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Subject: Imperial Settlers / Nations rss

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G Strobel
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Imperial Settlers fell flat for us. After watching a few reviews of Nations the two seem fairly similar. Is there enough differences between the two that Nations would be a viable replacement or would it just feel the same as IS?
 
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Ken Thibodeau
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To me they're nothing alike.
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Jonathan
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To be honest, I never saw the games being similar at all.

However, now you mention it, being both card-driven civ games means there's an element of commonality.

Whether you'll like it, that's hard to say. I personally prefer Imperial Settlers to Nations.

And, while you're at it, you should also consider Through the Ages: A New Story of Civilization

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Pavol Salak
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Both games have in common managing resources and buying/spending cards. But I consider them vastly different. So far I've only played IS solo. But from what I've read it's too long for 4 players. Nations is also very long game, but it is magnificent in 4 or 5 players and also very good in 3. .
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Ben Steer
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This might be worth a watch

https://www.shutupandsitdown.com/videos/review-nations/
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G Strobel
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JJWonderboy wrote:
To be honest, I never saw the games being similar at all.

However, now you mention it, being both card-driven civ games means there's an element of commonality.

Whether you'll like it, that's hard to say. I personally prefer Imperial Settlers to Nations.

And, while you're at it, you should also consider Through the Ages: A New Story of Civilization



The 180-240 minute game time of Through the Ages: A New Story of Civilization is a real turn off for me. The game time of Nations is pushing the limit.
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Jason Bush
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What didn't you like about it?
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Michael Denman
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I don't see any similarity at all. That said, I vastly prefer Nations. That probably doesn't explain my position well enough. I won't even play Imperial Settlers.
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G Strobel
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DanielFirestorm wrote:
What didn't you like about it?


It's hard to explain. I really like the idea of IS. It's just nothing grabs me and after 2 rounds I'm ready to box it up.
 
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Jack Francisco
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They are nothing alike at all. Nations is a much better game, by miles. Patchistory is also superior to Imperial Settlers in my opinion as well.
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Jason Bush
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Gstrobe188 wrote:
DanielFirestorm wrote:
What didn't you like about it?


It's hard to explain. I really like the idea of IS. It's just nothing grabs me and after 2 rounds I'm ready to box it up.


Unfortunately, nothing will grab you with nations, then.
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Tucker Taylor
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DanielFirestorm wrote:
Gstrobe188 wrote:
DanielFirestorm wrote:
What didn't you like about it?

It's hard to explain. I really like the idea of IS. It's just nothing grabs me and after 2 rounds I'm ready to box it up.

Unfortunately, nothing will grab you with nations, then.

That's not necessarily true. I'm not a fan of IS but I like Nations pretty well.
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Jason Bush
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JazzFish wrote:
DanielFirestorm wrote:
Gstrobe188 wrote:
DanielFirestorm wrote:
What didn't you like about it?

It's hard to explain. I really like the idea of IS. It's just nothing grabs me and after 2 rounds I'm ready to box it up.

Unfortunately, nothing will grab you with nations, then.

That's not necessarily true. I'm not a fan of IS but I like Nations pretty well.


They're both resource management and development over time with endgame scoring. The military actions are more generalized in nations, but that isn't going to "grab" you. Neither is lack of hand management or a stay ahead strategy.

It's good but its not a grab you game.
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DanielFirestorm wrote:
JazzFish wrote:
DanielFirestorm wrote:
Gstrobe188 wrote:
DanielFirestorm wrote:
What didn't you like about it?

It's hard to explain. I really like the idea of IS. It's just nothing grabs me and after 2 rounds I'm ready to box it up.

Unfortunately, nothing will grab you with nations, then.

That's not necessarily true. I'm not a fan of IS but I like Nations pretty well.


They're both resource management and development over time with endgame scoring. The military actions are more generalized in nations, but that isn't going to "grab" you. Neither is lack of hand management or a stay ahead strategy.

It's good but its not a grab you game.


Wow you just described thousands of games made. Resource management with development over time with endgame scoring. It sounds like he should stick to the abstracts.
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Jason Bush
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Mabuchi wrote:
DanielFirestorm wrote:
JazzFish wrote:
DanielFirestorm wrote:
Gstrobe188 wrote:
DanielFirestorm wrote:
What didn't you like about it?

It's hard to explain. I really like the idea of IS. It's just nothing grabs me and after 2 rounds I'm ready to box it up.

