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Subject: GS played solo (Fall 1935) rss

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Gary Goh
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This is a solo Gathering Storm session, which is intended to double up as an illustration of gameplay and serve as a step-by-step guide to take newer players through this game.

Gathering Storm is better played as a multi-player game as there is secrecy involved in the Diplomacy phase. However, I do find that it lends itself rather well to solo play if I take a day-long break between moves, where a single turn ends up being played over a few days. For the purpose of this game and series of session reports that follow, the game will primarily be played from the Axis perspective. While the same amount of planning and effort will be applied for Allied and Russian play, the latter’s reaction to Axis diplomatic counter placements will be automated via Geekroll. While this is an imperfect solution, it adds an element of randomness to the game and unpredictability from the Allies’ and Russia’s perspectives.

I will post more reports as the game progresses, and welcome any comments/queries from readers. This game is being played based on the upcoming June 2016 ruleset, which will be updated on the Gathering Storm dedicated webpage (www.gatheringstorm.org) by the end of this month.

The Axis thought process on general strategy is described below to provide the reader with context for their moves. The same is provided for the Allies and Russia:


General Strategy (Axis):

- The Axis plan is to target Russia in Gathering Storm to provide for a more successful Operation Barbarossa (than its historical counterpart) after war breaks out in Europe;
- To accomplish this, the Axis will focus on attaining research results in their “Occupation Policies” research project which will add extra counters to the Russian Garrison requirements. Maintaining a strong pro-Axis advantage in the air/infantry/armor Balance of Power categories, and a strong Axis diplomatic presence in Poland, Finland, Rumania and Turkey would add further pressure to the Russian Garrison requirements;
- Though the naval Balance of Power category is ignored for the purpose of determining Russian Garrison requirements, the Axis will place some emphasis on shipbuilding to try and keep up with the Allies.
- Since Germany and Italy get a +1 support level modifier once they have four military factories, the Axis plan for an early mobilization of a factory each for the support modifiers which would be useful for aggressions.


General Strategy (Allies):

- With the Axis having a numerical superiority in the number of factories that it can convert, the Allies will not want to commit too early in the aspects of factory conversions and mobilizations. Instead, the Allies opt for a wait-and-see approach to observe the opening Axis moves;
- Barring any rapid Axis mobilizations, the Allies (most likely Britain, which has a second idle factory to spare) will work towards a new civilian factory for additional tile point income, and the research-only activity counter (AC) will also be helpful to chase research results to boost its participation in the Balance of Power race;
- The Allies will work towards results in “Battleship Design” research to lay down modern battleships, which provides a relatively easy way for the Allies to tilt the naval Balance of Power contest in their favour. “Strategic Bombers” will be a second key project in anticipation of British air support across the Channel, should a war break out;


General Strategy (Russia):

- As with most Gathering Storm games, Russia will strive to mobilize as quickly as possible. To do this, it will have to be very conservative in its expenditure for the first three years of the game;
- Russia will also attempt to contest Axis diplomatic influence in its sphere of interest (i.e. represented by the Axis’ Anti-Comintern Counter in Finland, Turkey, Poland or Rumania);
- In this parallel universe, Russia seeks to get its economy into shape so “Economic Preparation” will be a key research project to work on. The next most important project, however, will still be the “Armor” project!
- Otherwise, Russia will mostly play a reactionary game which would be very much driven by the Axis-Allied contest.


============================================================================================


Fall 1935


Random Event Phase:

During this phase of each turn, a card is drawn to determine the Economic Trend and “general” random event. These pieces of information are available to every player. In addition, one random event card is dealt face-down to each major power. These cards will represent “national” random events for the major powers, and these can either be public (i.e. with a white background) or secret (grey background). While additional random events may be drawn by major powers as a result of successful Axis aggressions and the Nazi-Soviet Pact, it is too early to dive further into this point at this stage so we will cover this point when the appropriate time comes.

In addition, Russia (only) is required to draw a purge card at the start of each turn.

