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Subject: Arf! Basic strategy breakdown rss

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Shawn McCarthy
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Drawing:
Your first two or three turns should be spent making Offers with what you were dealt.

After that... If you don't have at least one even and one odd card, and one card in each suit, it's probably a good time to draw.

There's no hand limit, but there's very few times when having more than a half-dozen cards would be helpful.

Bidding:
Initially, pick up dogs with the highest value. Aim to pick up both of a showing pair (or stop the other player from pairing) in the tableau.

Once you have a few matches in your portfolio, focus on pairing those doggies. Only invest effort to collect 4's & 5's for their numerical value; having the most 1's will only give you 1 point.

Counteroffering:
Since everyone including the player making the original offer will have a crack at subsequently yoinking a puppy from you, you need to balance the cost/benefit for trying to Counteroffer.

Think: Can I win this with one card? If you can play a 5/1 on a 'single highest/lowest card' need, go for it.

Then consider: how many points will this shift? If winning the card stops the opponent from collecting a pair, it might be worth it. That's taking 5 points from them. If it matches one in your portfolio, it's almost certainly worth it - it robs 5 potential points from them and gives you 5, for a swing of +10 against them (and +5 against other players).

Following from this, sinking all your 3-4-5s into a 'highest sum' puppy is a waste of resources.

Mind games:

An amusing tactic for the 'highest sum of cards' is goading your opponent to overcommit to an offer that doesn't help them.
If you've got a pair of breeds and see the '1' version come up, you can lowball the initial offer (e.g. offer a 2) and hold onto a big hand of cards. Wait for them to snatch it away with a better card/cards, then take it back with 1 more point (2+3 to beat their 4) - making sure they know you can keep incrementing it. If they get so wrapped up in stopping you collecting the set that they spend a whole hand of cards to snap up a '1' chihuahua, you're all set to steamroll the rest of the round.
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Shawn McCarthy
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Sidenote: I initially clicked 'good post' to see what would happen if someone were to send a small but somewhat helpful post through mod. Here's the results:

drumroll....

Quote:
We're sorry, but your recent article was not awarded any geekgold, and has not been posted to the forum:
Arf: Basic strategy for Arf!
Reasons:
30% Irrelevant
50% Poor Structure
20% Wrong Item


Structure I understand if you need a choice to assign 0 precious GG.
But Wrong item and Irrelevant? whistle
Never quit, you beauties, never quit.
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