Recommend
19 
 Thumb up
 Hide
3 Posts

D-Day Dice» Forums » Reviews

Subject: [Solo-review] Like any good FPS hero, I'm gonna take that bunker alone ! rss

Your Tags: Add tags
Popular Tags: [View All]
Conciergerie Easylife Florent Leguern
France
Crolles
France
flag msg tools
Groaning Grognard
badge
After all, a murder is only an extroverted suicide.
Avatar
mbmbmbmbmb
Bought during a wargame-frenzy, D-Day Dice rapidly became one of my favorite games in many years. Proud owner of each extension (alas, I still miss some crucial Kickstarter bonuses!), it remains the only game I play at least once every two days cool Let's delve in on why exactly.

===========

Whatblankisblankinblanktheblankbox

There are a lot of very neat things in that box. Heavy-duty mounted maps, sturdy enough to withold any volley of dice, and plenty colorful. A lot of custom dice, a lot of cards, four packs of identical ones and some unique packs also. Then there's the counter tracks to adjust your scores, and the nice player aids. The manual looks and feels nifty, that's important, as it will be manipulated often (notably for Mission briefings).

The manual is rather clear on what to expect from the game, and to gather what the game expects of the player. There could've been some pictures to illustrate some aspects of the rules, but everything is quite logical all around the material, so it's no big deal. Many informations can be found on the player aid anyway.



Players are to lead squads from the beaches to the bunker, using dice. Each dice has a different icon on its sides, and each player throws six of them, colored in pairs (Red, White, Blue). Through combinations (symbols and color), in three consecutive rolls where you have to lock two dice at the first roll, players are going to maximize their results to gather troops, ressources, courage or tools. These rolls are done for each squad participating in the assault, from different sectors on the beachhead. Most of the sectors have values indicating how many turns a squad can stay in it. Some sectors allow only one turn ; some have additionnal rules, like barwires, machine-gun damage, specialist requirement...

With your ressources, you can recruit specialists, that will greatly aid your advance, either by giving combat bonuses, or by altering some game mechanics (for example, the General that allows to only lock one die on the first roll). Toos, either special or regular, can also help. The game can be played by up to four players, and cooperation is encouraged (and the more you play, the more it becomes mandatory to win). The game can also be played solo (and that the only way I play it).

So, as you advance on the beach, sectors become more and more dangerous, and another numbered information will indicate how many of our brave soldiers are killed each turn. Balance is key to victory. Not enough men, or not enough specialists, or not enough courage, will lead to defeat ! And the closer you get to the bunker, the deadlier the MG becomes : you throw a d6 and its results adds to the sector's attack ; sometimes, the d6's result will have nastier results, like kill one of your specialists. If you don't have any men left, you lose the game.

===========

Whatblankisblanksoblankgoodblankaboutblankitblank

Each map has a certain way to lead you to victory. Some are rather easy to find out and will others require some trial and error. Some planning ahead is expected to excel on each of them, and that's fine. The obvious strategy will then be hindered by the random dice rolls, and that's what's great here. Best laid plans can fail, and even though it might seem rough, some improvised tactic will be just enough to complete the mission. So in that respect, the games can always surprise you.

The game material is a real pleasure to findle with. The maps are clear, although loaded with gameplay informations. As usual, the manual would've better fitted with a index rather than the Kickstarter credits (a lot manuals lack such an index, even games that are rather rule-heavy...), because some concepts are sometimes only mentionned once, and you may have to read a whole chapter to find it again. Other than that, there are not that much rules open to debate.



Another good point is that setup is rather easy and fast. So if a game didn't go well, it's a metter of seconds to reset the game and try again.

I wouldn't call the game a brilliance of deep strategy, but for a quick, engaging solo play, D-Day Dice really shines. Rather close to Yathzee, D-Day Dice infuses those rolls with a rich theme. Decisions are to be made each turn, and each roll becomes the focus of many hopes and expectations. Not having the right combination is not just a loss of points : it's the loss of men, ressources and material. It's up to you to maximize every die. So even if it's not deeply strategical, it's tactically intense.

The only real downside to all of this was how the production of the game came to a halt. Today's transactions don't benefit anyone involved in the original design process, and that's rather sad. The franchise looked promising ; also, a game mechanic (the badges) is presented in the rules, has a possible outcome with your dice, but as the first badges were distributed through Kickstarter awards, you're bound to get a hold on those to fully appreciate the game's rules.



As of today, it's a quest I'm still following. The game hooked me up like that laugh Out of ten, I give it a 9 : partly because of the manual that, even with its lavish design, doesn't help as much as it should, and because even if it's a mechanic I'm pretty fine with, the randomness of the dice can be sometimes aggravating !


22 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
Eric Teoro
United States
Bloomington
Illinois
flag msg tools
Avatar
mbmbmbmbmb
Nice review, Florent!

It is amazing how much fun is packed into such a simple system. I really like the production value.

Which items are you missing?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John Armstrong
United States
Cleveland Heights
Ohio
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
7eat51 wrote:
Nice review, Florent!

It is amazing how much fun is packed into such a simple system. I really like the production value.

Which items are you missing?


Agree. I might be able to help you out also
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.