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Subject: Long story short, is the expansion worth it? rss

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Gustavo Sanchez
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I've read the many mixed reviews regarding the expansion, so if you had to vote on the expansion (taking into account its various pros and cons), would you say that it's worth it?
 
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Long answer short:

Is it necessary? No. Kemet alone provides quite a bit of variety over multiple games. The best part about the expansion is the fourth power type (black) as it provides even more variety. I'd recommend this expansion in a heartbeat to those who have rated Kemet a 9 or a 10, if just to be a completest. But you will not include the expansion and say to yourself, "This is the game Kemet always should have been." The most significant module, "The Path of Ta-Seti" feels very much like an add-on expansion that gives you this whole other thing to do. But plain vanilla Kemet doesn't feel like it's missing something after using the Ta-Seti board.
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Andrii Chabykin
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Why is it so expensive?
 
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Niko J
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Chabster wrote:
Why is it so expensive?


Big board. New minis. Design. I can see how those would up the price tag.
 
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David Chapman
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freechinanow wrote:
Long answer short:

Is it necessary? No. Kemet alone provides quite a bit of variety over multiple games. The best part about the expansion is the fourth power type (black) as it provides even more variety. I'd recommend this expansion in a heartbeat to those who have rated Kemet a 9 or a 10, if just to be a completest. But you will not include the expansion and say to yourself, "This is the game Kemet always should have been." The most significant module, "The Path of Ta-Seti" feels very much like an add-on expansion that gives you this whole other thing to do. But plain vanilla Kemet doesn't feel like it's missing something after using the Ta-Seti board.


I actually don't like the Path to Ta-Seti. I think it adds nothing to the game while extending the length and increasing the footprint.

The black power tiles, on the other hand, are great; they make it harder to get screwed out of a general strategy, and at some point players have to choose what they don't want to do.
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Marcus Lind
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I like Module 4, the new win condition. But you don't have to buy the expansion to use it, just look up the expansion rules on BGG.
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Gordon Watson
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The new win condition 'module' is good as is the new player order 'module', but these are essentially just rules so you could add these just by looking up the rule book - the player order bit needs some counters but you could just use generic coins or tokens.

The Ta-Seti module is probably best for when you are playing with only 2, or possibly 3, players as with more than that, and as others have said, it simply adds too much else to think about and makes the game longer as a consequence.

The black pyramid and associated techs are great and do add variety but are probably best for when you are playing 4 or 5 player, otherwise it removes a large element of competition for the techs and especially the VP's and monster techs.

So definitely not essential but worth it if you are a fan of the game.
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Rob Deever
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nexbot wrote:
I've read the many mixed reviews regarding the expansion, so if you had to vote on the expansion (taking into account its various pros and cons), would you say that it's worth it?


So, my gaming group played Kemet for the first time last night and went ahead and included the black power tiles, new battle/DI cards, and the Priest's Path as part of our game. For that reason, I can't give you a fair comparison in terms of how fun Kemet is with the expansion(s) vs. without the expansion.

What I can tell you is the game is amazing- we all had a lot of fun, and the various expansion modules really cranked up the options and strategies used. Each player's unique play-style really came thru.

After playing with the expansion, I can't imagine playing this game without.

 
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Gustavo Sanchez
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Ravepig wrote:
nexbot wrote:
I've read the many mixed reviews regarding the expansion, so if you had to vote on the expansion (taking into account its various pros and cons), would you say that it's worth it?


So, my gaming group played Kemet for the first time last night and went ahead and included the black power tiles, new battle/DI cards, and the Priest's Path as part of our game. For that reason, I can't give you a fair comparison in terms of how fun Kemet is with the expansion(s) vs. without the expansion.

What I can tell you is the game is amazing- we all had a lot of fun, and the various expansion modules really cranked up the options and strategies used. Each player's unique play-style really came thru.

After playing with the expansion, I can't imagine playing this game without.



Just so I understand, was there anything from the expansion that you left out?
 
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Rob Deever
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nexbot wrote:
Ravepig wrote:
nexbot wrote:
I've read the many mixed reviews regarding the expansion, so if you had to vote on the expansion (taking into account its various pros and cons), would you say that it's worth it?


So, my gaming group played Kemet for the first time last night and went ahead and included the black power tiles, new battle/DI cards, and the Priest's Path as part of our game. For that reason, I can't give you a fair comparison in terms of how fun Kemet is with the expansion(s) vs. without the expansion.

What I can tell you is the game is amazing- we all had a lot of fun, and the various expansion modules really cranked up the options and strategies used. Each player's unique play-style really came thru.

After playing with the expansion, I can't imagine playing this game without.



Just so I understand, was there anything from the expansion that you left out?


We kept the turn order module out- we personally liked the idea of the last place player determining turn order. We also left out the ability to win the game during the middle of the day phase. So, we basically kept turn order and victory conditions true to the core game. But the three modules we did add are very much worth it in my opinion... lot of game for the money!
 
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