Jeff M
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How many planes can one "Rules and Accessories Pack" support at one time? At what plane count do you not have enough damage markers?

 
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Likely a dozen. Your bigger limitation is the damage cards, "A" deck in particular, which can be mitigated by buying a Duel Pack for your first two planes. That second damage deck opens things up considerably.

S.

 
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Jeff M
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Sagrilarus wrote:

Likely a dozen. Your bigger limitation is the damage cards, "A" deck in particular, which can be mitigated by buying a Duel Pack for your first two planes. That second damage deck opens things up considerably.

S.



Thanks.
Newbie here..so excuse my confusion.
Doesn't the WW2 version of WoG use damage chits, and the WW1 version use cards?

Does an extra copy of damage markers (Chits or cards) come in handy with both versions?

 
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    My bad -- I play both and did not notice that this was in the WofG WW2 forum.

    Yes the WW2 version of the game does use chits instead of cards. WW2 lifts the number of planes you can fly because the damage in the WW2 version of the game is much higher. There are chits dealing 8 or 12 points in a single shot!

    That is still likely the limiting factor of the game. Most of the time you're pulling chits it's not critical you have a matched set unless you're into that kind of thing. You'll get rudder damage and you need to remember to not use right-hand maneuvers for three cards, but you could use pennies or a die or any three arbitrary chits, because it's the three-part that matters not the particular marker. You'll remember what they're for, so you grab the three top chits out of the bowl and set them by your sheet. On occasion you have two or perhaps even three special damages going at once (less likely in the WW2 version because you die faster) and you want to grab the right set.

             S.


 
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Jeff M
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Thanks S.

 
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You'll likely want to print out some extra command console sheets as well as the game only comes with 4.
 
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Michael McFall
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The damage markers are not going to be your problem.

You can write down the number of points received and place those back in the cup.

In the standard game you can fly 10 planes because each plane needs 2 high speed markers and 2 low speed markers. There are 20 each.

In the advanced game each plane needs 2 blanks, 1 high and 1 low so the game supports 13 planes. There are 26 blank markers.

If you substitute the markers you have to substitute them all because they have to all look the same on the back.

As someone already mentioned you have to make copies of the consoles. You absolutely need those to stay organized when several planes are on the board.

Some of the rules will bring down the aircraft count. Vertical dives will limit dive bombers to 4 because there are only 8 markers. You need 2 per plane.

So your answer depends on the level of rules used.

The basic game can support a lot! It would then be a question of playing space.
 
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