to show.
Episode link on the 1 Player podcast episode list geeklist.

My interview on the 1 Player Podcast about the 2013 contest.
Direct link to show.
Episode link on the 1 Player podcast episode list geeklist

Google Hangout Link for the 1 Player Podcast Interview about the 2014 contest.
Direct link to the event

1 Player Podcast Interview about the 2015 contest.
Direct link to the show
Episode link on the 1 Player podcast episode list geeklist

Links to previous contests.
2011 Solitaire Print and Play Contest
2012 Solitaire Print and Play Contest
2013 Solitaire Print and Play Contest
2014 Solitaire Print and Play Contest
2015 Solitaire Print and Play Contest

Thematic Solitaires for the Spare Time Challenged designer interviews.
Morten Monrad Pedersen is conducting interviews for designers in this contest. If you are interested in participating, please see this post:
The 2016 Solitaire Print and Play Contest – interviews wanted

Recommendations (Not Required)
Enter your game well before the contest deadline. This will give players plenty of time to play it and you will be able to make improvements based on their feedback.

Games should optimally have a Low Ink alternative so people can try them without using too much printer ink. This could be a version without graphics or a greyscale version.

Games should be as easy to assemble as possible. Designers should be aware that larger and hard-to-build games may be built and played by less people and therefore may not receive as many votes as games with smaller and quicker builds.

Vassal Mods
Vassal Mods are allowed in this contest and are the preferred method for creating electronic version of the games entered. Designers are free to create Vassal Mods for their games but must provide PNP components as well. To be clear, building a vassal mod is optional and is not a requirement for entering the contest.

A few volunteers have offered to make Vassal modules of the games entered into the contest. They will ask for permission from the designer before creating one for a game but the designers can also preemptively explicitly grant or deny permission for others to create Vassal modules of their work.

Adding Your Game to BoardGameGeek
Games are not required to be entered into the database to be eligible for the contest, but I’d strongly recommend adding your game when you are ready so that it can be more easily accessible to a wider audience than just those who follow this contest. When the game is in the database, you can host files directly on the game’s page or link to them on a remote server from the Web Links section.

Games from this contest should only be added by the designer or by others with the designer’s permission.

For full instructions on adding your game to the database, please see this post: Adding Your Game to BGG

When submitting a game from the contest to the database, please add it to the Solitaire Print and Play Contest Family. The family id is 19564.



Help for New Users
I prepared a FAQ for users who are new to BGG but want to enter a game in the contest. I've seen a lot of the same questions asked many times so hopefully this will be helpful to get people up to speed so they can focus on their game design and not on learning BGG.

Design Contest FAQ for New Users

Topics:
01. Where to Find Contest Rules
02. Creating an Entry Thread
03. BGG Formatting
04. Creating Links to Your Entry Thread
05. Adding Your Entry to a Contest Geeklist
06. Editing a Post and Updating the Title
07. Linking to External Sites (for game components)
08. Adding Pictures to Your Entry Thread
09. Subscribing to Your Entry Thread and Seeing New Replies
10. Replying and Quoting Other Posts
11. Optional: Buying an Avatar
12. Optional: Adding Your Game to BGG
13. Optional: Adding Your Game to the Contest Family
14. Optional: Adding Yourself as a Designer
15. Optional: Thumbing and Giving Geekgold to Posts
16. Optional: Choosing a License for Your Game
17. Optional: Free Art Resources for Your Game
18. Optional: Adding Your Game Entry to the Quickbar
19. Optional: Free and Affordable Resources for Creating artwork on your PC or Mobile Device

License for Contest Rules
The contest rules are released under a Creative Commons Attribution-NonCommercial 4.0 International License. You are free to use and modify the rules for your own noncommercial contests or other projects. Please credit Chris Hansen as the original author when using these rules. This license applies only to the contest rules. It does not extend to the games entered or to the individual posts made on the contest thread.

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Entries List



Idea Phase
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Contest Ready

1672: The Lost Crew by Mike Heim
Entry Thread
You and five of your fellow shipwrecked sailors have spent three weeks on this small South Pacific island after a storm smashed your ship into some shoals. You have cannibalized what you can of your wrecked caravel and created a tiny sloop to get you to the Indies. However, you are in uncharted waters and have heard rumors of cannibal tribes on islands dotting this vast ocean.