The following screenshot illustrates the random event card and Russia’s purge card draws:



Fall 1935 random event and Russia purge card draws

Top, left to right – general random event (including Economic Trend information which affects the Economic Climate for the turn), German and Italian national random events (both secret) respectively;

Bottom, left to right – British, French and Russian national random events (all secret) respectively, Russia’s purge card


First, the effects of the Economic Trend and general random event are resolved:

- The Economic Climate moves two spaces to the left;
- A German +1 diplomatic modifier is placed on Turkey;
- With the exception of Russia, the negative Economic Climate reduces the tile point income of all major powers by one which is indicated by placing the Added Income markers on the “-1” box of the scenario cards.

All of the national random events are secret and will hence be revealed at the appropriate segment/Phase of the turn:

- Germany: secret research event; can be revealed during resolution of the Research segment of the Economic Phase;
- Italy: secret support event; revealed at any segment/Phase of the turn;
- Britain: secret research event; revealed during resolution of the Research segment of the Economic Phase;
- France: secret research event; revealed during resolution of the Research segment of the Economic Phase;
- Russia: secret support event; revealed at any segment/Phase of the turn;

Russia draws a Military Purge card, which increases its purge level by one and requires Russia to move an air unit from active to reserve status. While this leads to a Garrison deficit and reduces Russia’s support level by one, its maintenance cost is also lowered by one so there is no impact on its overall tile point income for the turn. The Russian random event further increases the purge level by one.

Similar to the Spring 1935 turn, Italy and Russia hold back on announcing their secret support random events for the time being.

The following screenshots illustrate the effects of the Economic Trend on the Economic Climate for the turn:



Adjusted Fall 1935 Economic Climate, based on the Economic Trend information on the general random event card



Per the general random event, a +1 pro-German diplomatic modifier is applied to Turkey.


Income Phase:

The tile point income for the turn of each major power is calculated during this phase. The table below illustrates the tile point calculation for each major power:


Germany Italy Britain France Russia
Income from civilian factories +10 +4 +8 +4 +10
Support level +1 0 0 0 -2
Trade pacts +1 +1 0 +1 0
Additional tile draws +2 +1 +3 +1 +3
Economic Climate effect -1 -1 -1 -1 N/A
Random events effects 0 0 0 0 0
Maintenance costs -2 -1 -1 -2 -5
SUB-TOTAL 11 4 9 3 6

From previous turn 1 3 12 8 7
TOTAL 12 7 21 11 13


The following screenshot shows the updated major power scenario cards as the game enters the Economic Phase of the Fall 1935 turn:


Axis and Allied scenario cards



Russian scenario card, which reflects the total purge level increase of two.



Economic Phase:

During this phase, each major power has to make decisions for the following segments;

1) Industrial Segment: factory conversions, unit mobilizations

2) Research Segment: assign activity counters to research, and assign research points to research projects

3) Construction Segment: unit construction and shipbuilding

All three segments are planned for and carried out secretly by each major power, before their results are revealed simultaneously at the end of the Economic Phase.


The Axis decision points are listed below, followed by the Allied and Russian decision points:


A) Axis:

The Axis note a couple of interesting observations with respect to the Balance of Power contest:

a) Firstly, the Allies will not be able to challenge the Axis in the armor Balance of Power category if either Axis major power builds its remaining armour unit, as neither Allied major power has an armour unit in reserve to match this build;
b) Secondly, two Axis counters will be added to the naval Balance of Power category if Italy launches both BB3s. Assuming France does not launch its BB3, the Allied advantage in this category will be reduced by one;
c) Coupling these results will lead to an overall Balance of Power swing of two points to the Axis’ advantage which would be very helpful for aggressions to happen this turn (barring any Allied secret support random events). An additional benefit is that Germany will also be able to place a military counter during the Diplomacy Phase to stretch the Allies and Russia;

The Axis also recognize the substantial amount of risk that this approach will be subject to:

a) Allied secret random events may yield positive support modifiers;
b) The Allies may build out the British air unit to balance out the air Balance of Power category;
c) Italy will be left with only one tile point for the Diplomacy Phase, which will render it quite toothless;


As they consider alternative tactics, the Axis realize that the German research random event will allow the Axis to achieve a result in their “Rockets” project by Winter 1935. If the two remaining Axis armour units are built in Winter 1935, a total of three Axis counters will be added to the armour Balance of Power category and provide an Axis advantage of two points instead!

