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Subject: Solo Mode Opinions? rss

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Paul Schroeder

Dubuque
Iowa
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I probably wont get this game to the table with a group for a while. I'm wondering if anyone would like to share their opinion of playing the 1 player mode, especially in comparison to the 2+ player game.
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Mike DePasquale
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New Jersey
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I solo game more often than anything else, it's just hard to get a group together. The Automa works extremely well to have an engaging opponent that expands and attacks you. It is easy to follow and quite smart even though you are following cards rather than a physical opponent.

I will also say it works VERY well as an AI player in a 2 or 3 player game as well. It states in the rulebook you are able to do so. It's nice to have the extra player.
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Xenothon Stelnicki
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Gainesville
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The solo is excellent.

I suggest a learning game starting with the Autometta, especially if you haven't played Scythe at all (tabletopia).

Learning the solo is actually more difficult than learning the game imo, but after your first game, you'll likely never even need to refer to the rulebook again. Solo games will also go very quickly after that first one. It all makes quite a bit of sense.

One thing to watch out for: the faction with the horse icon has a different horse icon on the Automa cards.
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Sean Wilson
United States
Michigan
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I've played once with the Autometta and once with 4 players, and I'll say they're different experiences, but both quite satisfying. I've left a solo game set up at home for play with the Automa when I get off work tonight.
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Mike DePasquale
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New Jersey
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Olaph wrote:
I've played once with the Autometta and once with 4 players, and I'll say they're different experiences, but both quite satisfying. I've left a solo game set up at home for play with the Automa when I get off work tonight.


I wish I could have games setup to play when I get home from work. Pretty sure my cats would play, and not by the rules.
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I'm impressed by the solo system. It's robust, and challenging, but there is relatively little overhead and management once you get the hang of it. Very cool.
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Kain
Canada
Calgary
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im hoping someone who does a lot of solo gameplay in the community. Like Doug or Ricky picks up this game and does a solo walk through. Because it's learning curve trumps the game tenfold.
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Dark63 wrote:
Because it's learning curve trumps the game tenfold.

That was not my experience. Try using the cards that explain the top automa actions every time you pull a card, it really helped me.
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Didier Renard
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Saint-Louis
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I am still waiting for my copy to arrive so haven't played it yet.
But I can tell you that the solo mode was developed by a team of dedicated solo players led by Morten Pedersen (behind the Automa system), which should be a guarantee of quality on its own. While it does not mean you will enjoy playing solo, this meant I was confident enough to invest in this game with the intent of playing almost exclusively solo.
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It helped me to play a solo learning game controlling two sides, to learn the rules and systems. Then I read the solo rules and jumped into an Automa game, and it was relatively seamless.
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Paul L
Australia
Canberra
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Solo is neat and cool.
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Kain
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Calgary
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lucasbrooks wrote:
Dark63 wrote:
Because it's learning curve trumps the game tenfold.

That was not my experience. Try using the cards that explain the top automa actions every time you pull a card, it really helped me.

I'll give that a shot.

I think I was really discouraged by the automata rulebook, as I was able to learn Scythe and teach it within incredibly short time frame.

With automata however, I simply can't penetrate the rules. The nuances of the movement and variations on "neighbourhood" for positioning, I know I'll come off really dense saying this, but I can't understand it, possibly English as second language talking.
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Morten Monrad Pedersen
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Dark63 wrote:
I think I was really discouraged by the automata rulebook, as I was able to learn Scythe and teach it within incredibly short time frame.

With automata however, I simply can't penetrate the rules. The nuances of the movement and variations on "neighbourhood" for positioning, I know I'll come off really dense saying this, but I can't understand it, possibly English as second language talking.


You're not the only one. Several of the playtesters had the experience that there was an initial learning curve, but after overcoming that the rules became easy and fast to apply.

Other people grokked the rules the first time around. What the difference was between the two groups, I don't know, but given that sevaral playtester reported an initial learning curve, I can definitely say that you're not being dense.

If you have any rule questions, then just post it in a thread on the Scythe subforum here on BGG and we'll do our best to clear them up - though summer vacations and intermittent internet access might make it take longer than normal for us to reply.
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Linda Chov
China
BEIJING
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I hardly ever game solo, but tried the autometta today and had a good time. I read thru the rules first, am familiar with multiplayer Scythe, and it went quite well, finishing in around 75 minutes.

