Recommend
4 
 Thumb up
 Hide
14 Posts

Dead Last» Forums » Reviews

Subject: @Boardgaming_FTW takes a look at Dead Last from Smirk & Dagger rss

Your Tags: Add tags
Popular Tags: [View All]
Christopher Richter
United States
Ruskin
Florida
flag msg tools
badge
Avatar
mbmbmbmbmb
I had a total blast this year at Origins Game Fair in Columbus, Ohio. I met so many awesome gamers, designers, & publishers. One designer that was super cool to talk with was none other than Curt Covert, of Smirk & Dagger. He invited me to review Smirk & Dagger's newest game "Dead Last".



Dead Last is a social collusion party game designed by Matthew Grosso & Andy Patton. It is for six to twelve players, ages fourteen to adult, & it may take anywhere from forty-five to ninety minutes to play.

In Dead Last players will want to form alliances, betray their friends, & conspire with other players to knock-off their opponents in order to collect gold at the end of each round. Players will nod, point fingers, shoot a glance, or even call out to others across the table in order to put a hit on their opponents.

Players at the beginning of the game will choose an ID color & will receive a deck of colored voting cards. Each color of card represents the color ID of another player at the table. They will also receive a card that says "ambush" with their color. Any player color not being used in the game will be placed back into the box.

Each player will then take a look around the table to see who will be killed off first. After some glances, nods, pointing, & chatting players will begin the voting process by placing one of their cards face down on the table. After each player places a card face down they will then flip their cards over revealing who will die that round.

When players reveal their face down card, if the majority of the same player color is revealed then that player will be knocked out of the round. If there happens to be a tie in colors, those players will share in their defeat. Any player who did not vote for the target is also knocked out of the round. However if a player is receives enough votes to be considered a target & they play their ambush card they will survive the onslaught from their opponents causing them to lose the round.

In the final showdown of the round if one player is the last one standing then they will collect four gold bars. Each gold bar is worth anywhere from three to five points. If two players remain they have the option of sharing the loot. One of the two players could decide to be deceitful & steal the gold from the other player. They could both try to steal from each other. Or they could grab a bar of gold & run. The first player to receive twenty-five points or twenty-four points in a ten to twelve player game wins the game.



I took video of Curt Covert showing a group of gamers how to play Dead Last.



I have played a lot of party games in the almost four decades that I've been around & I have found Dead Last to be very unique in how it is played. In most party games players are playing for either group approval or trying to deduce who the traitor is.

Dead Last, however, is a game of social collusion. This means that each player is working as a collective in killing the other players off. Almost like a card version of Survivor.

Curt Covert told me that he has seen games where players in a twelve player game just started to pick off players at one end of the table. This continued until only five players remained. I even watched a game where friends told other players to vote against their own friends just to keep them from forming alliances.

I only have one regret after walking away from the Smirk & Dagger booth, I never picked up a copy of Dead Last. Dead Last was on limited release at Origins Game Fair this year but sold really well.

I know that Curt & the others at Smirk & Dagger had a great time & are looking forward to seeing awesome sales & game play of Dead Last at the upcoming GenCon in Indianapolis this year.

So make sure to come in dead last, grab that gold, & game on!

-Christopher Richter

@Boardgaming_FTW
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Todd Kauk
Canada
Winnipeg
Manitoba
flag msg tools
mbmbmbmbmb
"The majority of the same color revealed will be knocked out of the round."

I do not understand this sentence, and I know how to play the game...

Also, I've heard of an issue arising when it is down to 3 players. The best play would be for you to play your "Ambush" card every time. Do you have any thoughts on this? It seems like a real sour point to the design and play-ability of the game.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Christopher Richter
United States
Ruskin
Florida
flag msg tools
badge
Avatar
mbmbmbmbmb
I watched & even participated in a handful of games being played. Out of all of them I only saw an ambush card revealed once with 3 players left over giving one person the win for the round.

