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Dead of Winter: The Long Night» Forums » General

Subject: 6th player and up - especially if owning both DoWs rss

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giorgos karavidas
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I imagine that it' s a bit early for answering this...but I" ll ask anyway...

the DOW : the long night is designed, as the previous one, to be played by 2-5 players...but is it possible this time - especially if someone owns both versions of DoWs - to play with more players ?
 
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Christian K
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Of course Isn't that already possible without the expansion?
 
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Jack Fleming
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I'm not sure what you mean by possible. Yes there are enough components to do that. Will it be fun or balanced? Probably not. Why not just set up a second table and split into two different groups and have each group play at the same time, one group playing OG DoW and the other group playing TLN.
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giorgos karavidas
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It crossed my mind but it wouldn t be the same
 
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Ossian Grr aka "Josh"
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I don't think it's ever a good idea to play DoW with more than 5 distinct players. Too much downtime between turns, and conversely too much indecision amongst a larger group.

If you're going to play with more than 5, I recommend capping the player-count at 5 (or less) and having "teams" control certain survivor groups.
I've done this with 6 players (just one team of 2) and it worked out great.

That being said, there are probably enough components that you could _technically_ do it, and even have 6 full Starter Card hands.

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Andrew Kapish
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DoW with more than 5 players?… sounds like you're taking "The Long Night" a little too literally. whistle

Sounds miserable.
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Roel van der Hoorn
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I find the downtime in Dead of Winter with 5 players already too much. Especially when people get a lot of characters. I'm only willing to play it with max. 4 people.
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Ryan M
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There is honestly nothing stopping you from playing with 6 but I do think there could be a number of gameplay issues that pop up. Time is the main one. I personally haven't had issues with downtime, even with 5p, but a short objective with 5p will take 2.5 hours. For some that IS an issue and they will get bored. Adding a 6th will mean that is probably up to 3 hours minimum which I feel would be too long.

Second is the cards and location spaces seem to be taking a max of 5p into account. Adding a 6th would mean starting cards are a uneven, 12 starting characters instead of 10, potential food demands being too much (and they can already be too much in some 5p games), not having enough cards for crises/food/objectives/etc.

In short, while I personally love DoW and it is my top game in my collection, some people have issues with certain aspects of the game. And I think adding more than the intended number of players, while doable, would make those issues stronger and much more apparent.
 
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Atanasije Stojkovic
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RvdH83 wrote:
I find the downtime in Dead of Winter with 5 players already too much. Especially when people get a lot of characters. I'm only willing to play it with max. 4 people.


I never understood the concept of downtime in DoW. You have a few characters and they can do, basically, a single thing. Sure there's some cards involved but...really?
 
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giorgos karavidas
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I totally agree.downtime in DoW was never a real issue for me as long as players are experienced and know what they are doing..but even with new players I am really engaged the whole time and I don't feel the time passing by
 
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Roel van der Hoorn
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Sargeras777 wrote:
RvdH83 wrote:
I find the downtime in Dead of Winter with 5 players already too much. Especially when people get a lot of characters. I'm only willing to play it with max. 4 people.


I never understood the concept of downtime in DoW. You have a few characters and they can do, basically, a single thing. Sure there's some cards involved but...really?


Unfortunately, yes.

It's mainly because the game does not really require you to think on other player's turns, like a strategy game does. So you're just waiting. Maybe it's the players I play with, but the downtime really bothers me with 5 players.
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