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Liberty or Death: The American Insurrection» Forums » Rules

Subject: is there a Mistake in Scenario Set-Up ? rss

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Volko Ruhnke
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NYC is Pop 2?
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Oerjan Ariander
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No question mark needed; NYC is Pop 2.

Total Support is therefore 1×1 (for Passive Support in Quebec City) + 1×2 (for Passive Support in NYC) = 1+2 = 3, just like the scenario setup says.

Regards,
Oerjan.
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Mike Bertucelli
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"If not, how could the Designer's & Editors let such an obvious flaw slip through to the game release?"

Is this line necessary especially when you are asking for help.

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Robert Sell
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Hobiecat wrote:
"If not, how could the Designer's & Editors let such an obvious flaw slip through to the game release?"

Is this line necessary especially when you are asking for help.

I agree. My initial reading I thought what a ...
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Travis Hill
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Rikolus wrote:

If not, how could the Designer's & Editors let such an obvious flaw slip through to the game release?


As someone who has spent countless hours editing and proofing rulebooks, it happens. Even published novels have errors because you can't run language and grammar through a computer program to fix it all; and that's the same with examples of play and more. It's a tough job taken on by people volunteering their time as a community to make something better.

Just saying.
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Volko Ruhnke
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Quite so. And those efforts are very much appreciated.

Such tireless and typically payless work ferrets out and corrects something 99% of errors present.

99%.

From the customer's view, however -- and we must respect this view as authentic -- that remaining 1% once discovered post-production looks nothing like 1%. Rather it looks like a big fat 100% error, glaring us in the face.

The question of how that error ever got through rises quite naturally and innocently out of the absence of awareness of what errors were removed. (I am discussing here the general case of actual errata, not the instance above, in which there was no error to begin with.)

Even with such awareness, when I see a vivid error in the production copy of my own design, say on a player aid chart, I have to go back and check the proofs, because I find it so hard to believe that I missed it. Yet, invariably, there it is.

Perception is a devilishly tricky thing that can work against us in this biz.

vfr
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Travis Hill
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Volko wrote:


From the customer's view, however -- and we must respect this view as authentic -- that remaining 1% once discovered post-production looks nothing like 1%.

vfr


Oh, entirely. I definitely feel terrible when a mistake makes its way through, and more often than not, it is a glaring mistake. It's a shame that it happens, and none of us wish they did occur, but mistakes are made and errors are overlooked.
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Harold Buchanan
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Volko wrote:
Quite so. And those efforts are very much appreciated.

Such tireless and typically payless work ferrets out and corrects something 99% of errors present.

99%.

From the customer's view, however -- and we must respect this view as authentic -- that remaining 1% once discovered post-production looks nothing like 1%. Rather it looks like a big fat 100% error, glaring us in the face.

The question of how that error ever got through rises quite naturally and innocently out of the absence of awareness of what errors were removed. (I am discussing here the general case of actual errata, not the instance above, in which there was no error to begin with.)

Even with such awareness, when I see a vivid error in the production copy of my own design, say on a player aid chart, I have to go back and check the proofs, because I find it so hard to believe that I missed it. Yet, invariably, there it is.

Perception is a devilishly tricky thing that can work against us in this biz.

vfr


If only I were always on vacation and away from my keyboard when a gracious Volko classic response is warranted!
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Scott D
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hankhankhank wrote:
Volko wrote:
Quite so. And those efforts are very much appreciated.

Such tireless and typically payless work ferrets out and corrects something 99% of errors present.

99%.

From the customer's view, however -- and we must respect this view as authentic -- that remaining 1% once discovered post-production looks nothing like 1%. Rather it looks like a big fat 100% error, glaring us in the face.

The question of how that error ever got through rises quite naturally and innocently out of the absence of awareness of what errors were removed. (I am discussing here the general case of actual errata, not the instance above, in which there was no error to begin with.)

Even with such awareness, when I see a vivid error in the production copy of my own design, say on a player aid chart, I have to go back and check the proofs, because I find it so hard to believe that I missed it. Yet, invariably, there it is.

Perception is a devilishly tricky thing that can work against us in this biz.

vfr


If only I were always on vacation and away from my keyboard when a gracious Volko classic response is warranted!

Agreed. Volko ought to run for political office with his ability to treat all comments on here as completely reasonable.
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