Players just have to remember that if they reveal their ambush card & they have no players to ambush they are out of the round.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Trueflight Silverwing
United States
Waverly
New York
flag msg tools
badge
Avatar
mbmbmbmbmb
anime_guru wrote:
Players just have to remember that if they reveal their ambush card & they have no players to ambush they are out of the round.

^ this
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Max DuBoff
United States
New Haven
Connecticut
flag msg tools
"My name is Ozymandias, king of kings: / Look on my works, ye Mighty, and despair!"
badge
Never let the future disturb you. You will meet it, if you have to, with the same weapons of reason which today arm you against the present.
Avatar
mbmbmbmbmb
Was the rule taken out that if you don't vote with the plurality you're out? Just asking because you didn't mention it.

I don't really consider the 3P issue a dealbreaker. The situation isn't ideal, but ultimately playing Ambush all the time is suboptimal.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Todd Kauk
Canada
Winnipeg
Manitoba
flag msg tools
mbmbmbmbmb
MD1616 wrote:
Was the rule taken out that if you don't vote with the plurality you're out? Just asking because you didn't mention it.

I don't really consider the 3P issue a dealbreaker. The situation isn't ideal, but ultimately playing Ambush all the time is suboptimal.

The reason that it IS is problem with 3 players is that always playing the ambush card IS optimal and gives you the best chance of winning (or at least making everyone cancel out).
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Max DuBoff
United States
New Haven
Connecticut
flag msg tools
"My name is Ozymandias, king of kings: / Look on my works, ye Mighty, and despair!"
badge
Never let the future disturb you. You will meet it, if you have to, with the same weapons of reason which today arm you against the present.
Avatar
mbmbmbmbmb
Todd Kauk wrote:
MD1616 wrote:
Was the rule taken out that if you don't vote with the plurality you're out? Just asking because you didn't mention it.

I don't really consider the 3P issue a dealbreaker. The situation isn't ideal, but ultimately playing Ambush all the time is suboptimal.

The reason that it IS is problem with 3 players is that always playing the ambush card IS optimal and gives you the best chance of winning (or at least making everyone cancel out).

No, it's not. Feel free to look at my comments in the other thread. It's essentially neutral because anyone who knows someone else is just going to play Ambush pretty much must play Ambush as well.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Todd Kauk
Canada
Winnipeg
Manitoba
flag msg tools
mbmbmbmbmb
MD1616 wrote:
Todd Kauk wrote:
MD1616 wrote:
Was the rule taken out that if you don't vote with the plurality you're out? Just asking because you didn't mention it.

I don't really consider the 3P issue a dealbreaker. The situation isn't ideal, but ultimately playing Ambush all the time is suboptimal.

The reason that it IS is problem with 3 players is that always playing the ambush card IS optimal and gives you the best chance of winning (or at least making everyone cancel out).

No, it's not. Feel free to look at my comments in the other thread. It's essentially neutral because anyone who knows someone else is just going to play Ambush pretty much must play Ambush as well.

Your comment makes my point in the fact that Ambush is the optimal play, and the math is on my side. It's a shame though, variants will be required - unfortunately.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Max DuBoff
United States
New Haven
Connecticut
flag msg tools
"My name is Ozymandias, king of kings: / Look on my works, ye Mighty, and despair!"
badge
Never let the future disturb you. You will meet it, if you have to, with the same weapons of reason which today arm you against the present.
Avatar
mbmbmbmbmb
Todd Kauk wrote:
MD1616 wrote:
Todd Kauk wrote:
MD1616 wrote:
Was the rule taken out that if you don't vote with the plurality you're out? Just asking because you didn't mention it.

I don't really consider the 3P issue a dealbreaker. The situation isn't ideal, but ultimately playing Ambush all the time is suboptimal.

The reason that it IS is problem with 3 players is that always playing the ambush card IS optimal and gives you the best chance of winning (or at least making everyone cancel out).

No, it's not. Feel free to look at my comments in the other thread. It's essentially neutral because anyone who knows someone else is just going to play Ambush pretty much must play Ambush as well.

