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Super Motherload» Forums » General

Subject: Great game, but rss

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Dave
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Who thought double sided resource tokens was a good idea? Step forward now.
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Paul Saxberg
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ScoobyG wrote:
Who thought double sided resource tokens was a good idea? Step forward now.


This was a cost-saving decision, I believe. Having resources run out is obviously an annoying experience for gamers... if the resources are printed differently on both sides, that allows effectively twice as many of any given resource to be available, with no increased cost to manufacturing (and thus to the end user).

Your feedback is both noted and welcomed, however. Sorry if this is a frustrating decision for you!
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Dave
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mind_ranger wrote:
ScoobyG wrote:
Who thought double sided resource tokens was a good idea? Step forward now.


This was a cost-saving decision, I believe. Having resources run out is obviously an annoying experience for gamers... if the resources are printed differently on both sides, that allows effectively twice as many of any given resource to be available, with no increased cost to manufacturing (and thus to the end user).

Your feedback is both noted and welcomed, however. Sorry if this is a frustrating decision for you!


Ah yeah I figured this was the explanation, but yes this made the game a little frustrating. I guess we're super clumsy and all laugh but we did knock a few tokens over and that was no fun.

I do understand game publishing requires some tough decisions, I think I would have been happier with both sides having the same resource and a little note in the rule book "Resource tokens are unlimited. In the rare case you run out of a specific token, use a substitute." That said I've only played 2 player and I guess things probably get a lot tighter with 3 or 4.

Great game though
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Mark Palframan
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Additionally, the fit of all the components in the box is tight already, doubling the sources would be impossible to fit back in the box!
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Mitchell Miller
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I'm not sure if this is in the rulebook or not...but I've always played where I take out one of each resource and line it up in a row away from the rest to show players what resources are out there, instead of trying to organize the pile. Then we just go through the pile when we need a resource. Isn't it more thematic to dig in a pile of rubble to find the gem you want anyway?
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Matt Musselman
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mitchellcmiller wrote:
I'm not sure if this is in the rulebook or not...but I've always played where I take out one of each resource and line it up in a row away from the rest to show players what resources are out there, instead of trying to organize the pile. Then we just go through the pile when we need a resource. Isn't it more thematic to dig in a pile of rubble to find the gem you want anyway?


That's how we played it too, and it worked fine.
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Sherman Oaks
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I'd rather risk not having enough tokens in a nightmare scenario than have to deal with the annoyance of the two sided tokens.

Come to think of it, if shortages were a legitimate threat it might actually add an extra level of strategy to the game. You could hoard certain types of minerals and race to grab others.
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