James Rhys
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Three quick questions:

1) Are you allowed to count how many cards are in a Location deck (useful when doing the "deplete two locations" scenario)?
2) If you've found cards that you think other players may want to request from you later, like weapons, can you let them know this? "I've got a Colt pistol if anyone wants it..."
3) Sophie can look at the top card of a deck, is she allowed to make this public knowledge, and if so, in what amount of detail?

Thanks!
 
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Marco Schaub
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1) I believe so. Since you could keep track of how many cards have been taken, how many cards remain is public knowledge.

2) Sure.

3) Yes. However, I would say you're not allowed to actually flip over the card and show everybody.
 
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Stuart Boston
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AMarsReject wrote:
Three quick questions:
1) Are you allowed to count how many cards are in a Location deck (useful when doing the "deplete two locations" scenario)?

We've played it this way in that scenario. Although discouraged excessive counting. Each deck starts the same, choosing which 2 to deplete should probably be a group decision and therefore you shouldn't need to re-count. We did it once when we were making a decision about risking a crisis moral decision to estimate turns left.
AMarsReject wrote:

2) If you've found cards that you think other players may want to request from you later, like weapons, can you let them know this? "I've got a Colt pistol if anyone wants it..."

Sure, but you could be the betrayer and say or do anything. Up to and including trading a different card, e.g. to lure a character out of the colony for an ambush.
AMarsReject wrote:

3) Sophie can look at the top card of a deck, is she allowed to make this public knowledge, and if so, in what amount of detail?

Again, see above.
 
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James Rhys
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Cool, thanks both.

Can you elaborate on this ambush, Stuart? We've not had many games with Betrayers, I'm intrigued what you were up to there...!
 
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Stuart Boston
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AMarsReject wrote:
Cool, thanks both.

Can you elaborate on this ambush, Stuart? We've not had many games with Betrayers, I'm intrigued what you were up to there...!

LOL, it wasn't me. Although I admired the deviancy of it.
The betrayer had an item that another player needed to complete their secret objective, so they told the other player they could come to the location (Library I think) and get it from them.

So the other player turns up and the betrayer hands over the item and then on their turn created a full set of noise tokens to over run the location (there were already zombies there) and kill the 2 characters for the moral loss.

Sneaky little betrayer!

Part of the reason I love this game.
 
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richard spangle
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AMarsReject wrote:
Three quick questions:

1) Are you allowed to count how many cards are in a Location deck (useful when doing the "deplete two locations" scenario)?
we have played that we can, but also discourage it. try and keep that intrigue element. remember that if you count it, do not change the order, count them straight. also, be careful, remember that if a Survivor dies at one of those locations (overrun?), that you must shuffle any equipped items into that locations deck. this can add to the difficulty (happened to us with a guy who had equipped 6 different items to his "superhero" attitude survivor - LOL)
AMarsReject wrote:
2) If you've found cards that you think other players may want to request from you later, like weapons, can you let them know this? "I've got a Colt pistol if anyone wants it..."
sure, just remember that the item must be played immediately.
AMarsReject wrote:
3) Sophie can look at the top card of a deck, is she allowed to make this public knowledge, and if so, in what amount of detail?Thanks!
sure she can. notice her text is different from Talia Jones who very specifically tells you what can be said. also remember that the person could be revealing false information. have to watch for that betrayer

good gaming and good luck surviving!
 
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James Rhys
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Very sneaky! I take it the betrayer had the card in question equipped, so the only option was to go to that location for a handover, rather than requesting from the betrayers hand?
 
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Omertron wrote:
AMarsReject wrote:
Cool, thanks both.

Can you elaborate on this ambush, Stuart? We've not had many games with Betrayers, I'm intrigued what you were up to there...!

LOL, it wasn't me. Although I admired the deviancy of it.
The betrayer had an item that another player needed to complete their secret objective, so they told the other player they could come to the location (Library I think) and get it from them.

So the other player turns up and the betrayer hands over the item and then on their turn created a full set of noise tokens to over run the location (there were already zombies there) and kill the 2 characters for the moral loss.

Sneaky little betrayer!
Part of the reason I love this game.

curious little scenario, and very evil.
I do have one question though, why did the player have to move his survivor to the (library?) to receive the item? was it just an agreement between the two?
 
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Stuart Boston
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demonllama wrote:
Omertron wrote:
AMarsReject wrote:
Cool, thanks both.

Can you elaborate on this ambush, Stuart? We've not had many games with Betrayers, I'm intrigued what you were up to there...!

LOL, it wasn't me. Although I admired the deviancy of it.
The betrayer had an item that another player needed to complete their secret objective, so they told the other player they could come to the location (Library I think) and get it from them.

So the other player turns up and the betrayer hands over the item and then on their turn created a full set of noise tokens to over run the location (there were already zombies there) and kill the 2 characters for the moral loss.

Sneaky little betrayer!
Part of the reason I love this game.

curious little scenario, and very evil.
I do have one question though, why did the player have to move his survivor to the (library?) to receive the item? was it just an agreement between the two?


IIRC the betrayer's survivor had the weapon equipped. But in the end it was just a ruse to get another survivor to the location for the moral loss. It's one of those great little "excuses" that you build up during the game.

You're never sure if someone is just randomly building barricades wherever they go because they have an objective, or they are the betrayer doing something seemingly helpful without really helping!
 
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richard spangle
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Omertron wrote:
demonllama wrote:
Omertron wrote:
AMarsReject wrote:
Cool, thanks both.

Can you elaborate on this ambush, Stuart? We've not had many games with Betrayers, I'm intrigued what you were up to there...!

LOL, it wasn't me. Although I admired the deviancy of it.
The betrayer had an item that another player needed to complete their secret objective, so they told the other player they could come to the location (Library I think) and get it from them.

So the other player turns up and the betrayer hands over the item and then on their turn created a full set of noise tokens to over run the location (there were already zombies there) and kill the 2 characters for the moral loss.

Sneaky little betrayer!
Part of the reason I love this game.

curious little scenario, and very evil.
I do have one question though, why did the player have to move his survivor to the (library?) to receive the item? was it just an agreement between the two?
IIRC the betrayer's survivor had the weapon equipped. But in the end it was just a ruse to get another survivor to the location for the moral loss. It's one of those great little "excuses" that you build up during the game.

You're never sure if someone is just randomly building barricades wherever they go because they have an objective, or they are the betrayer doing something seemingly helpful without really helping!

ok, so it was a Hand Off, not a request. now my confusion is resolved. thanks
 
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Stuart Boston
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Sorry, terminology. The player requested the card. The betrayer had it equipped.
 
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David "Davy" Ashleydale
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AMarsReject wrote:

2) If you've found cards that you think other players may want to request from you later, like weapons, can you let them know this? "I've got a Colt pistol if anyone wants it..."
3) Sophie can look at the top card of a deck, is she allowed to make this public knowledge, and if so, in what amount of detail?


The only real restrictions are that you can't reveal your secret objective and that you can't show other people your cards in hand. Everything else is is fair game, except for things like Talia's restriction of only being able to say two words with her special ability.
 
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David "Davy" Ashleydale
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Omertron wrote:
The betrayer had an item that another player needed to complete their secret objective, so they told the other player they could come to the location (Library I think) and get it from them.

So the other player turns up and the betrayer hands over the item and then on their turn created a full set of noise tokens to over run the location (there were already zombies there) and kill the 2 characters for the moral loss.


But then the betrayer would have been exiled on the next player's turn. Did he do this as part of his last turn of the game for the win?
 
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