221B - A Story Driven Detective Game by Tom Hardy
Entry Thread
221B is a paragraph card game, where you control the duo of Sherlock Holmes and Dr. John Watson to solve interesting cases in Victorian London. In this game, you may travel to different location and deduce information from different suspects, the way they talk, the way they dress. Conduct experiments on important pieces of evidences, research crucial information and solve the case before time runs out.

ABODE: Problems in Palemire by Wisp Green
Entry Thread
Explore the map, resolve events, and fight bad guys in ABODE, our solo RPG system. In our first playable quests, survive a bandit ambush on your caravan, then reach the town of Palemire and investigate the mysterious disappearance of the town's guards!

Adamastor by orlando lopes de sa
Entry List
This is a solo card game, where you will board in some of most important journeys of the Portuguese discoveries. You will reincarnate some of the greatest Portuguese explorers and revive some of golden pages of the maritime exploration: The quest to find the Cape of Good Hope, the maritime route to India and the discovery of Brazil.

After the Disaster: Triage by Kevin Harris
Entry Thread
The hospital's damaged, but at least the diesel generator is functioning. Survivors are starting to stream in. Keep the hospital running until everyone has been treated…or it collapses!

Arctic Dash: Curious Kids by Marianne Waage
Entry Thread
The route to the wintering grounds has been planned. Lure and shepherd the curious young narwhals along the way. Separate solitaire/co-op rules using the same components as Arctic Dash: A Narwhal Race. The goal is to be able to help a younger child play, then grow into playing co-op, or just being able to play solitaire when the need arises.

Artisans by Chris Alton
Entry Thread
You recently completed your apprenticeship as an artisan, a craftsman with multiple talents - smithing, carpentry, jeweller, masonry. You have just set up your first workshop and must try and make a name for yourself. The ultimate would be to build something for the upcoming royal wedding, but the other artisans in your area will be pitching for the same goal. You must build your skills and reputation but all this takes time, and the date of the Royal Wedding looms ever closer.

Asteroid: Mining Futures by Tim Weaver
Entry Thread
This is a solo worker placement game with a few twists. 3 types of workers with varying special abilities will blast off into space to collect varying amounts of 4 different minerals (cubes) to be brought back, sold to be able to upgrade your personnel or available buildings, or kept to save the earth in one last-ditch effort (ehem...or...just get enough victory points to beat a certain score) all while trying to protect yourself, your equipment and your valuable minerals from catastrophic storms.

The Bogey by Katharine Turner
Entry Thread
My game is a traditional card game which uses only traditional cards and takes 5-10 minutes to play. It is named after the fey creatures, called bogeys, used to explain everyday grievances. After each turn by the player, the bogey has their turn - playing the next card in the deck to the table regardless of how inconvenient it may be.

Crazy Robot Factory by Joseph Propati
Entry Thread
Crazy Robot Factory is an abstract/puzzle solving/token placement solitaire/co-op game where you are the owner of a new robot parts factory and you've arrived to find out that the robots who setup the main factory floor must have had a glitch and placed the robot assemblers and conveyor belts randomly across the factory floor. What's worse is you have a huge order that is going to start processing and your factory isn't ready! So to try and get everything working again you must quickly program your factory Robots to help move the equipment into their correct positions. You will have to do this while you use your Factory Assembly Arms to bring in new equipment onto the factory floor. Don't take too long rearranging the conveyor belt because once the START conveyor belts begins moving you must make sure the conveyor belts have a continuous path or the widgets will drop to the factory floor and end up destroyed.

Daydream Dungeon by R4D6 and Robin Gibson
Entry Thread
Imagine yourself in a hazy dungeon. The air is heavy and your pack is heavier. You haven’t seen the sunlight in ages and there are monsters lurking around every corner. Do you have what it takes to survive the Daydream Dungeon and make it out alive? Daydream Dungeon is a solitaire paper and pencil adventure inspired by classic roguelike games. Your objective is to make your way to the exit while fighting stronger monsters, gaining experience, and acquiring more powerful weapons and armor. Should you perish – you must start your adventure anew.

