Willem Verheij
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Personally I tend to really like detailed games with figurines, beautifull artwork on cards, and other kind of fluff.

But I was wondering, what are the most elaborate games in that department that are out there?

The most detailed game I personally have is Fortune and Glory.
It has figurines for the heroes, villains and enemy soldiers, and of the temples. Detailed plastic coins for fortune and glory too, and the game cards and character sheets make use of actors in costumes.

As far as I have looked around it seems that games like Runewars and Star Wars: Imperial Assault may be even more elaborate, but maybe there are others I have not discovered yet?

 
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Niko
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Cthulhu Wars and Kingdom Death: Monster are hard to beat for that, especially since they are also excellent games.
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Bart R.
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Most games from Fragor Games fit that bill, their last outing was A Game of Gnomes.
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Julian S
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This is what you need
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Dave Lartigue
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I have eaten some Netrunner counters, a treasure token from Nemo's War, and a First Martians condition token. Also maybe a Fallout "L" token.
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Xia: Legends of a Drift System overproduced itself out of my price zone. Thanks to absurd Kickstarter stretch goals, the thing costs $80 when you can get it cheap. It's not an $80 game and won't get $80 worth of play. Without a lot of that nonsense jacking up the price, it's something I wouldn't mind having on the shelf getting an occasional turn on the table.
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Mauricio Montoya
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But I can understand a highly thematic or wargame-like game including detailed figurines, coins, lots of art and that stuff. It's something to be expected up to a certain point. I don't necessarily consider it overproduced.

I think overproduction is when a game doesn't really justify the amount and quality (and cost) of the components against the quality of the game itself, or compared with some other similar titles you can already get. It's great when you get something better than expected for what you paid and there is also a good game under all that bling, but there are also many other games where you can clearly see where most of the money went, and it wasn't into developing a good set of rules or testing it properly for balancing issues.
 
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Dave Lartigue
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I have eaten some Netrunner counters, a treasure token from Nemo's War, and a First Martians condition token. Also maybe a Fallout "L" token.
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There's also the ridiculous Francis Drake game with unnecessary player mats, wooden barrels that could be cardboard disks for how they're used, and a board so large it becomes impractical.
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Jonathan A
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+1 Kingdom Death Monster

And it's not really close.

ninja
 
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Jordan Booth
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The deluxe version of Incredible Expeditions: Quest for Atlantis is crazy unnecessary: Comes in a briefcase, glass resources and metal coins, every card is foiled, minis, it even came with a custom decorated USB stick.
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Dave Lartigue
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I have eaten some Netrunner counters, a treasure token from Nemo's War, and a First Martians condition token. Also maybe a Fallout "L" token.
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Born-of-Ashes wrote:
The deluxe version of Incredible Expeditions: Quest for Atlantis is crazy unnecessary: Comes in a briefcase, glass resources and metal coins, every card is foiled, minis, it even came with a custom decorated USB stick.

I kind of expect a "deluxe" edition to do dumb stuff like this. It's when supposedly regular editions do it that irks me.
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Justin Strickland
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I disagree with many of the items mentioned so far. Most of the games people say are "overproduced" they would not buy or play if they weren't so extravagant. Can you really say that you could play and enjoy SW:IA, Cthulhu Wars, or Kingdom Death without the miniatures? Maybe you could, but many hobbyists wouldn't even give the game a chance, and you can't deny that the models help to pull you into the theme just that much more. Certainly these games are elaborate and expensive but they're a luxury item, so technically all games are overproduced because we really don't need them.

In my opinion, for a game to be "overproduced" it would mean that; the components detracted from the gameplay, the theme was already so rich in the mechanics that the need for better components diminished, the game is more abstract and the attempt at thematic components raised the price of the game without adding any gameplay value, and/or the weight of the game doesn't match the price and/or physical footprint.

Two games that come to mind are Sun Tzu and Santorini. Both are essentially themeless games of lightweight with extremely unnecessary productions. The original version of both games used wooden cubes/blocks. The updated versions have highly detailed plastic sculpts that add absolutely nothing to the gameplay while driving up the price. There is no need for scale models in either of these games. Or even visual appeal. They are abstract in nature and don't need a facelift to be good games like many other games these days.
 
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Peter Bowie
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justrick wrote:

I think the new version of Santorini pushes the Variable Player Powers aspect more. It's supposed to be "gods guiding the mortals", so the miniatures are... mortal men/women.

If we push the argument further, aren't all games essentially themeless? It's just some games would we weird without the theme. I think you make a good point though. It's not necessarily expensive games that are the overproduced ones.

That said, the OP seems to be after decadent masterpieces, so +1 Cthulhu Wars (which I would buy sans miniatures; amazing game), and anything from Level 99 Games. Most of their games push the limits of the box.
 
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Willem Verheij
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Heh I gues that overproduced might not be the right word for it, but I figured it would indicate better what I mean than talking about games with lots of components or details.

Some games have lots of crappy looking components after all.

Thanks for all these suggestions though! This really is very helpfull.

 
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Silver Robert
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I consider Shadows over Camelot to be overproduced something fierce. For a simple set collection game with a few tracks to follow the game comes with a lot of plastic minis and several large (and largely unnecessary) boards.
 
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Peter Bowie
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Thinking about it, Blood Rage would probably qualify as well. Most people say it's a neat little euro-ish area control game, but it has a ton of miniatures.
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Legomancer wrote:
There's also the ridiculous Francis Drake game with unnecessary player mats, wooden barrels that could be cardboard disks for how they're used, and a board so large it becomes impractical.

And the ships. And the chests. And the resource mat. It's like half the stuff in the box serves no function.
 
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Johnny Carhat
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Onitama is overproduced, considering the original prototype was so fine. But that being said I like the neoprene board.

The pieces themselves look a bit tacky DC for an abstract game.
 
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James Arias
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There's a good thread called "Tides of Plastic" that has tons of examples.

For me it was Dark World. I enjoy this game and the totally unnecessary but cool treasure chests, interchangeable weapons, opening doors, giant castle, etc.
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