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King of Tokyo: Power Up!» Forums » General

Subject: Alpha Zombie Power Up card ideas rss

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Branden Sprenger
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I could have sworn I posted these already but I couldn't find them.


1.)BBRRAAIINNSS!!! - Permanent Evolutiuon
Heal 1 point of damage when you (Paw) any number of monsters. Even while in Tokyo or Manhatten.

2.)Survival of the fittest - Permanent Evolutiuon
Gain (Star) when a monster is defeated in Tokyo or Manhatten. Gain 2 (Star) if you are the one who defeats them.

3.) Infection! -Gift Evoltion
Reduce your max HP by 1. Owner is not affected by this card.

4.) Deadly Bite! - Permanent Evolutiuon
Gain (Star) for every 3(paw) you roll.

5.) Living Nightmare - Gift Evolution
You can not re-roll any (Hearts) this turn unless you pay the owner of this card 1 (energy)

6.) Rise Again! - Temporary Evolution
If you are killed while in Tokyo or Manhatten, discard this evolution to set your dial to 5 HP and 5 Stars. You must leave Tokyo/Manhatten.

7.)No where left to hide - Temporary Evolution
At the beginning of your turn you can discard this card to force each other monster to either lose 2 (energy) or 2 HP.

If you kill at least one other monster then shuffle this card back into your evolution deck.

8.) Beyond the Grave - Permanent Evolution
Only on other player turns.
You can purchase the top card from the discard pile.
 
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Grarrrg Grarrrgowski
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sprengermon wrote:
(Paw)

They're (Claws)
[/nitpick]

sprengermon wrote:
3.) Infection! -Gift Evoltion
Reduce your max HP by 1. Owner is not affected by this card.

Owner not affected is the standard property of Gift Evolutions.
(if there is space, it is customary to write it out in () to indicate that it is a reminder)

sprengermon wrote:
5.) Living Nightmare - Gift Evolution
You can not re-roll any (Hearts) this turn unless you pay the owner of this card 1 (energy)

Wording is a bit off, maybe:
"You can not re-roll any (Hearts).
You may pay the owner of this card 1 (energy) to ignore this affect until the end of your turn."

sprengermon wrote:
7.)No where left to hide - Temporary Evolution
At the beginning of your turn you can discard this card to force each other monster to either lose 2 (energy) or 2 HP.

If you kill at least one other monster then shuffle this card back into your evolution deck.

Who chooses what the loss is? If the opponent gets to choose, great!. If Zombie gets to choose then this is probably WAY too good (and somewhat pointless as 99% of the time you'd go for Hearts).

The 'shuffle in' wording doesn't need "at least one". Either the card is shuffled in, or it isn't. You can't shuffle it in twice.

sprengermon wrote:
8.) Beyond the Grave - Permanent Evolution
Only on other player turns.
You can purchase the top card from the discard pile.

This card has a few issues.
First off, there technically is no discard pile.
This falls under one of those things where enough other games have a discard pile that you just assume there would be one here, but the rules make no mention of it. Cards are just 'gone' when discarded.

Secondly, due to there not being a discard pile, there is no proper discard order when 'sweep'ing the cards. You'd have to make a ruling on that, probably just 'whoever sweeps orders the cards'.

Last, and most importantly. I'd start by limiting it to either before OR after your opponent buys anything (one or the other, not both). Do not allow the purchase to be 'during'.
Should also probably limit it to once per opponent's turn, on the off chance you 'buy' a Discard-card and can then just buy it again.
 
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