Hence, the Axis opt to play conservatively this turn, which would also allow them to pose a greater threat during the Diplomacy Phase of the Fall 1935 turn:

1) Industrial Segment: factory conversions, unit mobilizations

- Germany refrains from taking any action for this segment;
- No decision point is required for Italy, as it only has seven tile points;


2) Research Segment: assign activity counters to research, and assign research points to research projects

- Germany assigns an AC2, and Italy assigns an AC1;
- This gives the Axis a total of six research points + 1 advanced point + 1 intelligence point to allocate;
- At the same time, Germany will make use of its national random event benefit to gain two levels (equivalent to four steps) of progress in its “Rockets” project, but not before allocating the advanced research point to this project to bring it a step closer to a result;
- As research progress enters the light-grey cells, the order of research point allocation is included to illustrate how the process works;


a. Air Transports (white cell)
b. Occupation Policies (light-grey cell)
c. Armor (German) (white cell)
d. Battleship Design (Italian) (white cell)
e. Specialized Units (white cell)
f. Advanced Submarines (white cell)
g. Rockets (Germany allocates the basic advanced point to this project, before implementing the random event benefit)
h. Covert Operations (using the basic intelligence point)


3) Construction Segment: unit construction and shipbuilding

- Both Axis major powers will defer construction of their respective ships, so all ship counters in the Fall column of the Axis shipyards are moved one column to the right;
- No units are built either;


B) Allies:

While Britain notes that the Allies’ have almost built out their reserve units which means that they will not be able to compete effectively with the Axis in the Balance of Power race, it is torn between a) mobilizing an idle factory for more units and moving one step closer to a +1 support modifier versus b) converting it to a civilian factory for a higher tile point income and an additional research-only AC1 counter. France is under pressure as well to utilize its sole idle factory, since it is incurring maintenance costs for the two built units which are unsupported by its military factories.

1) Industrial Segment: factory conversions, unit mobilizations

- Britain eventually decides to convert one of its idle factories to a civilian factory for additional tile point income to fund its activities, though the benefit will only commence in the following turn. Britain gains a research-only AC1 for having five civilian factories, which it plans to use in the Research segment;
- France has fewer than ten tile points, so no decision point is required for it in this segment;


2) Research Segment: assign activity counters to research, and assign research points to research projects

- Britain assigns an AC2 and the research-only AC1, while France assigns an AC1;
- Britain uses the benefit of its national random event to assign an additional AC1, which costs it an additional tile point;
- France also uses the benefit of its national random event which allows it to allocate a free research point in any French-specific research project, regardless of whether a research point has already been allocated to it during the turn;
- This gives the Allies a total of nine research points + 1 intelligence point to allocate;

a. Battleship Design (British)
b. Battleship Design (French) (+ 1 research point from France’s random event);
c. Armor (British)
d. Strategic Bombers
e. Air Range
f. Maginot Line
g. Radar
h. Economic Preparation
i. Counter-intelligence (using the free intelligence point)




3) Construction Segment: unit construction and shipbuilding

- While building units to contest the non-naval Balance of Power categories will help Russia with its Garrison fulfillment, the Allies are not keen on incurring additional maintenance costs as these represent actual reductions in potential tile point income. Hence, both Allied major powers will refrain from building units this turn;
- France wishes to save tile points, so it defers construction of the BB3 Dunkerque. The ship counter in its shipyard is hence moved one column to the right.


