I wrote the first-ever Lovecraft game.
Storm Units & Buildings
Your Minions are the barbarians – useful, but nothing special. Your hero however, the Champion, is fabulous. He can eliminate enemies before the fight starts, or simply add more dice to your oomph. Your Stormbrother lesser gods are free to move before battle, and Thunder King Orlanth has not one but two gifts that make him effective in battle, plus his fabulous Kinship gift, that lets you boost an enemy faction (as well as yourself) every turn. Combined with your Inferiority Complex bonus, you can often start a turn with 5 more Power than otherwise-equal enemies.
Storm unique ability & weakness
Your bonus is that you earn 1 Power per enemy empire with more Victory points than you during the Power phase. This not only lets you catch up when behind, awareness of your board position can ensure you maximize this boost.
Your unique weakness is that it’s costly to declare battle on an out-of-power enemy, which usually means you are best off attacking early in the round, and using your late-turn power advantage to build up troops for the future, which is the opposite of how most players function.
Storm is a classic bully-boy – though you can dish it out, you can’t always take it. You have good attack potential, but you are a late bloomer in terms of Gifts – you often must wait for other players to advance before you can.
Your movement is by far the best in the game. Your temples let you strike across the map, while your gifts let you gather your forces.
In the early to mid game, focus on gathering armies rather than buildings. Of course, you’ll need enough buildings to keep up Power production, but wait till later to make your rush to conquest. By holding back early on, you get extra Power to bolster your forces.
In the late game, you need to go all-out – every Storm victory is a nail-biting come-from-behind win! Now, at last you can profit from your conquest- and battle-oriented gifts, earning Runes and plopping down Temples as you devastate your enemies.
The key to defeating Storm is that he lets you surge ahead in terms of Victory points in the early game. Your task is to make your lead so solid that he can’t catch up at the end. If you can keep your head before Thunder King Orlanth shows up, you can trim back Storm in early battles.