Down by Douglas Rees
Entry Thread
Down is based off a traditional ladder game played in Korea. You play by following a set of lines from the top of the cards to the bottom, making turns as needed. In Down, the player must try to collect gold coins and avoid red hexagons. Players have a limited number of stars that they can use to control the course they take...they are great for squeezing out those extra coins, but use them too much and you are left at the cards' mercy. This game uses 9 cards, and can be played with the cards being held in one hand, so you can play it while standing on the train after work, waiting in a queue for a roller coaster, or even when taking a well-needed 'parent break' (hiding from children in the bathroom).

Down Periscope by Andy Couch
Entry Thread
1942 and the US Submarine fleet is charged with controlling the Pacific and sinking Japanese ships. Juicy merchant targets aren't unescorted though and a depth charge can crush your tin can easy enough. A deck of submarine cards allow you to avoid attacks and fire torpedoes at an enemy fleet. You need to manage both your own depth in the water and the fleet's awareness of your location to succeed. Enemy attacks can be brutal, ripping your deck apart. Escape with your life or try for that last merchant ship?

Dungeon Tacticrawl by Sean Likeness
Entry Thread
Dungeon Tacticrawl is a solitaire game of miniature combat and dungeon exploration. The card-driven combat does not utilize Hit Points (HP) to determine advantage and disadvantage like traditional miniature games – your goal is to push opponents into dungeon walls to defeat them. This makes the combat more of a spacial puzzle than a math exercise. Choose your character from among the 4 available and fight your way through the 10 scenario story to victory!

Dungeons of Light and Darkness by Aleksandar Saranac
Entry Thread
This is push your luck tile and dice placement game of exploring a dungeon in search for the Fountain of Knowledge.

Feathers & Wax by Scott Allen
Entry Thread
Daedalus and his son Icarus are imprisoned on the edge of the sea. To escape, Daedalus is searching the labyrinth for feathers and wax to build ingenious wings for him and his son so that they can fly to safety. Once Daedalus has collected his material, he builds two sets of wings. Then, he and his son leap from the tower and attempt to fly to safety. If they get too close to the sun, the wax melts, and some feathers are lost. If they get too close to the sea, some feathers get wet and weighed down and must be shed to keep flying. If both Daedalus and Icarus can reach the safety of the far off island, they are victorious.

Final Stint by Jebstone Boppman
Entry Thread
This is a solitaire deck building game where the player takes the role of a racing car driver in the 1980s Touring Car circuit, and has to navigate their way through the race in one piece and first place!

The Fool's Journey by Desmond Meraz
Entry Thread
This is a solitaire card game designed for use with a standard 78-card Tarot deck. In this game the Fool embarks upon a journey in which he acquires wisdom, takes chances, and overcomes numerous challenges with the aid of mysterious helpers.

Fury of Tritus by Josh Saulter
Entry Thread
Fury of Tritus is a deckbuilder / tower defense game where the player takes the role of Deeplord Tritus, god of the oceans. His goal? To destroy the ships that are sailing to the Lost Reef in search of his mighty treasures. Destroy the ships or lose your treasure and the game!

GOP Nominee by Michael Bevilacqua
Entry Thread
The 2016 Republican Primary was one of the most polarizing and exciting events to happen in American Politics in the last decade. The wildly different personalities of the candidates suddenly transformed the nomination process into a civil war of fundamental differences. In GOP Nominee, you will take on the role of one of the four major candidates running for the Republican Nomination.

The Hantshire Huntress by Niklas Hook
Entry Thread
Hantshire Huntressis a "legacy pnp" that follows the diary of a young girl at the turn of the century. You take her role and must help you father by hunting game in New Hampshire in southern part of England.

Hikin' Dice by Weaving Geek
Entry Thread
You get to hike on the Appalachian Trail without all of the exhaustion of hiking! On the AT, while hikers enjoy the scenic overlooks, flora and fauna, and camping overnight along the way, one of their goals is to get to town so that they can shower, do laundry, and get some real food! Thus, your goal is to hike from town to town as efficiently as you can, balancing your energy expended with miles hiked!

INFILTRATE – Into the Bear Cave by Jan Schröder
Entry Thread
All week long you have been working up courage for today´s big adventure:
Today you will climb down old Doctor Humboldt´s cave to find his fabled diaries that you and your friends had been talking about all summer. And now you´re standing there at the cave´s entrance, looking down - when you hear a muffled roar coming up from the deep... Do you still dare to climb inside?

