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Age of Empires III: The Age of Discovery» Forums » Variants

Subject: Historical Setup rss

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Julien Lehnardt
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Benfeld
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Hi!

Wargames and eurogames player, I am wondering if there will be a historical setup? And is ti possible to do?
I know that such games are nice for replayability. But sometimes it is fun to recreate history.
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Julien Lehnardt
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For instance :
one more colonist for Englandone missionary for Spain, one merchant for Netherlands, one captain for Protugal and one soldier for France.
 
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Glenn Drover
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I actually toyed with doing this, but ultimately decided to leave it to the players.

There are many options:

1) As you suggest, each player gets a bonus specialist in place of one of their colonists.

2) Each player starts with a special capital building (or even 2) that leads them down a certain strategy path similar to what their nation did historically.

3) Starting with colonists in certain colonies (representing a later start than the 1492 envisioned in the game. Note: This would reduce the value of discovery to a small extent.

My ultimate goal was to allow players to have all options open to them so that they could rewrite history.

G
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Nick Szegedi
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Hey Glenn... I saw the "preorder" special was back (get a 6th color set of pieces if preordered thru you)

My question... what is the 6th color and what will that player "nation" be?

(just curious)

 
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Jonas Jacobsson
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holywolfman wrote:
Hey Glenn... I saw the "preorder" special was back (get a 6th color set of pieces if preordered thru you)

My question... what is the 6th color and what will that player "nation" be?

(just curious)



Hmm... where do I do this preorder?
 
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Glenn Drover
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holywolfman wrote:
Hey Glenn... I saw the "preorder" special was back (get a 6th color set of pieces if preordered thru you)

My question... what is the 6th color and what will that player "nation" be?

(just curious)



Actually, the promotion is from Eagle Games.com (which I'm no longer involved with).

Keith Blume could answer the question about the color better than I. I think that it is either black or tan.

The nation could be either: Russia, Austria, Venice, or The Ottoman Empire.

Obviously, none of these powers actually participated in the scamble for colonies in the new world in the 16th and 17th centuries, but they could have!

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Charles F.
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What about Sweden (colonised New Sweden), Denmark (Caribbean islands) or the Fugger consortium (colonised Venezuela) as the sixth power?

They all had colonies in the Americas.

Sweden would be my choice. A great power in the time period in question. New Sweden might have become a colony on par with the other powers' North American empires...
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Todd Goff
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FrenchCrusader wrote:
For instance :
one more colonist for Englandone missionary for Spain, one merchant for Netherlands, one captain for Protugal and one soldier for France.


Wasn't there another post here that had a nice, historic setup for each of the different nations? I can't seem to find it.
 
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nick chomatopoulos
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If we really want somewhat historical accuracy,
Spain must have the initiative move.
There was a time that spaniards had explored and had already start
to colonised from Florida to Peru...
I think that Spain's player must has some special benefits.
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Riku Riekkinen
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Here is what I was thinking:

Spain gets a colonist to the Caribbean, VPs from a random discovery tile ( tile is shown before the bid ; I wouldn't give the money - it would just make bidding harder ).

Porutgal gets a Captain to the Discovery Box.

France gets an extra Missionary at the start. Also at the start of the 3rd age France gets a free colonist and 5$.

England gets 1 extra colonist and 5$ at the start of the 2nd age. England gets 2 extra colonists and 10$ at the start of the 3rd age.

Holland gets an extra Merchant at the start of the game.

Each one ( yes, even England ) gets only 4 colonists at the start of the game.

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I also thought the order of play could be determined by a country you play, not the bidding order. This is obviously not a necessary add to the variant. The play order for the first round is:

Spain, Porutgal, France, England, Holland

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Bidding system I was thinking:

Starting money is 15$, so you can bid a bit and still be able to take capital at the first round.

Select a random player. He/she makes a bid (0-15$). Next player raises or passes. The players who pass are out of the bidding. Bid as long as there is only one player who hasn't passed. He/she gets to pick the preferred country from those that are left. Then bid for the following counrty starting from the player on the last rounds winner's left in the same manner. You are bidding from the start money, so bid of 15$ is highest you can make.

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Some notes:

Spain or the Habsburgs were so strong at the start of the Americas colonization, that the historical impact would need a greater variant (more advantages, and harder victory conditions I think). Spain is the obvious leader at the start. However you'll be facing a tough competition from France (who holds Missionary) and being perceived leader at the start is not preferable. So you will have a head start, but maybe at the cost of the infrastucture ( Capital ).

Porutgal had had success via Africas coast and had the most experience in exploring. I was lured to put the Porutgal even first in the turn order, but in this region the impact of the Spain was just too great. In game terms Porutgal in this variant rather weak I think.

France gets a Missionary, because their co-operation with natives ( well at the retrospect they were not so great that either, but perhaps a bit better than the others ). The extra colonist and 5$ at the start of the 3rd are is trying to show the rise of the resources in Europe. France is going to be in tough spot in this variant, if you also use the strating order. You are going to lose in the Caribbean, if the Spain wants it. You have a choice to get 2nd position ( well, 1st if you want to sacrifice all your colonists ) in Caribbean ( 6VPs after all during the game ), or you can forget that and use the Missionary as a colonist ( = do other things ).

England special abilities try to get the feeling of the industrial revolution happening. England in my opinnion didn't start in the new world strongly, but as industrialization gave resources and population, it grew in power. Now England is kind of opposite to Spain. You start weak ( possibly avoiding being a target at the start ) and hurry when things need to happen.

Holland's ability was the most obvious to me. However its also the most scripting as Holland is guaranteed to get the first Ship. ( Its a bad thing maybe ; well they were successful merchants )

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And finally a real tough players variant:

Starting money is 10$. Spain gets the money from the random discovery tile drawn for Caribbean. Use the setuo rules including the play order. Each player gets a random nation ( no bidding ). Now it can really feel that Spain has a head start . However there is hitting the leader mechanism ( warfare ) in this game, so maybe others can balance it out during the game .
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Dan Fielding
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Yellow type color is completely illegible on a white background.

Your idea seems less "powerful" than another which assigns Capital Buildings at game start.

Have people tried both methods and decided which works better?
 
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