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Subject: How Do I Sell a Game I Invented? rss

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Shawn Johnson
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I've developed an original strategy card game. It's a multi-player game for 4-6 people. I've made up a couple of prototypes and done some play testing with family and friends. It seems to be viable. Now what do I do?
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Paul DeStefano
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Now you choose whether or not you would like a publisher to publish it or or do it yourself.
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Pete
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sjohnson1960 wrote:
I've developed an original strategy card game. It's a multi-player game for 4-6 people. I've made up a couple of prototypes and done some play testing with family and friends. It seems to be viable. Now what do I do?
Playtest with people who don't know you and won't be supportive no matter what?

Pete (would also consider taking steps to control any IP you may wish to protect)
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Shayne Gray
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Blind play test as well. Basically have people read the rules and play the game without you being there to oversea. Since that is the way the majority of people will play your game.

You will also want to play test it a lot more.
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Steve
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Go to the board game design forums and check out the resources there. Many of the pinned topics cover exactly what you're asking, such as this one.

And good luck.
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Adam Nikolaus
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I would recommend taking it to a board game design convention such as Protospiel. It would be a good chance for you to play through the game with other designers who can give you honest objective advice on the strengths, weaknesses, and viability of your game. These are also great as it can give you face time with some publishers who can point you in the right direction for what's next.
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Dan Licata
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Blind playtesting and playtests by non friends and family. I highly recommend trying to find an UnPub event or a game design group that meets in your area.
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Curt Carpenter
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Ask in the correct forum.
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Eric Etkin
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curtc wrote:
Ask in the correct forum.


Best advice in this thread.

(and there's some good advice in this thread)
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Anon Y. Mous
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sjohnson1960 wrote:
I've developed an original strategy card game. It's a multi-player game for 4-6 people. I've made up a couple of prototypes and done some play testing with family and friends. It seems to be viable. Now what do I do?


Congratulations, you're past the beginning of the design process. The bulk of the work is yet to come, a long cycle of playtesting with unbiased playtest groups and revision based on that feedback. Selling is a concern for the distant future.
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Shawn Johnson
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Thanks for all the great replies...even the chastisement for posting on the wrong forum. Please forgive my "newbieness". This was my first post to this forum and didn't realize there would be a more appropriate place to ask my question.

That being said, your responses have generated a few more questions. I've only play tested amongst friends and family because I trust them not to just steal the idea and sell it as their own. How do I avoid that problem when asking strangers to play test it?
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Dan Licata
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sjohnson1960 wrote:
Thanks for all the great replies...even the chastisement for posting on the wrong forum. Please forgive my "newbieness". This was my first post to this forum and didn't realize there would be a more appropriate place to ask my question.

That being said, your responses have generated a few more questions. I've only play tested amongst friends and family because I trust them not to just steal the idea and sell it as their own. How do I avoid that problem when asking strangers to play test it?


They won't, it's entirely to much work to make a good game. You'll come to realize this as you go through the process.
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Anon Y. Mous
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sjohnson1960 wrote:
Thanks for all the great replies...even the chastisement for posting on the wrong forum. Please forgive my "newbieness". This was my first post to this forum and didn't realize there would be a more appropriate place to ask my question.

That being said, your responses have generated a few more questions. I've only play tested amongst friends and family because I trust them not to just steal the idea and sell it as their own. How do I avoid that problem when asking strangers to play test it?


http://danielsolisblog.blogspot.com.au/2013/07/what-if-someo...
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Marty Lund
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For every 1000 ideas, there is one game. For every 100 games, there is one good game. Also it helps to post your game idea on bgg and see what people think about the game and how clear the rules are. If we can't understand your rules, then no one else will be able to ether. In witch case, you can't sell your game.
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Joe Kundlak
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Go ahead and share your ideas and rules here, no one will steal your game (trust me, everyone has their own ideas in their storage).
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Kyle
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Show me something that beats a natural 20 and I'll show you hateful lies.
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sjohnson1960 wrote:

That being said, your responses have generated a few more questions. I've only play tested amongst friends and family because I trust them not to just steal the idea and sell it as their own. How do I avoid that problem when asking strangers to play test it?


Ideas are a dime a dozen, a good game is a whole lot of work and time, that is what distinguishes it. Chances are the idea isn't original regardless.
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