Dmitry Volevodz
Russia
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I'm looking for games that are complex and complicated and make you think. My group likes fuch games.

But recently we were out of luck getting the same complex and deep games. For example we have played Xcom, which is nice, but after like 10 plays it falls short.

Agricola doesn't attract us enough with theme. Same goes for Sid Civ, Terra Mystica.

We have tried few recent games but they all are a bit too shallow.

So what are some great deep games of recent 2-3 years that you would recommend?

It should have nice components, different strategies, meaningful choices.
 
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John James
United States
Waterbury
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Madeira is supposed to be rather complex.
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New York
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Sometimes I'm the shark; sometimes I'm the swimmer.
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If you are willing to branch into wargames, perhaps Space Empires
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Sean T
United States
Tucson
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My group plays and enjoys many of the games you mention, even some of the ones you passed over. Recent games we have enjoyed include:

Triumph & Tragedy - a pretty easy to learn 3 player war game with huge depth and novel mechanics.

Liberty or Death (any of the COIN games will do. Pick a theme that interests you)

Pax Porfiriana or Pax Pamir - different but related games, complex, meaty, a little random due to large card pool, but helps replay ability.

Rebellion

Older games well worth your time:

Dune or Rex (I prefer Dune but Rex is fine, if a bit busy graphically.

Game of Thrones board game

Diemacher

War of the Ring

Advanced Civilization (or just regular Civilization) the old Avalon Hill version. Easy to learn, tough to master.

Empires in Arms - as about as complex and deep as games get and a single campaign can take around 100 hrs. We managed about 15 hrs before some in the group gave in. Some of us still want to play it, others not so much.

There are many, many excellent wargames that are complex and deep. Just pick a historical period your group likes and check out some of the top rated war games on that subject.
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Scott Nelson
United States
American Fork
Utah
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the one; the only:
Mega Civilization

also Splotter Spellen
 
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Trent Copp
Canada
Toronto
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+1 for War of the Ring (Second Edition)
Star Wars: Rebellion (those are two player though)

although your group didn't care for Sid Meier's Civ, I still think Clash of Cultures is worth a try. It is the superior design.

Eclipse has stood the test of time very well, excellent design
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Lucas Smith
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Yedo
And then there is always 18xx...
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Gabriel Perez
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Garland
Texas
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Revolution: The Dutch Revolt 1568-1648, Virgin Queen, Empires: Age of Discovery
 
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Dmitry Volevodz
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We do have Mega Civilization, it is okay.
War of the ring we didn't like much.
Eclipse is like TI3 light, and a bit unbalanced without addons, so pass.
I'd prefer to skip Wargames as we like nice components.

Otherwise thanks for suggestions.
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Derek H
South Africa
Johannesburg
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Voley wrote:
I'd prefer to skip Wargames as we like nice components.

Otherwise thanks for suggestions.

There are plenty of wargames which have "nice" components (for at least some values of "nice" given that that term is very subjective). Try asking over at the wargames forum; but do be specific as to exactly what kind of components you mean.
 
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Adria D
Canada
Victoria
British Columbia
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I really like Exodus: Proxima Centauri + expansion as an alternate to TI3 (which I also really like). It's a bit shorter, once everyone has a handle on the rules.

Other games that have caught my attention in the last couple years are Brew Crafters and Forge War.


For some older games that make you think, Vlaada is a good place to start. Dungeon Lords and Dungeon Petz require a lot more thinking that one might expect based on the theme and artwork.

Runewars is often described as a fantasy version of TI3.
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Anthony Simons
United Kingdom
Royal Wootton Bassett
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Anything from Vital Lacerda should fit the bill. I can particularly recommend Vinhos and The Gallerist.

I would recommend most of Martin Wallace's designs too; however availability is limited. You can get last year's design, Ships; Princes of the Renaissance is being reprinted by Mercury Games, and Brass: Lancashire is being Kickstarted soon.

You might get on with Eclipse, or Nations; both are from Lautapelit.fi, and are extremely good. However, you may feel they are watered down in comparison to TI3 and TTA respectively.
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Joel Oakley
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Brandon
Mississippi
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Madeira +1
Trickerion: Legends of Illusion
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Matt Brown
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Okemos
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Voley wrote:
I'd prefer to skip Wargames as we like nice components.


Go on...







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Adam Kazimierczak
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Falmouth
Maine
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Clockwork Wars- for that civ conquest fix in half the time.

 
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Vaughan Edge
United Kingdom
Cheshire
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I second Die Macher. Seems a bit contradictory to ask for deep games and nice components. Usually the lighter games with all the components. Why limit yourself to components and recent games. True appreciation of a deep system creates immersion within the game which makes you forget about the components. I'm left feeling indifferent to recent games on the market and finding older games with unique systems within them that shame some of the modern fare. Die Macher is great although initially its premise sounds such a turn off.
Magic Realm is an excellent fantasy game and if components meant a lot to you you could always look at a Karim redesign.
3rd ed High Frontier is on its way and that board is to die for. If you interested in space exploration and the solar system its a must. These last 2 games are uber deep and I love both of them for this.
 
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Scott Nelson
United States
American Fork
Utah
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Reef Encounter is very complex and wonderful bits and art.
CO₂
Nations
The Great Zimbabwe
Food Chain Magnate
What's Your Game? games are usually complex and bit-ridden.
Arkwright
Yokohama appears to hit the complex end of things.

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Ryan Bull
United Kingdom
Wolverhampton
West Midlands
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You need Food Chain Magnate in your life.
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Appleton
Wisconsin
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Here I Stand
Dune

are both attractive, deep, thematic, and very thinky.
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