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Star Wars: Rebellion» Forums » Strategy

Subject: Dirty trick? rss

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Mark Ramsey
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Granted, I've only played a couple of times now, but I had an ah-ha moment last night that my opponent (Empire) wasn't very happy about.

I sent a Rebel leader into an Imperial system that had an absolutely HUGE fleet, to attempt "Misdirection" which, if successful, would allow another of my leaders to complete another mission unopposed. To try and stop Misdirection, (not knowing what mission they'd be giving a pass to) the Empire would have to oppose it, thereby preventing the aforementioned huge fleet from moving (due to the presence of the opposing leader) and basically delaying their fleet move for at least one turn.

Maybe it's an obvious point that I didn't see before, but forcing your opponent to tie-up their units on the board just to oppose possibly low-value missions, seems like a dirty (but legal) trick!

Please tell me I'm not missing something...
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Gergo Tothmihaly
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Not a dirty trick at all. This is/can be a very important part of both sides' strategy.
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Don Alexander
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Pretty common tactic. Not a dirty trick at all.
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Craig C
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It's an important part of the Rebels' strategy. Whenever possible, attempt missions in systems that have fleets you would like the Empire to not move.
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Mark Buetow
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Totally legal. And probably a bad idea on the Empire's part to bunch their fleet up like that, for that very reason.
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Mike
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Nope, that's not a dirty trick, it's the game functioning as intended. In fact I would say it's usually a critical part of the Rebels' strategy.

The whole fun of the game is being forced to make tough decisions with incomplete information (and creating those situations for your opponent), at least for me.
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Jason Sherlock
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This is pretty standard, as is the typical Imperial response of having a "Capture Rebel Operative" mission on standby.
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Mark Ramsey
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Thanks everyone. Good to know we're playing it right. Kinda wish I'd discovered this move sooner though!
 
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Jason Sherlock
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VanMark wrote:
Thanks everyone. Good to know we're playing it right. Kinda wish I'd discovered this move sooner though!


Because of the "Capture Rebel Operative" Mission, you should not send anyone important.

If the Imperials think that you will do this kind of move they can leave Vader in the leader pool and assign Tage to Capture Operative.

Vader can be played in response to your mission (if it is worth stopping or your leader is a good one, such as Leia or Dodonna), then on their turn counter punch with capture Operative. Since both Tage and Vader are in the system, the Imperials are going to roll 4 dice for the capture roll. It is not a guaranteed capture, but the odds are very much in their favor (especially if the Rebels don't have any leaders left in their pool with Spec Ops.
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Thomas Büttner-Zimmermann
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VanMark wrote:
Thanks everyone. Good to know we're playing it right. Kinda wish I'd discovered this move sooner though!

Why? I think it is great, when you discover more and more tricks, moves and specials to use in a game - so it stays interesting!

I love to do exactly what you described - it is a win-win situation for me: Either I can execute a mission unopposed - or I bind the imperial fleet!
Perfect!
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Marcel van der pol
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Almecho wrote:
VanMark wrote:
Thanks everyone. Good to know we're playing it right. Kinda wish I'd discovered this move sooner though!

Why? I think it is great, when you discover more and more tricks, moves and specials to use in a game - so it stays interesting!

I love to do exactly what you described - it is a win-win situation for me: Either I can execute a mission unopposed - or I bind the imperial fleet!
Perfect!


There are loads and loads of tricks the Rebels can pull to tempt the Empire into locking their Fleet into position. If the Empire opposes the mission, then that Fleet will not be moving for a turn. If the Empire doesn't oppose the mission, the Rebels can succeed at a pretty nasty mission. Choices Choices Choices.....
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William Minsinger
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This is one of the MOST important Rebel tactics. Use it, abuse it. :)

Though it's not without risk, as others have pointed out; the Empire can setup a capture situation that you'll have a hard time breaking out of if you're not careful!

-Will
 
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David Umstattd
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jackalope wrote:
This is pretty standard, as is the typical Imperial response of having a "Capture Rebel Operative" mission on standby.


In this specific example most of the time people send Crix Madene to do misdirection. And he's rather difficult to capture.
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Jason Sherlock
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David Umstattd wrote:
jackalope wrote:
This is pretty standard, as is the typical Imperial response of having a "Capture Rebel Operative" mission on standby.


In this specific example most of the time people send Crix Madene to do misdirection. And he's rather difficult to capture.


Mandene only has two Spec Op icons (assuming he is even taken as a leader choice). Vader in the leader pool plus whoever is assigned to the capture should take him out fairly easily.

Probably not worthy of thumbing your own post over that example.
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