Lock & Laud by Chadwick Russell
Entry Thread
This is a heavily luck oriented game with a comic style western theme. The game may be played with 5 pages of rules and components as long as the player has a deck of playing cards, 6 dice, 8 coins, 8 cubes, and a pawn/meeple.

Maeshowe by Lee Broderick
Entry Thread
Maeshowe is a card game in which you take the role of two Viking Jarls trying to escape from a Neolithic tomb. The game is inspired by real historical events. Are the gods with you? Can you dig your way out before you die of hunger? Will you dig too fast leading the passage to collapse?

Mech Capture by Scott Allen
Entry Thread
We are closer than we have ever been to a major victory against the Federation. As their Mechs retreat to defend their base, deploy your Mechs in pairs to surround and capture enemy Mechs. Mech Capture uses 36 cards (no other components) and a custodial capture mechanic based on unit strengths.

Night Terrors: The Sum of All Fears by Adam Thrasher
Entry Thread
This is a one-player dice game. You play a little kid with a closet full of monsters that are coming to kill you. Cards representing monsters move from the top of the board down towards you while you defend yourself with a spectacular array of weaponry.

The Nightmare Invader by Chris Smith
Entry Thread
You have a special power - you can enter other people's dreams. You must use this power to save the guests of a small hotel, including The One You Love, who are all under attack by The Nightmare Invader - an entity that can project terrifying nightmares into others and eventually drive them insane. What will you do to save the one you love, and defeat The Nightmare Invader?

Nukie McPooch and the Zombie Mutant Presidents by Adayu
Entry Thread
Armed with a plasma rifle and a hella cool dog, Nukie McPooch is our only hope against the dead U.S. Presidents that we really shouldn't have reanimated.

OverThrone: A Game of Cards by Mark Tuck
Entry Thread
Four noble houses fight for control of a kingdom. Whichever of these powerful families sits on the central Throne is regarded as the ruler of the entire land. You are a trusted close advisor to the Throne. However the day will soon come when you’ll need to choose between honour and duty to the realm and your own personal well being. Anticipation, planning ahead and making the right moves at the right time will be key to your survival. Plot to help one family take power, scheme with another to regain the Throne, make yourself indispensable to whichever House is in power and, above all, don’t get found out.

The Perilous Plot by Caroline Berg
Entry Thread
After years of meticulous manipulation, your plans are finally complete. You are so close to your goal you can taste it. And then they arrive. Those who plan on thwarting you. Perhaps they did not mean to be heroes. But now they stand in your way. And that is unacceptable. You must stop them before they can derail your dastardly plot!

Photon Galactic Traders by Chris Alton
Entry Thread
You are the captain of a Hammerhead class cargo ship. Your task is to negotiate a route through to a planet in desperate need of the supplies you carry. That route cuts straight through an area known for a high concentration of pirates who would love to relieve you of your cargo.

Portia Forthwright's Celebrated Steam Driven Velocipede by Lampeter
Entry Thread
This is a solitaire game about invention in a steam-punk universe. The game uses play with a traditional 52-card deck to manipulate four elements (inspiration, willpower, materials, and technology) around clock faces. When two or more of these elements are in-sync, advancement is possible. However, Portia has periods of time when her work always suffers, and work within those hours causes a regression. Regress often enough and despair sets in. Advance to the top of the technology tree, and you have invented Portia Forthwright’s Celebrated Steam Driven Velocipede.

The Shooting Party by John Kean
Entry Thread
The annual pheasant shoot at Leverstoke Hall is always eagerly anticipated and forms the principal topic of September speculation at upper class dinner tables across four counties. This year promises to be no exception, with two dozen of the region's most prominent landowners shortly to descend upon those hallowed woods for a weekend of impeccable social graces and bloody slaughter. You, an ambitious young adventurer, are among those favoured few by simple expedient of a forged letter of introduction from a conveniently distant earl. And while the gentry pass the weekend in depriving the local copses of their birdlife, you plan to pass the time seducing four of the most delectable young wives, and relieving them of their jewels. For you are such an attractive and nimble young person that success is assured, if only you can contrive some time alone with each of them. This won't be easy, under the watchful eyes of husbands and associated private secretaries. But if it were easy then there would be no fun in it, would there?