C) Russia:

With 13 tile points in hand, a unit to build because of its negative support level and its disadvantageous secret support random event, Russia’s path forward is clear:

1) Industrial Segment: factory conversions, unit mobilizations

- Russia will mobilize an idle factory at a cost of ten tile points, and mobilize one of each unit type, i.e. infantry, air, armour and which will be added to its reserve force pool in two, four and six turns later respectively;


2) Research Segment: assign activity counters to research, and assign research points to research projects

- Russia does not assign any ACs to research. It allocates its basic research point + 1 intelligence point as follows:

a. Economic Preparation
b. Counter-intelligence


3) Construction Segment: unit construction and shipbuilding

- Russia assigns an AC2 to build an air unit at a cost of two tile points, moving it from reserve to active status;
- This leaves it with one tile point, which it will lose by the end of the turn because of its secret support random event;


During resolution of the Research segment of this Phase, Germany, Britain and France announce their respective research random events.

The screenshots below show the mapboard, research trackers and scenario cards at the end of the Economic Phase after the results of all actions are revealed:



Fall 1935 activity counter use, revealed during resolution of the Economic Phase (ACs are initially placed face-down)



Fall 1935 Axis research progress



Fall 1935 Allied research progress



Fall 1935 Russian research progress



Fall 1935 post-Economic Phase scenario cards (Axis and Allies)



Fall 1935 post-Economic Phase scenario card (Russia). Note that the armor Balance of Power counter in the Garrison track is an error -- this should be replaced by an infantry counter instead.



Fall 1935 post-Economic Phase Balance of Power levels



Fall 1935 post-Economic Phase turn track (like Germany, Russia’s mobilized units are placed here as a reminder that they will be added to the major power’s reserve force pool during their respective turns)



Diplomacy Phase:

The sequence of play in this phase is as follows:

1) Germany -- Anti-Comintern Counter (ACC), military counters (where relevant) initial diplomatic counter (DC) placement, additional DC placements (as allowed);
2) Italy – military counters (where relevant), initial DC placement, additional DC placements (as allowed);
3) Russia -- military counters (where relevant), up to two normal DC placements, additional DC placements (as allowed);
4) Britain -- military counters (where relevant), up to two normal DC placements, additional DC placements (as allowed);
5) France -- military counters (where relevant), up to two normal DC placements, additional DC placements (as allowed);
6) Italy – final DC placement, provided one DC was placed initially;
7) Germany – final DC placement, provided one DC was placed initially;


Axis’ opening moves:

With Russia having only one tile point going into the Diplomacy Phase, the Axis have several aspects which favour them this turn (barring a positive Russian random event):

- Any active (i.e. not DC0-related) Russian diplomatic activity would be restricted to the assignment of a DC1 to deal with the ACC counter which will be placed in Turkey. However, the +1 Axis diplomatic modifier in Turkey would nevertheless ensure an Axis flag in the minor country, so Russia will most likely place its DC1 elsewhere;
- Since there is a Russian flag in Bulgaria, the Allies cannot place diplomatic modifiers in that minor country to defend the flag against an Axis incursion. Assuming Russia commits a DC1 and its sole tile point in Bulgaria, a DC2 would sufficiently ensure the removal of the Russian flag and a +1 diplomatic modifier in the minor country during Winter 1935;
- The Axis will only have to deal with the Allied DC placements, if Russia decides to save its sole remaining tile point;

The Axis identify Belgium/Luxembourg, the Rhineland, Hungary (for an Axis trade pact), and Bulgaria to be of primary interest this turn. At the same time, the Axis discuss the merits of placing a DC0 in Czechoslovakia during the initial DC placement as a bluff, and a DC in Rumania and/or Finland to defend the Axis trade pacts.

Barring random event effects, the Axis deem a Winter 1935 attack on the Rhineland and Ethiopia to be more feasible so they eventually decide to let the Allies guide their secondary placements:

- Germany places the ACC in Turkey;
- Germany places a DC1 in Poland, face-down (this will either remove the threat of a French trade pact, or divert Allied attention away from more important minor countries if the latter respond);
- Italy places a DC2 in Bulgaria, face-down;


Allied and Russian reaction to Axis initial DC and ACC placements:

The Allies scratch their heads at the Axis’ DC placements. While they are unable to reply in Bulgaria because of the Russian flag, the removal of the French flag in Poland in the event of an Axis diplomatic victory there would benefit Russia by lowering its Garrison requirement (while it would also prevent France from potentially securing a trade pact that is worth two tile points, not having a trade pact at all would seem to be the wiser decision since an Allied trade pact would add a second Poland counter to Russia’s Garrison requirements and exacerbate its fragile situation).