I won, several stars ahead of the autometta, but only around 8 coins ahead. I'd be very happy to play it several more times, and am really interested in adding it as an AI to our 2p games.
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Morten Monrad Pedersen
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Thank you for the kind words everyone. I'm very happy that our work has given you a good gaming experience.
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Dark63 wrote:
lucasbrooks wrote:
Dark63 wrote:
Because it's learning curve trumps the game tenfold.

That was not my experience. Try using the cards that explain the top automa actions every time you pull a card, it really helped me.

I'll give that a shot.

I think I was really discouraged by the automata rulebook, as I was able to learn Scythe and teach it within incredibly short time frame.

With automata however, I simply can't penetrate the rules. The nuances of the movement and variations on "neighbourhood" for positioning, I know I'll come off really dense saying this, but I can't understand it, possibly English as second language talking.

I think it will help a lot to use the cards. My technique is to pull the Automa card, then place the corresponding reference card behind it. Then I reveal each step on the reference card by sliding it up. It helps keep everything flowing well. The neighborhoods concept was a little tricky at first, but it does start to make sense after a little while, once you see how the AI is acting, and the goals it is trying to achieve.
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Reverend Uncle Bastard
Canada
Toronto
Ontario
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The solo mode is quite excellent. Having played several games with 3-players plus a few solo games, I can attest that the solo game is very similar to playing a human opponent. I have also played several games against two automa factions, which is fast becoming my favourite way to play solo. You can print an extra Automa deck from the files here:

https://app.box.com/s/88t3dscldkktpsztz6sbi3jkvwetowjk

It is not really any harder to operate two Automas than it is to operate one, and the added strategy and excitement on the board is well worth it! I highly recommend it to any solo players out there.

You can read my session reports about playing against 2 Automas here:

The Reverend Takes on Two Automas at the Same Time - A Solo Session Report
The Rusviet Reverend Takes on Crimea and Polania - Another 2 Automa Solo Session
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Cliff Roberts
United States
Lakeland
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I covered my solo experiences in a recent review. If that would help at all, here's the link: http://boardgamegeek.com/thread/1604234/properly-wielding-sc...

In short, I thoroughly enjoy solo. It's very well done.
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Jesse
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Madison
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The Automa is great! I'm really impressed with how they were able to accomplish fairly complex tasks with a very elegant ruleset. It's seamless. I'm really interested in trying to Automas; I'm hoping to find someone to sell me their Automa decks. I don't have a printer to do the PnP.

And for anyone who thinks the rules are challenging, give solo Cuba Libre a try. Geez! There are five flow charts you use to run the bots along with a ruleset!
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Reverend Uncle Bastard
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atomheartmother wrote:
I don't have a printer to do the PnP.


It is only 5 pages if you print 4 cards to a page. You can do this pretty cheap at a fedex or staples or other on demand printing place.
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Morten Monrad Pedersen
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atomheartmother wrote:
The Automa is great! I'm really impressed with how they were able to accomplish fairly complex tasks with a very elegant ruleset. It's seamless. I'm really interested in trying to Automas; I'm hoping to find someone to sell me their Automa decks. I don't have a printer to do the PnP.

And for anyone who thinks the rules are challenging, give solo Cuba Libre a try. Geez! There are five flow charts you use to run the bots along with a ruleset!


Thank you, I'm happy that you like it. We spend a lot of time trying to streamline the system as much as we could without removing the core game experience.
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Jason Boyd
United Kingdom
Newtownards
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The Automa sounds very clever but after reading the rules my brain hurt! I'm definitely going to give it a go though.
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Mathue Faulkner
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Austin
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JakersNI wrote:
The Automa sounds very clever but after reading the rules my brain hurt! I'm definitely going to give it a go though.

Just use some general principles for movement:

Always pull from as close to home base as possible

Workers like to move as close to as many other friendly units as possible without being close to the enemy.

Mechs/Character like to be as close to the enemy as possible.

For any gray areas, everybody likes to be as close to the Factory as possible.

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Gator Skin
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Evanston
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I feel like I read somewhere that eventually you would be able to buy additional AI decks. Am I making that up?
 
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gatorskin wrote:
I feel like I read somewhere that eventually you would be able to buy additional AI decks. Am I making that up?

I believe extra decks will go on sale, hopefully by September. I don't know how much stock is available but I am hoping to get 2 of them.
 
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