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Subject: Starting player rss

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Marco Rosenberg
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Hi all,

is it written anywhere who should start?
I guess there is a little advantage to start,
compared to the last player that might not have
his/her last turn when the end conditions will trigger...

Any ideas?

Marco
 
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Pedro Pereira
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There isn't a real advantage in being first in this game. Because of probabilities any advantage seems to mitigate over the course of the game.

It's true that in theory the first player might be the one to finish the game, but it's also true that the first player might be the first one to miss-roll...

The game is fine as it is
 
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Susan
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While I agree the game isn't broken, I have seen cases where clearly the first player has an advantage.

Let's say they roll at 4/5 on their first turn.

They mark the 4/5 and everyone debates whether to mark the 4 but most take a pass.

The next roller rolls a 6 and everyone else takes a pass but for the first player this is perfect. And so now the first player has 7/8/9 available to them that pretty much no one else has and they can run away with the game.

I'm not saying first player will win all the time, it's dice after all, but I do think they have a slight advantage.

We tried doing a Zig Zag (can't think of the name) turn order where the first player goes first and then when it's the last players turn, they take a 2nd turn immediately after and the turn order reverses. Seemed to work pretty well.

 
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The Freshmaker
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It's a dice game, so how about everybody rolls two dice and the highest total goes first?
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Pedro Pereira
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isellsunshine wrote:
While I agree the game isn't broken, I have seen cases where clearly the first player has an advantage.

Let's say they roll at 4/5 on their first turn.

They mark the 4/5 and everyone debates whether to mark the 4 but most take a pass.

The next roller rolls a 6 and everyone else takes a pass but for the first player this is perfect. And so now the first player has 7/8/9 available to them that pretty much no one else has and they can run away with the game.

I'm not saying first player will win all the time, it's dice after all, but I do think they have a slight advantage.

We tried doing a Zig Zag (can't think of the name) turn order where the first player goes first and then when it's the last players turn, they take a 2nd turn immediately after and the turn order reverses. Seemed to work pretty well.



I can see what you mean, but the opposite can also be true, player one rolls 4/5 all other players pass, then the next player rolls 2 or 3 and something else.

If the first round is that much of a deal breaker (which I don't think it is), then I can't see how your variant can help mitigate that, if anything, it adds options to the player who had the very first roll as they get one more turn before it's their turn again to try and maximise on their very first decision.

 
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The Freshmaker
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I feel the starting player is at a DISadvantage, since they are forced to make a mark or take a penalty.

What if the roll is:

White - 4 & 4
Yellow - 3
Blue - 3
Red - 3
Green - 3

Now the starting player has to mark either an 8 or a 7 on a row, which is a crappy starting mark (or -5 points for a mis-throw)!
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Pedro Pereira
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So we see good points for both sides... the game is really fine as it is.
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