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Subject: A couple of difficult variants rss

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Jacob Peck
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Baldwinsville
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Here are a few variants that should make the game fiendishly difficult. Both of these play with the suiting of Influence.

Variant 1: Allies
- Instead of generating Influence in all played suits, you only generate Influence in the suit of your first played card, and the other suit of the matching color if any were played. For example, a play of 4♠, 3♠, 3♣ and 3 would generate 7 Influence in the suits ♠♣. A play of 4♠, 3♠, and 3 would generate 6 Influence in the suit ♠. Jokers work as normal.

Variant 2: Loners
- Instead of generating Influence in all played suits, you only generate Influence in the suit of your first played card, period. For example, a play of 4♠, 3♠, 3♣ and 3 would generate 7 Influence in the suit ♠. Jokers work as normal. (This one is not recommended to be combined with Hardcore Mode in the rules... unless you really hate yourself.)
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