Your comment makes my point in the fact that Ambush is the optimal play, and the math is on my side. It's a shame though, variants will be required - unfortunately.

No, the fact that it essentially ensures a null round makes it suboptimal by definition when there are better alternatives. The math isn't necessarily relevant here.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Todd Kauk
Canada
Winnipeg
Manitoba
flag msg tools
mbmbmbmbmb
MD1616 wrote:
Todd Kauk wrote:
MD1616 wrote:
Todd Kauk wrote:
MD1616 wrote:
Was the rule taken out that if you don't vote with the plurality you're out? Just asking because you didn't mention it.

I don't really consider the 3P issue a dealbreaker. The situation isn't ideal, but ultimately playing Ambush all the time is suboptimal.

The reason that it IS is problem with 3 players is that always playing the ambush card IS optimal and gives you the best chance of winning (or at least making everyone cancel out).

No, it's not. Feel free to look at my comments in the other thread. It's essentially neutral because anyone who knows someone else is just going to play Ambush pretty much must play Ambush as well.

Your comment makes my point in the fact that Ambush is the optimal play, and the math is on my side. It's a shame though, variants will be required - unfortunately.

No, the fact that it essentially ensures a null round makes it suboptimal by definition when there are better alternatives. The math isn't necessarily relevant here.

You can ignore probabilities and math, that's fine.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Max DuBoff
United States
New Haven
Connecticut
flag msg tools
"My name is Ozymandias, king of kings: / Look on my works, ye Mighty, and despair!"
badge
Never let the future disturb you. You will meet it, if you have to, with the same weapons of reason which today arm you against the present.
Avatar
mbmbmbmbmb
Todd Kauk wrote:
MD1616 wrote:
Todd Kauk wrote:
MD1616 wrote:
Todd Kauk wrote:
MD1616 wrote:
Was the rule taken out that if you don't vote with the plurality you're out? Just asking because you didn't mention it.

I don't really consider the 3P issue a dealbreaker. The situation isn't ideal, but ultimately playing Ambush all the time is suboptimal.

The reason that it IS is problem with 3 players is that always playing the ambush card IS optimal and gives you the best chance of winning (or at least making everyone cancel out).

No, it's not. Feel free to look at my comments in the other thread. It's essentially neutral because anyone who knows someone else is just going to play Ambush pretty much must play Ambush as well.

Your comment makes my point in the fact that Ambush is the optimal play, and the math is on my side. It's a shame though, variants will be required - unfortunately.

No, the fact that it essentially ensures a null round makes it suboptimal by definition when there are better alternatives. The math isn't necessarily relevant here.

You can ignore probabilities and math, that's fine.

I'm sure you're familiar with the St. Petersburg Paradox. It's pretty clear that what seems optimal when we look at game theory or the math, so to speak, doesn't necessarily translate to what's best for us in the game.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Todd Kauk
Canada
Winnipeg
Manitoba
flag msg tools
mbmbmbmbmb
MD1616 wrote:
Todd Kauk wrote:
MD1616 wrote:
Todd Kauk wrote:
MD1616 wrote:
Todd Kauk wrote:
MD1616 wrote:
Was the rule taken out that if you don't vote with the plurality you're out? Just asking because you didn't mention it.

I don't really consider the 3P issue a dealbreaker. The situation isn't ideal, but ultimately playing Ambush all the time is suboptimal.

The reason that it IS is problem with 3 players is that always playing the ambush card IS optimal and gives you the best chance of winning (or at least making everyone cancel out).

No, it's not. Feel free to look at my comments in the other thread. It's essentially neutral because anyone who knows someone else is just going to play Ambush pretty much must play Ambush as well.

Your comment makes my point in the fact that Ambush is the optimal play, and the math is on my side. It's a shame though, variants will be required - unfortunately.

No, the fact that it essentially ensures a null round makes it suboptimal by definition when there are better alternatives. The math isn't necessarily relevant here.

