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Subject: Time for first game of Scythe? rss

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Thomas Schwarz
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Hi,

I searched the board and haven't found this question (maybe I'm just blind, if so I'm sorry!).

So my question is: How much time should I plan for my first game of Scythe with 4 players including explaining the rules?
I just ask because my copy should arrive today and I'm thinking about bringing it to my weekly gaming group tomorrow...
 
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Shawn George
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My first game took about 2.5 hours for 4 players. First time for everyone, but everyone was at least somewhat familiar with the rules. We spent the first 15 minutes reviewing everything before starting.
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M T
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First game took 2.5h after rules and set up. It felt like we played fast. I don't see this being played in under 2h.

Rules are easy to grasp, the explanation went pretty fast.
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Matthias M
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Do not underestimate rules explanation. Rodney Smith (Watch it Played) needs more than 32 minutes to explain everything in his video (after editing!) and he knows what he is doing.
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Reverend Uncle Bastard
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tacco wrote:
First game took 2.5h after rules and set up. It felt like we played fast. I don't see this being played in under 2h.

Rules are easy to grasp, the explanation went pretty fast.


I have played this twice at 3p, once at 4p and three times solo. Play times were 2hrs 5min and 1hr 55min for 3p, 2hr 15min for 4p, and about 1hr 30min for solo. These times include set-up but not rules explanation.

Edit: For more data check out this thread - How long have your games lasted?
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Zen
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KillerPower wrote:
Hi,

I searched the board and haven't found this question (maybe I'm just blind, if so I'm sorry!).

So my question is: How much time should I plan for my first game of Scythe with 4 players including explaining the rules?
I just ask because my copy should arrive today and I'm thinking about bringing it to my weekly gaming group tomorrow...


Send a message to the players who want to play. Send them Rodney's video.

Set up. Ready to play.

2.5 hours for first game sounds right.
 
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Darrell Goodridge
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Windsor Locks
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Our first game, 4p, took probably a half hour for rules and questions, then 2 hours to play. Probably a little less than that actually. Maybe 2 hrs 20 min total with rules.

EDIT: Oh and we weren't using the rule of starting your top action while the previous player was doing their bottom action. That could have cut some significant time out as well.
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Chris Laudermilk
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About 2-3 hours for the first couple of games.

Once you get familiar with the game, the sessions go fast (e.g., My last two 2p sessions went 49 mins and 71 mins).
 
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Jeremy Gray
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Our first play through was a 5 player game where no one (except me) knew the rules. So including setup, teaching, playing, and packing up it was 2.5 hours.

I think you could easily do it in 2 hours, even with 5 players, if everyone knows the rules ahead of time.
 
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Marc Piquette
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4 player game, had to teach everyone. I think it was about 30 minutes going over the rules and setting up. After that, we finished in about 110 minutes. (I kept track because I wanted to see if the 115 minute box time was reasonable - it surprisingly is).
 
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Eric Lee
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Cardboardjunkie wrote:
EDIT: Oh and we weren't using the rule of starting your top action while the previous player was doing their bottom action. That could have cut some significant time out as well.


Yes, this is very important. I've always played with this rule where the next player starts their turn while the player figures out which bottom action to take. It really speeds up the game a ton (Jamey has said in a thread somewhere that he often sees it cutting the playtime by half!).

Just be sure that if you play this way to pay attention to the bottom actions of your neighbors to see if when you take them they can benefit from their enlist ability (the rulebook suggests to announce your bottom action). Oh, and don't forget that you also get the benefit from your own enlist action!
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A J
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Echoing others. At least 2 hours, likely more up to 3. Subsequent plays get significantly better. A lot of the drag is from learning rules and people not having a plan due to unfamiliarity.
 
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fortheloveofdice
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These answers seem on track.

I would have one player finish their top and bottom actions before the next player goes until everyone has the rules down. People are bound to miss something or get confused their first game or two.
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Ian Liddle
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Has anyone gotten much use out of the Quick Start cards?
 
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fortheloveofdice
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razordaze wrote:
Has anyone gotten much use out of the Quick Start cards?
I think they may have served to relax an overwhelmed player or two and provide focus while they got started but otherwise I don't think we've made much use of them.
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mfl134
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razordaze wrote:
Has anyone gotten much use out of the Quick Start cards?


The objective cards were more useful to give my wife guidance in her first game.
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Thomas Schwarz
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Thanks everybody... Unfortunatly, I won't play Scythe tonight, as FedEx thought it would be a good idea to deliver a parcel at a time, where normal people are at work. They will try again today... well, I might have a clue what will happen.... but maybe their website will find my tracking number today, so that I can tell them to arrive at my house after 5:00 pm.

So... maybe I will play it next week!
 
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Buffy Leigh
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We had them in front of us for our first game, but what was suggested wasn't really doable right off the bat (we were both about 2 turns behind, e.g. in doing both a top and bottom action in one turn). We won't use them again. I think the more important info is knowing what units do what (and after the first game, you'll have that memorized), and what the other characters' special mech abilities are. I'd rather have all that mech info on a card (rather than just the riverwalk abilities).
 
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