Unfortunately, nothing will grab you with nations, then.

That's not necessarily true. I'm not a fan of IS but I like Nations pretty well.


They're both resource management and development over time with endgame scoring. The military actions are more generalized in nations, but that isn't going to "grab" you. Neither is lack of hand management or a stay ahead strategy.

It's good but its not a grab you game.


Wow you just described thousands of games made. Resource management with development over time with endgame scoring. It sounds like he should stick to the abstracts.


Sure, but these games are similar in how they do it and why they do it (civ building games). Their differences will not wow him. Would you like to make an argument or do you have another strawman to bash?
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DanielFirestorm wrote:
Mabuchi wrote:
DanielFirestorm wrote:
JazzFish wrote:
DanielFirestorm wrote:
Gstrobe188 wrote:
DanielFirestorm wrote:
What didn't you like about it?

It's hard to explain. I really like the idea of IS. It's just nothing grabs me and after 2 rounds I'm ready to box it up.

Unfortunately, nothing will grab you with nations, then.

That's not necessarily true. I'm not a fan of IS but I like Nations pretty well.


They're both resource management and development over time with endgame scoring. The military actions are more generalized in nations, but that isn't going to "grab" you. Neither is lack of hand management or a stay ahead strategy.

It's good but its not a grab you game.


Wow you just described thousands of games made. Resource management with development over time with endgame scoring. It sounds like he should stick to the abstracts.


Sure, but these games are similar in how they do it and why they do it (civ building games). Their differences will not wow him. Would you like to make an argument or do you have another strawman to bash?


The games are not similar at all in how they do it. They are not at all related in how you score end game points, and they have no resemblance with regards to how military, or conflict is resolved.

I could easily see the following scenarios. Doesn't like IP or Nations, Likes one or other but dislikes one or the other, or likes them both. Each one is equally probably for the average gamer.

I would say that Nations is far more tense, and has much tougher decisions.

Besides, I didn't make the strawman, you did.
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Jason Bush
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Mabuchi wrote:
DanielFirestorm wrote:
Mabuchi wrote:
DanielFirestorm wrote:
JazzFish wrote:
DanielFirestorm wrote:
Gstrobe188 wrote:
DanielFirestorm wrote:
What didn't you like about it?

It's hard to explain. I really like the idea of IS. It's just nothing grabs me and after 2 rounds I'm ready to box it up.

Unfortunately, nothing will grab you with nations, then.

That's not necessarily true. I'm not a fan of IS but I like Nations pretty well.


They're both resource management and development over time with endgame scoring. The military actions are more generalized in nations, but that isn't going to "grab" you. Neither is lack of hand management or a stay ahead strategy.

It's good but its not a grab you game.


It sounds like he should stick to the abstracts.


Sure, but these games are similar in how they do it and why they do it (civ building games). Their differences will not wow him. Would you like to make an argument or do you have another strawman to bash?


The games are not similar at all in how they do it. They are not at all related in how you score end game points, and they have no resemblance with regards to how military, or conflict is resolved.

I could easily see the following scenarios. Doesn't like IP or Nations, Likes one or other but dislikes one or the other, or likes them both. Each one is equally probably for the average gamer.
Wow you just described thousands of games made. Resource management with development over time with endgame scoring.
I would say that Nations is far more tense, and has much tougher decisions.

Besides, I didn't make the strawman, you did.


Demonstration of strawman:"Wow you just described thousands of games made."

Actual point to have argued:"...these games are similar in how they do it and why they do it..."

He believes they're similar and I demonstrated how and how not.

So, you unconditionally disagree that both games have you (1) use resources to (2) develop buildings to (3) gain more resources which will be used in turn to (4) continue to generate resources or points and (5) buildings will be used for end game scoring, all in the setting of (5)civilization building?

I Totally see how this is exactly like every other abstract game out there, then.

Furthermore, "...lack of hand management or a stay ahead strategy."
These are the differences, including conflict mentioned in the line before "The military actions are more generalized..." Notice I said they're different and wouldn't "grab" him.

Do you expect tenseness and tough decisions to "grab" this guy? He bought Imperial Settlers with cartoon art, which I like so their is nothing wrong with it, not Twilight Struggle. Its a bit of a stretch but I would venture good odds be on the idea that he doesn't necessarily want a brain burner.
 
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Karen Knoblaugh
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I own both and much prefer Nations. Haven't touched IS in a long time.
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