You can ignore probabilities and math, that's fine.

I'm sure you're familiar with the St. Petersburg Paradox. It's pretty clear that what seems optimal when we look at game theory or the math, so to speak, doesn't necessarily translate to what's best for us in the game.

Lots and lots of people are talking about this problem and seeing this as an actual problem. It's fine if you do not.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Max DuBoff
United States
New Haven
Connecticut
flag msg tools
"My name is Ozymandias, king of kings: / Look on my works, ye Mighty, and despair!"
badge
Never let the future disturb you. You will meet it, if you have to, with the same weapons of reason which today arm you against the present.
Avatar
mbmbmbmbmb
Todd Kauk wrote:
MD1616 wrote:
Todd Kauk wrote:
MD1616 wrote:
Todd Kauk wrote:
MD1616 wrote:
Todd Kauk wrote:
MD1616 wrote:
Was the rule taken out that if you don't vote with the plurality you're out? Just asking because you didn't mention it.

I don't really consider the 3P issue a dealbreaker. The situation isn't ideal, but ultimately playing Ambush all the time is suboptimal.

The reason that it IS is problem with 3 players is that always playing the ambush card IS optimal and gives you the best chance of winning (or at least making everyone cancel out).

No, it's not. Feel free to look at my comments in the other thread. It's essentially neutral because anyone who knows someone else is just going to play Ambush pretty much must play Ambush as well.

Your comment makes my point in the fact that Ambush is the optimal play, and the math is on my side. It's a shame though, variants will be required - unfortunately.

No, the fact that it essentially ensures a null round makes it suboptimal by definition when there are better alternatives. The math isn't necessarily relevant here.

You can ignore probabilities and math, that's fine.

I'm sure you're familiar with the St. Petersburg Paradox. It's pretty clear that what seems optimal when we look at game theory or the math, so to speak, doesn't necessarily translate to what's best for us in the game.

Lots and lots of people are talking about this problem and seeing this as an actual problem. It's fine if you do not.

What on Earth are you talking about? In the first quote in this ziggurat I specifically acknowledged that it's an issue. I just said it's not game-breaking. I've stated (if not here, in other threads) that it was one of the things I was hoping would be changed for the final game.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Todd Kauk
Canada
Winnipeg
Manitoba
flag msg tools
mbmbmbmbmb
MD1616 wrote:
Todd Kauk wrote:
MD1616 wrote:
Todd Kauk wrote:
MD1616 wrote:
Todd Kauk wrote:
MD1616 wrote:
Todd Kauk wrote:
MD1616 wrote:
Was the rule taken out that if you don't vote with the plurality you're out? Just asking because you didn't mention it.

I don't really consider the 3P issue a dealbreaker. The situation isn't ideal, but ultimately playing Ambush all the time is suboptimal.

The reason that it IS is problem with 3 players is that always playing the ambush card IS optimal and gives you the best chance of winning (or at least making everyone cancel out).

No, it's not. Feel free to look at my comments in the other thread. It's essentially neutral because anyone who knows someone else is just going to play Ambush pretty much must play Ambush as well.

Your comment makes my point in the fact that Ambush is the optimal play, and the math is on my side. It's a shame though, variants will be required - unfortunately.

No, the fact that it essentially ensures a null round makes it suboptimal by definition when there are better alternatives. The math isn't necessarily relevant here.

You can ignore probabilities and math, that's fine.

I'm sure you're familiar with the St. Petersburg Paradox. It's pretty clear that what seems optimal when we look at game theory or the math, so to speak, doesn't necessarily translate to what's best for us in the game.

Lots and lots of people are talking about this problem and seeing this as an actual problem. It's fine if you do not.

What on Earth are you talking about? In the first quote in this ziggurat I specifically acknowledged that it's an issue. I just said it's not game-breaking. I've stated (if not here, in other threads) that it was one of the things I was hoping would be changed for the final game.

We agree then, awesome! Thanks buddy.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls