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Subject: Pandemic 504 (Please?) rss

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Orpheus
New Zealand
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So I've played Pandemic Legacy and it was a really cool game. Vanilla Pandemic (and expansions) are quite boring in comparison.

What would be really cool is a new base Pandemic which is modular like 504. Objectives, roles, modifications to diseases, event cards, inclusion of elements, etc could be modular (with some elements being contingent on others, like the Quarantine specialist and Quarantine markers going hand in hand - and of course zombies and anti-zombie-related stuff going hand in hand.

It would have a lot of the cool stuff that Legacy and vanilla Pandemic & the vanilla expansions have, but would be endlessly re-playable (without permanent modifications to the board, player roles, etc). That would definitely be a base game of Pandemic that I would be willing to purchase - and so long as it delivered on the goods I don't mind paying as much as Legacy if it's as substantial.

When it comes to Legacy I play with the same group for every game. But modular Pandemic could be whipped out at any time with any group (or solo) and that would be great. Vanilla Pandemic is a great design (which I find boring after repeated plays) - but it would be much better with some 504 inspiration.

And I think that's what 504 did - 504 showed us what can be done (albeit imperfectly) in terms of modularity - so now we just need a spiritual successor that can refine the idea and implement it more perfectly, and in a more focused manner.

Thoughts?
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Runcible Spoon
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Flames of Azure wrote:
So I've played Pandemic Legacy and it was a really cool game. Vanilla Pandemic (and expansions) are quite boring in comparison.

What would be really cool is a new base Pandemic which is modular like 504. Objectives, roles, modifications to diseases, event cards, inclusion of elements, etc could be modular...


Many of the things you suggest already exist and they are modular.

I suspect you have not played much of the expansion material despite the tone of your post.

I recommended you actually try the expansions.

Quote:
...and of course zombies and anti-zombie-related stuff going hand in hand


Right. Because there are not enough zombie games already.
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Donny Behne
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Fate
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Get expansions. In the Lab with the lab board and On the Brink with the bioterrorist are the best available, but others are good, too. The game has tons of modular content already. Doesn't seem like it needs a specifically modular version with what's already available.


Pandemic Legacy reference below.
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Flames of Azure wrote:
and of course zombies and anti-zombie-related stuff going hand in hand.


Perhaps avoid spoiling, or allusions to, Pandemic Legacy? You could just say "and other extended content from Pandemic Legacy.
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Will

Pensacola
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Yes, the expansions add on modularly. With all of the new roles & event cards to take the place of the originals, there are different challenges that can be combined. I usually play with the virulent strain, mutation & hinterlands together, and recently added in the emergency event cards. I would like to see some more expansions, either full expansions or minor add-ons, but I don't find regular Pandemic boring. I have yet to play with the bioterrorist though.
 
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Orpheus
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I'm familiar with most of the expansion material (though not In the Lab). However, what I'm suggesting is a complete (and discreet) package which takes elements from all the expansions and Legacy and has a system for mixing up mods (with other mods being included or excluded based on the inclusion of X or Y - and with varying objectives depending on which mods are included or excluded.

Of course, yes, this is somewhat redundant (both Legacy and the Expansions add modularity, and Legacy entails some concepts and some materials which are also present in the expansions), but redundancy is not necessarily bad (and can be very good depending on the circumstances).

Pandemic Legacy has completely eclipsed Vanilla Pandemic (and the existing expansions as far as I've experienced them) - so something to replace Vanilla Pandemic (and the expansions) would be great.

Legacy proved that people are willing to pay $100-$120 AUD/$75-$90 USD for a complete/discrete package which had a lot of redundant elements - but also compensated with some fundamentally new and groundbreaking elements (which sold the game and boosted it to #1 despite Legacy entailing significant redundancy).
 
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