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Cuba Libre» Forums » General

Subject: Solitaire Plays - Faction Difficulty Levels rss

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I've played probably a dozen games of Cuba Libre solitaire (with bots) over the last month. I decided for my very first game to try out July26. I lost of course, and decided to try again, only to lose again. I tried again...and lost. Decided to try one more time, and lost again. Probably 6 games straight I lost as those darn July26 insurgents.

I finally gave in and mixed things up by playing as the Government. Won my first game...very easily. Now I am back to July26. I've lost two times since going back to July26!! But you know what, I'm not going to give up, I am in the middle of a game now as we speak and doing quite well. I am confident I will win this one!!!

I want to say in almost every game the Syndicate has won! In my current game, I am focusing on suppressing them a little more. Also, it seems my alliance with the Directorio is crucial. The Pact of Caracas is almost a must to have any chance of maintaining opposition throughout the lands. But what's funny is, you don't want to win too much because Directorio bot will just cancel that pact right away. Going into the fourth and final act (propaganda card), the Directorio have quite a bit of land and marching their way to Havana. It's making me nervous. But I am confident I can swing Havana just enough to cause the Directorio to cancel the Pact and lose two bases. I better do that early so I have time to accomplish the rest of my goals, including keeping the Syndicate in check.

So what are everyone's experience with playing this solitaire? Do you find the July26 faction way more difficult than Government like I have? How is the game (solitaire with bots) playing as the Syndicate or Directorio?
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Reverend Uncle Bastard
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Pohrawg wrote:
How is the game (solitaire with bots) playing as the Syndicate or Directorio?


The designers have posted, and it is in the rules, that it is not recommended to play solo as the Syndicate or Directorio against the bots. The bots have not been balanced for play that way.
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Didier Renard
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I have only played a single full solo game and this was with the Government. I won (this game was a bit special though, in that the very first card was a propaganda... which I think was quite good for me in fact).
My only experience with M26 was in the solo playthrough which I continued until the 3rd propaganda card. I certainly got a sense it was not easy to win with this faction.
Based on this limited experience, I felt much more in control while playing the Government. I think you have various means to reposition your troops across the map which makes it easier to react and adapt to the situation. I also think it is crucial to maintain a good US alliance (since you will play through the end), so helpful cards coming either too early or too late could be problematic.
I will at some point give a try to the other two factions -- acknowledging the fact they haven't been balanced, but I think it would still be interesting to experience at least once.
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Matthew Miyares
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I think the bots were tweaked in the reprint; the DR can be played solo, but not the syndicate.

I played M26 in my first solo game, and thought that I lost, or rather, illegally won. As it turned out, though, having a 26 July base in a space with two casinos was legal, so I squeaked a victory on the last card (Evecherria, which caused the DR to kindly set Havana to neutral).
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Reverend Uncle Bastard
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Rackenhammer wrote:
I think the bots were tweaked in the reprint; the DR can be played solo, but not the syndicate.

I played M26 in my first solo game, and thought that I lost, or rather, illegally won. As it turned out, though, having a 26 July base in a space with two casinos was legal, so I squeaked a victory on the last card (Evecherria, which caused the DR to kindly set Havana to neutral).


From what I understood from Oerjan's posts the bots in the reprint are not adjusted due to a lack of time, I could be wrong though.
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Matt Crawford
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I've found both the Govt and July26 to be very difficult to win as. If you get behind on funds as the Govt, you can lose by a lot. Your funding dries up and you are hamstrung.

The bots are really tuned to hose you. And yes, the Syndicate bot is very hard to beat, especially as July26, because the GovtBot does nothing to stop the Syndicate. It's sort of a bummer because I think it really detracts from the solo experience. The bots in later COIN games are much better, I think.

Quote:
From what I understood from Oerjan's posts the bots in the reprint are not adjusted due to a lack of time, I could be wrong though.


That's true, Volko confirmed it here:
https://boardgamegeek.com/article/22413669

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Matt, I am starting to think you are right about the bots being easier in later COIN. Yeah the Government makes no attempt to stop Syndicate, which is killer for July26. I am guessing the best solo experience is playing as the Government, but again, it seemed really, really, easy the ONE time I tried them. Maybe I know the game too well at this point. I think my next solo gaming will be with A Distant Plain.
 
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Colin Taylor
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Just a quick FYI, Oerjan actually ended up saying that you could play as any faction in CL. A full rewrite wasn't done, but small tweaks to enable play were.

Colin
 
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