For the Geekroll relating to their response to the Axis’ DC initial placements, the Allies assign a moderate level of probability for a response in Poland, preferring instead to employ their DCs (i.e. diplomatic efforts) in other countries:

a) Axis DC placement in Poland:

First roll (1d8):
- 1, 2 or 3: resist Axis DC placement
- 4, 5, 6, 7 or 8: leave uncontested

Second roll (conditional on the result of the previous Geekroll being a 1, 2 or 3) (1d6):
- 1, 2, 3 or 4: resist with British/French DC1
- 5 or 6: resist with British/French DC2


Axis DC placement in Poland 1d8 = (5) = 5
Allied DC placement in Poland 1d6 = (2) = 2 (conditional on the results of the first Geekroll)


If the specified activity counters are not available for the rolled outcomes, the next available activity counter will be used. The decisions to use a British or French activity counter will be left open for now, as this will very much depend on the Geekroll outcomes.


Russia only has one tile point left, and it knows that the Axis are aware of this. Though Russia will lose the tile point at the end of the turn because of its secret support random event effect, it can still place its DC0 as a “bluff” tactic. For this move to be credible, Russia can only place the DC0 in a minor country a) in which it can do so, and b) where the Axis did not place their initial DC counters at the start of this Phase. Hence, Russia will place its DC0 in Finland to mislead the Axis into thinking that there is a threat to their trade pact with the latter.

Subsequent Allied and Axis DC placements will follow, after the Geekroll results are released from the publication of this post.
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Diplomacy Phase (continued):

Russia will attempt to bluff in Finland:


Russian moves:

- Russia secretly places a DC0 in Finland, face-down;


Allied moves:

The results of the Geekrolls in the opening post have determined that the Allies will not contest the initial Axis DC placement in Poland, so the Allies will leave the Axis DC placement in Poland uncontested.

Their key priorities are Belgium/Luxembourg and the Rhineland to hold out against a German aggression, though Rumania and Hungary appear to be attractive targets from a trade pact denial perspective. With Ireland and Greece carrying an Allied flag each with no Axis DC placements at the moment, the Allies could place DCs here to draw the Axis’ line of sight away from mainland Europe during the latter’s final placements and threaten to secure Allied trade pacts.

Hence, the Allies map out the following decision trees and respective probabilities for a Geekroll:

Initial Allied DC placement(s) (1d6):

- 1, 2 or 3: place British/French DC in Belgium/Luxembourg only
- 4 or 5: place British/French DC in the Rhineland only
- 6: place British/French DCs in Belgium/Luxembourg and the Rhineland


Other DC placements (initially 1d4, subsequently 1d3 and 1d2):

- 1: place British/French DC in Rumania
- 2: place British/French DC in Hungary
- 3: place British/French DC in Ireland
- 4: place British/French DC in Greece

Comments added subsequently for clarity on interpreting Geekroll outcomes: Following each roll outcome, the die roll values assigned to the remaining options will be re-fitted for subsequent Geekrolls.

For example, if a result of "1" is rolled for the first 1d4 Geekroll (i.e. Allies to place a DC in Rumania), each of the initial die roll values assigned to Hungary, Ireland and Greece will be reduced by one so as to fit them in for the purpose of the subsequent 1d3 Geekroll.


Initial Allied DC placement(s) 1d6 = (6) = 6
Allied DC placement Geekroll #2 1d4 = (1) = 1
Allied DC placement Geekroll #3 1d3 = (3) = 3
Allied DC placement Geekroll #2 1d2 = (2) = 2 (this outcome will only be implemented if the Allied initial DC placement Geekroll outcome is not a "6")
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Diplomacy Phase (continued):

The Geekroll outcomes in the previous post indicate that the Allies will place DCs in the Rhineland, Belgium/Luxembourg, Rumania and Greece. Britain has an AC3, AC2, AC1 and AC0 in hand, France has two AC2s, an AC1 and AC0 remaining, and both major powers have sufficient tile points to use any combination of their ACs.

