Nathan Miller
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Been working on this for a couple of days and not quite sure how to crack it, but each of the characters has 3 status scales which each have 3 statuses. So below Character 1 is Level 3 in Health, Level 2 in Sanity and in Awareness. Is there a relatively simple way that the character levels an be combined to find out the overall status of the group if the group status is also on a 3x3 grid? Would like to avoid choice (a lead character choosing which row to base choice off) so that there is an element of randomness, if there is any way that comes to anyone's mind? Thanks

 
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Andrew Watson
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Since this is a board game, the players will have to keep group status up to date. So make it incredibly simple, or risk the status monitoring being tedious, error-prone, or both.

My first thought was that, for each dimension, the group status is equal to the lowest status of any group member on that dimension. Or highest, depending on what would fit best with your design and theme.

But keep it simple.

Andrew

ps I'm thinking of Euro-style games.

There may well be wargames in which issues similar to yours are addressed in a more thematic/less simple manner. For example, what is the morale of a company, given the morale of each squad in the company?
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Jeremy Lennert
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So, for each stat, you want a way of aggregating 3 characters (each measured on a 3-point spectrum) down to 1 (also measured on a 3-point spectrum).

The obvious options are highest, lowest, mean, median, mode, or random.

Mean is probably too complicated given your level of granularity; the rounding you'd have to do would destroy most of the benefit.

With only 3 characters and 3 possible levels for each stat, median and mode end up being the same. I'd tend to go with that, but it really depends on what your gameplay goals are.
 
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wayne mathias
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Awareness - best in group
Sanity - lowest in group
Health - average of group rounded to closest integer (so 1/3 is down and 2/3 is up)
 
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Magnus Carlsson
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gxnpt wrote:
Awareness - best in group
Sanity - lowest in group

I think this is a good approach, you could even make it more individual for different checks so that in some cases you check the lowest sanity in other the highest sanity.

And depending on the game you could also have checks on the sum of all for a group, like group needs a sanity 5+ to make something happen.
 
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Colin Moore
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A couple other ideas, that come with their own questions:

Could you replace the numerals 1,2,and 3 with -1, 0, and 1? If your game system isn't specifically using the quantities 1-3, but just using them as abstract ratings, using -1 through 1 lets you sum up and get and aggregate at a glance (especially with just 4 characters). Whether or not this is viable depends on how these numbers are being used.

Or, could you arrive at a group stat by just adding the constituent character stats, giving you a value between 4 and 12. This could get weird if it is possible in your game for characters to get separated into different groups or killed. Are there always 4 characters being considered for the combined group stat? Can the uses of the group stat be scaled for a 4-12 range as far as rolls or whatever checks are made with the stat?
 
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