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Subject: solitaire mechanic? rss

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Someone recommended this game on another forum but there is little information here to explain how it works. Are all the scenarios spelled out in the rules and once you've played them you've played the whole game? If not, how does the game generate and AI? What is the solitaire mechanic in use?
If anyone can post a link to the rules that would be great. Decision Games seems to have stopped production of this game except in VASSAL and didn't post the rules.
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Brian Train
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The rules to the game, and all the other Modern War games, are here:

http://modernwarmagazine.com/mwm/e-rules/

The game rotates around scenarios.
You buy a base camp (you buy everything in this game, with PP or Purchase Points) and put it on the map somewhere.

Then you draw a mission objective chit at random; this could be something like "Raid (burn camp)".
There are 30 of these.

Then you buy the equipment you think you need to do the mission, within limits; some missions require you to buy certain things, such as if you're going to burn that camp, you need to take the flamethrower.
You start with 100 points, for the whole game, and some missions will give you more points if you succeed.
Then you roll a die to figure out which of 3 hexes the objective is in.
Then you move there; depending on the equipment you've bought you could be moving on foot, or by helicopter, truck motorcycle, patrol boat, whatever.
The key when moving is to avoid noise; some pieces of equipment and weapons are heavier and noisier to use or carry.
You roll a d10 when you finish each movement to see if you have been detected; if you have, 1d6 of enemy units will be randomly drawn and will show up scattered around you (roll more d6s).
The enemy pieces will move directly towards you and shoot at you when they are adjacent.
You can try to carry on with trying to get to the mission objective hex, then home to the base camp, or just forfeit the mission and get back to camp; either way you will be chased by angry Communists who know where you are.

When you get back to the camp the mission is over.
Pick another mission objective chit, equip yourself, and do it all over again.
And again.

You do this until you have lost all your men, or played all 30 missions, or quit early.
You deduct the number of failed missions from successful ones, and that's your rating.
Anything over 10 is progressively good news, anything under 7 is poor performance.

Is that enough for you to go on?
The rules have a lot of by-the-way explanation in them, to help you understand what is going on.

Brian
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