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Subject: not recommended 60% at 3 player.... rss

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Greg Lorrimer
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I've not played this game and don't know the rules. But my brother could do with a few business oriented games to help him in his studies.

By implementing the common house rules of taking out as many containers per colour as players, do you think that this game would improve enough at 3 player to have a much lower 'nor recommended', even, as with 4 player, in the low single (percentage) figures?

I ask because I doubt I'm going to be able to get together even 4 players easily, let alone the ideal at 5.

I suspect this game just naturally requires higher numbers and I should perhaps be looking elsewhere.
 
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Andrew MacLeod
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And when, exactly, are we playing Churchill again?
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I'm afraid it really doesn't work with less than four; which is too bad, given that it's one of the greatest games ever made.
 
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J C Lawrence
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I'd say that it works, and works well with 3 players, but only if all the players are experienced and well skilled. If they're not, then it doesn't work well at all with only 3 players.
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John Rogers
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I concur with JC. You can develop a nice tight rhythm with 3 seasoned players.
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Andrew MacLeod
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And when, exactly, are we playing Churchill again?
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John Rogers wrote:
You can develop a nice tight rhythm with 3 seasoned players.


Precisely. Each player does his own thing and there isn't a huge amount of challenge. I love Container, but find it rather boring with three.
 
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Greg Lorrimer
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Guffaw!
 
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Jacob Williams
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I personally don't play with less than 4.
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Agent J
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amacleod wrote:
John Rogers wrote:
You can develop a nice tight rhythm with 3 seasoned players.


Precisely. Each player does his own thing and there isn't a huge amount of challenge. I love Container, but find it rather boring with three.


That's a problem with your opponents, not the game.
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Paulo Santoro
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Only 4 or 5.

Fortunately, there is a lot of games that are great with 3, so you may have a collection and then choose the game according the amount of people that you could get together.
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g colhoun
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Though interestingly I noted that one of the developers, in a bgg says the game is very good with three?
 
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Craig Hallstrom
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Container is a great game...a great 5 player game.
Like Die Macher I will only play this with 5.
 
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J C Lawrence
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The smaller the player count. the more unstable the game is. The more capable and insightful the players are, the greater their ability to predict and manage the game's stability. The lower the player count, the more the player's precise expertise is needed to keep the game from foundering uncontrollably.

3-player is not bad -- there's rather a lot to recommend it -- and likewise with 5-player, but one of them demands much more of the players than the other.
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John Rogers
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clearclaw wrote:
The smaller the player count. the more unstable the game is. The more capable and insightful the players are, the greater their ability to predict and manage the game's stability. The lower the player count, the more the player's precise expertise is needed to keep the game from foundering uncontrollably.

3-player is not bad -- there's rather a lot to recommend it -- and likewise with 5-player, but one of them demands much more of the players than the other.


Yep. I have played and enjoyed several tight, well contested 3ply sessions. As JC points out, it does take a veteran group but 3ply sessions have been some of my favorites.
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