Steve
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In variants I posted a variant rule that scales the results of the bomber attacks. It has you roll 3 dice for each Hit and for each plane Lost, according to the CRT. If you roll the Hit # or less then that die Hits or causes a Loss, if you roll over the Hit # it becomes a Miss. The Hit # goes up from 1 to 5 as the attacking force of bombers gets bigger.

What does this do?

It does 2 sorts of things; 1st are the direct results, and 2nd are what that means for the players.

Direct Results:
. . 1] It does the intended and scales the results.
. . 2] It increases the effect of luck, you can get up to 3 HITs for each Hit, if you are lucky. You can also get less HITs than the result on the CRT.

Indirect Results, what it means:
. . 1] It makes Divebombers much more useful. You can put 12 to 20 DB on a CV and expect to get a lot of HITs. Before, he would use enough AA to make the attack 1-1 and then the result would be 1 or at most 2 HITS.
. . Now a force of 18 DB has a Hit # of 5 [out of 6] and if you get 2 Hits on the CRT you roll 6 dice. This means you will likely get 5 HITs. If the CRT result is just 1 Hit you will likely get 2 or 3 HITs.

. . 2] Players will still likely want to attack with a minimum of 2 factors of planes. This threatens a 2-1 attack on the ship and so will likely draw some AA fire, but also even a Miss will still let you roll 1 die with a Hit # of 1.

. . 3] If the Hit # times 3 [the # of dice rolled] is 6, then the average HITS and LOSSES are the same as before. This means if the size of the bomber force is 4 to 7 factors of planes the average result is the same as the result before because this size force has a Hit # of 2.

 
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Gerald Todd
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For just a little touch of history in a war game depicting an historical event...

At 10:25 on June 4th; 30 Dauntless SBD-3 dive-bombers from Enterprise attacked Akagi and Kaga. One squadron, (15 planes) attacked Akagi scoring 1 direct hit - ONE, and a near miss that damaged her rudder.

The torpedo bombers, attacking without fighter escort, either missed or their torpedoes failed to explode and did no damage at all besides some strafing.
Hornet's VT-8 lost all 15 planes; Enterprise's VT-6 lost 10 of 14; and Yorktown's VT-3 lost 10 of 12 TBD Devastator torpedo bombers.

Maybe they should have carried more dice?
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Steve
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SgtTodd wrote:
For just a little touch of history in a war game depicting an historical event...

At 10:25 on June 4th; 30 Dauntless SBD-3 dive-bombers from Enterprise attacked Akagi and Kaga. One squadron, (15 planes) attacked Akagi scoring 1 direct hit - ONE, and a near miss that damaged her rudder.

The torpedo bombers, attacking without fighter escort, either missed or their torpedoes failed to explode and did no damage at all besides some strafing.
Hornet's VT-8 lost all 15 planes; Enterprise's VT-6 lost 10 of 14; and Yorktown's VT-3 lost 10 of 12 TBD Devastator torpedo bombers.

Maybe they should have carried more dice?

All good points and true. However --

1] There is an assumption hidden there that 1 bomb Hit does 1 Hit-Box of damage. This may not have been assumed by the game's designer.
. . Also, on the Akagi the 1 bomb landed in the middle of over 30 planes fueled and armed for a strike and parked on the hanger deck. With torpedoes stacked nearby and not stowed in the magazines. The resulting fire and many secondary explosions are what sank the ship.
. . This situation was sort of [but not well] covered by the "Readied planes on deck" when a hit is taken rule.

I decided to use the CRT as is because I thought the players would appreciate their knowledge not being made redundant.

I agree that the game's CRT is a lot weird beyond not having been scaled for attack size. If anyone wants to talk about this in detail, I'm all ears. Like I said I just finished a spreadsheet on it and I saw the weirdness there clearly.


2] The torpedo squadrons attacked one at a time over more than an hour [IIRC, and a long time in any case]. This means that all the ships' AA could concentrate on 1 at a time. And all of the CAP too. The attacks were made at 1-3 or 1-4 odds. If this is so then is it any wonder that they got no "Hits" and suffered heavy "Loses"?

 
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Seth Owen
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SgtTodd wrote:
For just a little touch of history in a war game depicting an historical event...

At 10:25 on June 4th; 30 Dauntless SBD-3 dive-bombers from Enterprise attacked Akagi and Kaga. One squadron, (15 planes) attacked Akagi scoring 1 direct hit - ONE, and a near miss that damaged her rudder.

The torpedo bombers, attacking without fighter escort, either missed or their torpedoes failed to explode and did no damage at all besides some strafing.
Hornet's VT-8 lost all 15 planes; Enterprise's VT-6 lost 10 of 14; and Yorktown's VT-3 lost 10 of 12 TBD Devastator torpedo bombers.

Maybe they should have carried more dice?



This is partially incorrect. Akagi was only attacked by three (maybe 5, but most recent scholars think 3) divebombers which scored 1 direct hit and two near misses, one of which caused significant damage.

Most of the Enterprise strike hit Kaga, which was hit multiple times.

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