I'm writing this to share how I deal with duplicates in my large version of Dungeon Dice, which includes approximately two of each of the base set and expansions, plus booster packs.
Does anybody really need duplicates to play Dungeon Dice? Of course not, the game works great with only one base set and one of each expansion. The only reason to combine multiple sets is to add weight to the dice bags (for some reason it feels good sticking your hand in a giant bag of dice) and to create interesting situations in the Monster Bag.
For example, I use three Necromancers and have encountered situations where a player kills the level 4 Necromancer, taking it as a trophy. In a game with no duplicates, the Necromancer would now be out for the rest of the game. With duplicates, another player can encounter the Necromancer again and potentially take its staff from the previous player who defeated it.
Duplicates also allow for more than one player to be a specific Class and possess duplicate artifacts, increasing the odds of enchanting equipment.
Playing with multiple potion packs is also fun because you get more options to speed up the game (increase levels of monsters with strength potions, obtain rewards with invisibility potions, use luck potion to get the equipment you wanted for your class, etc). The Thief duplicates in the Monster Bag (which usually award keys) balance out the reduced ratio of keys in the One-Use Bag.
After testing out all the expansions with duplicates, I use the following variants with my version:
-During setup, players may draw 3 equipment and choose 2 to start off (instead of a mulligan) and triple armor draws are automatically redrawn (that player returns the armor to the bag and draws 3 more dice).
-A player who reaches 7 fame can only win if they 1) obtain a trophy or 2) win a duel/colosseum battle, with the result of the battle resulting in the 7th fame (For example, a player who reaches 7 fame as the result of gaining a level or an artifact after a duel/colosseum battle).
-If a player reaches 7 fame and the last fame was not achieved through a trophy or as the result of a duel/colosseum battle, the game continues and that player must achieve another fame to win (this prevents cheap wins from trading in equipment, especially with the Artificer class, or getting lucky and rolling several locked chests in a row).
-No Bags of Holding (slows down games with 5+ players and screws up enchantments).
-No Crown (prevents excessive dueling over the crown with 5+ players and eliminates the issue of the crown awarding fame for a random draw).
-Only 1 of each unguarded treasure stash die to speed up the game (1 potion stash, 1 treasure stash, 1 artifact stash, 1 shrine, 1 acid trap).
-If a player draws a Class or Cursed Item they already possess (there are 2 of each in the bag), they may return it to the bag and draw again (unless they want to keep it to prevent other players from obtaining it, in which case his or her turn ends as normal).
-If a player draws a trap, they roll it, return it to the bag, and then draw another die.
-If a player draws an epic monster which has previously been defeated, if the monster is defeated again, the player who defeated the monster the second time takes the epic trophy from its previous owner, and the duplicate epic monster goes back into the epic monster bag. This is very unlikely but has actually happened (the Kraken is back for more!!!). I play with 3 Liches and 2 of each other epic monster because I want the odds of drawing a Lich to be slightly greater than the other epic monsters.
I posted a picture of my expanded game, but it does not reflect all of the recent changes I've adopted (I reduced the number of Class duplicates from 3 to 2 and the number of Familiar duplicates from 3 to 2, I've reduced the number of unguarded treasure stashes, and I've increased the number of potion packs). I'll post an update picture soon.
Sorry, Dungeon Dice is an expensive game, especially if you live outside of US. It is already the game I spent the most money on, and a third expansion will eventually makes it worse. That's why there is no chance in hell I spend even more money just for the sake of changing the balance of game I already love.
The only exceptions are the two additional armors I purchased, which I did to "fix" the weapon/armor ratio after introducing Guilds.
I can't think of any other die I'd like to get duplicates for the moment.
I added a few duplicates, but nothing to the degree done here.
- an extra Bag of Holding and Mimic, because I think they are cool dice.
- an extra Potion Pack for the same reason.
- a few extra scrolls with the addition of Colosseum.
- extra worn armor for the same reason Gilles did.
- extra duel and epic monster dice, because those need to show up more often.
Doubling everything seems like a waste to me. I can see doing it if you wanted to support a lot of players. At one point, I had duplicates of my favorite monsters, but I got rid of them, because there are so many, I'd rather see a variety. Seems we manage to draw the same monster 3 or 4 times per game already.
Right, scrolls maybe. I never get enough of those. I may consider adding some of them during the next campaign, but of course it will depends it the last expansion gives new opportunities to cast spells.