Silverball Solitaire by John Armstrong
Entry Thread
This is intended to be a game with puzzle elements. Inspired by Harbour players will manage their 10 shot cards to most efficiently complete the various modes, eventually winning the game by beating the wizard mode.

The Solo System by Chad Mestdagh
Entry Thread
The Solo System is not a game per say, rather it is a Artificial Intelligence system that provides an unpredictable opponent for your multiplayer games. With a few adjustments, this can make a wide selection of games capable of being played solitaire.

Snooker Solitaire by Mark Tuck
Entry Thread
Battle your way through the rounds, facing increasingly more difficult opponents. Can you overcome them all to be crowned the BGG Snooker champion?

Stranded No More: Captain's Revenge by Daniel Isom
Entry Thread
The sequel to Stranded No More, SNM: Captaints Revenge, is a solitaire game that picks up nearly five years after your crew led a mutiny against you, Captain Oscar Locke. After surviving the island and the unfortunate souls who landed there to bury their treasure, you have set sail back to your old pillaging grounds, the West Indies. A little birdy has informed you that your former crew has split up and now five of them are leading their own vessels. It’s time to take back what’s yours by any means possible. Whether you steal their treasure without them knowing or decide to send them to Davy Jones’ locker first, your goal is to collect all five treasures and return safely to the open water.

The Sudoku Killer by Andrew Hagen
Entry Thread
It's 1987, and you are a police detective in Northern Japan. A new puzzle is rapidly gaining popularity in game groups and magazines, and a criptic hand made one is being left as a calling card by a serial killer in your city. Can you use the puzzles to identify the killer and save the town?

The Summoner by Tran Ngoc Hieu and Pham Luong Tien
Entry Thread
The theme is built around Jack, a young and ambitious summoner that dreams to be Summoner Master one day. Throughout the course of his adventure, he has to complete various challenges and missions assigned by the Elders. As a summoner, he can fight and capture wild monsters by channelling mana in a special pattern. The unique gameplay of drawing mana pattern will make each game more and more interesting.

Super Fighting Robot by Geoff Graham
Entry Thread
This is a solo card game inspired by the Robot Masters boss fights in the MegaMan video game series.

The Thief in the Forest of Wyr by Todd Sanders
Entry Thread
Once long ago, the Forest of Wyr was ruled jointly by the Lion, the Serpent and the Sun, 3 siblings each with their own kingdom. Within these kingdoms, six magical gems, source of the siblings' power and strength were hidden away deep within the forest and only the siblings and their trusted guards knew their locations. You, a thief of some infamy, dares to steal the gems from their secret locations. There will be a high price to pay if you are caught, but then, what is life without challenge!

Unterseeboot: U-Boat Solitaire by Etien
Entry Thread
This is a solitaire print-n-play (PnP), press-your-luck, wargame that attempts to depict the operations of a German WWII submarine in a realistic and brief manner. The U-Boat commander’s mission is to sink as much Allied shipping while itself not getting sunk. The U-Boat commander takes control of his VIIA class unterseeboot and maneuvers to identify targets, fire torpedoes, and avoid Allied aircraft and destroyers.

Universal Tapestry by Felix Bernat Julian
Entry Thread
The player will create a multicolor tapestry with the cards of the deck. The goal is to place every card of the deck in the tapestry, to get that the player has to manage the contact rules of the cards, to place the cards in the most suitable places to create more available spaces and avoiding dead ends.

The Wizard's Spellbook by Gregg Jewell
Entry Thread
You are the Wizard's apprentice. While putting some spellbooks away in the library, you accidentally drop a book and some of the pages have fallen out! You must put them back in order before the Wizard finds out and scolds you!