The Allies note that Belgium/Luxembourg is a flag away from an Allied trade pact, and the Rhineland is an Axis flag away from a further reduction of its resistance level by one. Britain does not plan to use its AC3 so as to save tile points, though the Allies will attempt to confuse the Axis over the use of Britain’s ACs. Hence, Britain will place DCs in Belgium/Luxembourg and the Rhineland to distract the Axis in western Europe, which would then allow France to snipe at Greece and Rumania if the Allies manage to pull this off.

Hence, the Allies make the following DC placements:

- Britain secretly places a DC2 in Belgium/Luxembourg and a DC1 in the Rhineland, face-down;
- France secretly places a DC1 in Greece and a DC2 in Rumania, face-down;


Axis final moves:

The Axis’ response to Russia’s DC placement in Finland (using a 1d8) is as follows:

a) Russian DC placement in Finland:

- 1, 2, 3 or 4: respond with a German/Italian DC1, which is a safe measure regardless of the Russian DC value;
- 5: respond with a German/Italian DC2, which will fully secure the Axis trade pact;
- 6, 7 or 8: leave uncontested, fully suspecting that Russia has placed a DC0;


The Axis’ response to the Allied DC placements is more complex, since there are many options available for the Axis (in decreasing order of value):

- Respond in Belgium/Luxembourg to attempt to lower the possibility of the French trade pact being restored, its contribution to the Rhineland’s defensive strength calculation and prepare for annexation of the Rhineland during Winter 1935;
- Respond in the Rhineland to attempt to lower its basic defensive strength by one via a strong Axis diplomatic presence of three flags, and prepare for annexation during Winter 1935;
- Defend Italy’s trade pact in Rumania;
- Snipe Hungary with a DC1 to secure a second trade pact for Italy;
- Snipe Czechoslovakia with a DC1 to remove an Allied flag, and threaten to remove the trade pact by removing a second Allied flag in the minor country in Winter 1935;

Hence, the Axis’ response to the Allied DC placements is as follows:

b) Allied DC placements (1d8, followed by 1d7):

- 1, 2, or 3: respond in Belgium/Luxembourg
- 4, 5 or 6: respond in the Rhineland
- 7: respond in Rumania
- 8: snipe Hungary or Czechoslovakia

Following each roll outcome, the die roll values assigned to the remaining options will be re-fitted for subsequent Geekrolls.

For example, if a result of "1" is rolled for the first 1d8 Geekroll (i.e. Allies to respond in Belgium/Luxembourg), each of the initial die roll values assigned to Hungary, Ireland and Greece will be reduced by three so as to fit them in for the purpose of the subsequent 1d7 Geekroll. All remaining die values that are not assigned to any outcome after this process will be ignored (i.e. "6", "7" and "8" in this example) and the Axis will be free to decide on their remaining course of action.



Axis response to Russian DC placement in Finland 1d8 = (3) = 3
Axis response #1 to Allied DC placements 1d8 = (4) = 4
Axis response #2 to Allied DC placements 1d7 = (5) = 5 (only if the Axis roll a "6", "7" or "8" for their Russian reaction Geekroll)
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Diplomacy Phase (continued):

Based on the Geekroll results in the previous post, the Axis will respond in Finland and the Rhineland as follows:

- Italy secretly places a DC1 in Finland, face-down;
- Germany secretly places a DC3 in the Rhineland, face-down;


Phase Resolution:

- Turkey: A German flag is added
- Poland: A French flag is removed, which reduces the Russian Garrison requirements by one;
- Bulgaria: A Russian flag is removed
- Finland: A German flag is added
- Rhineland: A German flag is added
- Belgium/Luxembourg: A French flag is added, which awards France a trade pact with the minor country
- Rumania: An Italian flag is removed, which nullifies Italy’s trade pact with the minor country;
- Greece: A French flag is added

Rumania’s trade pact marker is returned to the mapboard from Italy’s scenario card, while the trade pact marker for Belgium/Luxembourg is placed on the “Added Income” track of France’s scenario card. Italy and France will receive one fewer and one more tile point in Winter 1935 respectively.