Wolven by Bruce Nettleton
Entry Thread
Wolven uses a unique system of variable two-side cards, most of which will display special villager roles on one side and generic villagers on the reverse. A few of the cards, however, will have werewolves on their reverse sides, instead. The deck is shuffled beneath the table, flipping about half of the cards face up during the shuffle, so that the identity of some villagers is known, while the identity of others remains secret. The player then uses special abilities from face up cards to help deduce which villagers are werewolves. At the end of any round in which a werewolf enters play face up, a random villager will die. At the end of any round in which no werewolf card is face up, the player selects a villager to lynch. The game ends in victory if all of the werewolves have been killed, or ends in a loss if the werewolves ever outnumber the uninfected villagers. In the meantime, if the player becomes too furry, an Alpha Werewolf, which counts as two werewolves in play and attacks twice when revealed, is added into the deck.



Total Entries
Total Idea Phase Games: 0
Total Component Available Games: 0
Total Contest Ready Games: 46
Total Games: 46
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Tastes of Siege is my new game for the Children's Game Design Contest
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2. Simple to assemble (low number of cuts or no assembly required)
3. Can be fully assembled by the average PNP crafter in under 15 minutes.

The guidelines for determining game size are somewhat loose and open to interpretation by design. While I expect our opinions on game size to mostly align, the fact remains that a game that is an easy and fast build for one person may be a more difficult and time consuming build for another. Game size classification will be determined by contest voters and designer input.

The easy/regular/advanced categories are designed to recognize the design efforts of games that might be overlooked for the main prize, either for being too simple or too complex for the average player. Please do not make your games smaller or larger than they need to be simply to qualify for one of these categories. The overall winner of the contest is not eligible to win in these three categories. If the contest grand prize winner gets the most votes in one of these categories, the prize will be awarded to the game with the next highest amount of votes.

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The Battle of Agincourt and the Death of Chivalry
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Please tip this post to contribute to the Best Regular Build Time Category.

Games in this category will generally have some or all of the following characteristics:
1. Several printed components (typically 10 or fewer pages)
2. Reasonable easy to assemble (cards, multi-sheet boards, single-sided wargame counters, and/or a reasonable number of game components)
3. Can be fully assembled by the average PNP crafter in under an hour.

The guidelines for determining game size are somewhat loose and open to interpretation by design. While I expect our opinions on game size to mostly align, the fact remains that a game that is an easy and fast build for one person may be a more difficult and time consuming build for another. Game size classification will be determined by contest voters and designer input.

The easy/regular/advanced categories are designed to recognize the design efforts of games that might be overlooked for the main prize, either for being too simple or too complex for the average player. Please do not make your games smaller or larger than they need to be simply to qualify for one of these categories. The overall winner of the contest is not eligible to win in these three categories. If the contest grand prize winner gets the most votes in one of these categories, the prize will be awarded to the game with the next highest amount of votes.

I will contribute 50 Geekgold to this category.
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The Battle of Agincourt and the Death of Chivalry
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Tastes of Siege is my new game for the Children's Game Design Contest
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Please tip this post to contribute to the Best Advanced Build Category.

Games in this category will generally have some or all of the following characteristics:
1. Many printed components (typically more than 10 pages)
2. Difficult easy to assemble (oddly shaped pieces, double-sided wargame counters, and/or a large number of game components)
3. Will take the average PNP crafter over an hour to fully assemble.

The guidelines for determining game size are somewhat loose and open to interpretation by design. While I expect our opinions on game size to mostly align, the fact remains that a game that is an easy and fast build for one person may be a more difficult and time consuming build for another. Game size classification will be determined by contest voters and designer input.

The easy/regular/advanced categories are designed to recognize the design efforts of games that might be overlooked for the main prize, either for being too simple or too complex for the average player. Please do not make your games smaller or larger than they need to be simply to qualify for one of these categories. The overall winner of the contest is not eligible to win in these three categories. If the contest grand prize winner gets the most votes in one of these categories, the prize will be awarded to the game with the next highest amount of votes.

I will contribute 50 Geekgold to this category.
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The Battle of Agincourt and the Death of Chivalry
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Tastes of Siege is my new game for the Children's Game Design Contest
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Please tip this post to contribute to the Best Greyscale/Low Ink Printed Game Category

Games in this category should look nice and be playable when printed in black and white.

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Chris Hansen
United States
Riverton
UT
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The Battle of Agincourt and the Death of Chivalry
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Tastes of Siege is my new game for the Children's Game Design Contest
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Please tip this post to contribute to the Volunteer Prize

This category is a special prize that only people who participated in the volunteer program will be able to vote in. This will be the best game as determined by the content's playtesting volunteers.