The Polish and Rumanian counters on Russia’s Garrison track are removed because of the removal of the French flag and the third Axis flag in the respective minor countries. On the flipside, its Garrison fulfillment level is also lowered by one as the Russian flag in Bulgaria was removed. Hence, Russia ends the turn with a Garrison surplus of one.


Fall 1935 post-Diplomacy mapboard



Crisis Phase:

The only valid targets of Axis aggressions are the Rhineland (Germany) and Ethiopia (Italy):

- Germany and the Allies do not have any secret support events. The Rhineland is subject to a resistance tile draw, and Germany needs a score of zero or less after the tile draw to succeed in annexing it;
- As the resistance tile draw can yield either a 1, 2 or 3 result, Germany has a 2/3 chance of success if the Allies contest the attack;

Relevant Rhineland resistance factors (from the Axis’ perspective, where negative numbers favour the Axis):

- Support level differentials (vis-a-vis Allies) = -1
- Balance of Power = 0
- Minor country resistance = -1 (i.e. 0 basic defensive strength - 2 for two Axis flags in the minor country + 1 for three Allied flags in neighbouring Belgium/Luxembourg);
- Total = -2 (before resistance tile draw of 1, 2 or 3)


- Germany decides to take a risk and announces an aggression against the Rhineland;

As for Italy:
- Ethiopia is not subject to a resistance tile draw and has a defensive strength of 1;
- As Italy’s support level is zero (before accounting for its secret support random event) and the Axis powers do not have a Balance of Power advantage, there is no chance that an attack against Ethiopia would succeed. Hence, Italy stays quiet.


Allied response to German aggression against the Rhineland:

While the Allies have a 1/3 chance of success of opposing the aggression by drawing a resistance tile of three, the risk is that they don’t. This would compel the Allies to back down if Germany continues with the aggression, which would lower the latter’s support levels by two in the following turn and hence make it easy for Italy to succeed with an attack on Ethiopia in Winter 1935. Hence, the Allies acquiesce to Germany’s aggression against the Rhineland.

With Germany's successful annexation of the Rhineland, the following effects will occur:

- The Rhineland is no longer a valid diplomatic target for the rest of the game;
- Germany adds an idle factory at no cost;
- Henceforth, Germany may place a military counter in Belgium/Luxembourg;
- Henceforth, Germany may place research points in West Wall research;
- Germany adds an AC1 to its activity counter pool;
- Germany draws an additional random event in the next turn, i.e. Winter 1935;
- The Great Purge card is added to the Russian purge deck;


Ending tile points:


Germany Italy Britain France Russia
Income from civilian factories +10 +4 +8 +4 +10
Support level +1 0 0 0 -2
Trade pacts +1 +1 0 +1 0
Additional tile draws +2 +1 +3 +1 +3
Economic Climate effect -1 -1 -1 -1 N/A
Random events effects 0 0 0 0 0
Maintenance costs -2 -1 -1 -2 -5
SUB-TOTAL 11 4 9 3 6

From previous turn 1 3 12 8 7
TOTAL 12 7 21 11 13

Mobilizations/factory conversions 0 0 -10 0 -10
Research -2 -1 -4 -1 0
Unit construction 0 0 0 0 -2
Shipbuilding 0 0 0 0 N/A
Diplomacy -4 -3 -3 -3 0
Support level adjustments 0 -1 0 0 -1
Anglo-French loans N/A N/A 0 0 N/A
TOTAL 6 2 4 7 0





Fall 1935 end-of-turn scenario cards (Axis and Allies). Italy has a -1 support level modifier from its random event effect. Note the new idle factory and AC1 on Germany’s scenario card from its successful annexation of the Rhineland.



Fall 1935 end-of-turn scenario card (Russia), again noting that an infantry Balance of Power counter should replace its armor equivalent. Russia has a +1 support level modifier because of its Garrison surplus, whereas the -1 support level modifier is the result of the effect of its random event.


*End of Fall 1935 Turn*

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