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Chris Hansen
United States
Riverton
UT
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The Battle of Agincourt and the Death of Chivalry
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Tastes of Siege is my new game for the Children's Game Design Contest
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Please tip this post to contribute to the Best Wargame Category

Games in this category should simulate a conflict. The game could have a historical, fantasy, sci fi, or other type of theme. The only qualification is that the game must feature a conflict that the player is trying to win against another side.

I will contribute 100 Geekgold to this category.
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Chris Hansen
United States
Riverton
UT
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The Battle of Agincourt and the Death of Chivalry
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Tastes of Siege is my new game for the Children's Game Design Contest
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Please tip this post to contribute to the Best Dungeon Crawl Category.

This category is for games that involve character stat development, exploring, treasure hunting, and fighting bad guys. The theme can be fantasy, sci fi, etc.

I will contribute 50 Geekgold to this category.
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The Battle of Agincourt and the Death of Chivalry
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Tastes of Siege is my new game for the Children's Game Design Contest
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Please tip this post to contribute to the Best Worker Placement Category.

This category is for games that have a mechanic where the player must decide where to place/spend workers or resources to accomplish specific goals.

I will contribute 50 Geekgold to this category.
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The Battle of Agincourt and the Death of Chivalry
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Tastes of Siege is my new game for the Children's Game Design Contest
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Please tip this post to contribute to the Best Area Control Category.

This category is for games in which the player has to maintain control of certain areas to gain victory points or benefits.

I will contribute 50 Geekgold to this category.
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The Battle of Agincourt and the Death of Chivalry
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Tastes of Siege is my new game for the Children's Game Design Contest
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Please tip this post to contribute to the Best Best Push Your Luck/Survival Category.

This category is for games in which you must risk progress to continue or decide to forgo a benefit in order to safely bank your progress. This category also includes games where you must try to keep a character alive for the duration of a game (such as zombie games).

I will contribute 50 Geekgold to this category.
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Chris Hansen
United States
Riverton
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The Battle of Agincourt and the Death of Chivalry
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Tastes of Siege is my new game for the Children's Game Design Contest
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Please tip this post to contribute to the Best Puzzle/Abstract Category.

This category is for games that are generally non-thematic (although a theme is okay) in which you are trying to to solve a puzzle, make connections, capture pieces, etc.

I will contribute 50 Geekgold to this category.
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Chris Hansen
United States
Riverton
UT
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The Battle of Agincourt and the Death of Chivalry
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Tastes of Siege is my new game for the Children's Game Design Contest
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Please tip this post to contribute to the Best Paragraph/Story Category.

This category is for games in which the player must look up results to their decisions and/or other events in a Choose Your Own Adventure style. Games such as Ambush, Doctor Who: Solitaire Story Game, Sherlock Holmes Detective Story Game, and The Martian Investigations are all great examples of this type of game.

I will contribute 50 Geekgold to this category.
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Chris Hansen
United States
Riverton
UT
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The Battle of Agincourt and the Death of Chivalry
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Tastes of Siege is my new game for the Children's Game Design Contest
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Please tip this post to contribute to the Best Traditional Card, Tarot, or Decktet Game Category.

This category is for games that are designed to be played primarily with an existing deck. A few other components such as a playmat or a few cubes is okay. Other print and play components should be kept to a minimum.

I will contribute 50 Geekgold to this category.
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Chris Hansen
United States
Riverton
UT
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The Battle of Agincourt and the Death of Chivalry
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Tastes of Siege is my new game for the Children's Game Design Contest
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Please tip this post to contribute to the Special Playtesters Prize.

Game designers will be able to use the category to recognize the BGG users who provided the most valuable feedback to their games. Each voter may nominate up to three people for this prize. Nominations will be done shortly before the voting period begins. (Don't save your playtesting for the last minute or else you may not get nominated for this award.)

I will contribute 50 Geekgold to this category.
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Chris Hansen
United States
Riverton
UT
flag msg tools
designer
The Battle of Agincourt and the Death of Chivalry
badge
Tastes of Siege is my new game for the Children's Game Design Contest
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Keeping reserved in case of category changes.
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