Dice Hate Me
The boardgame blog with worse luck than you! dicehateme.com
I think the subject pretty much says it all. A good chunk of our gaming is 2-player, and while this clearly plays 2, I don't have a sense of how well it actually plays at that count. Any feedback from those who have played it is definitely welcome.
Well, my two cents is going to be a bit biased, but since I've played Fate countless times as two-player over the course of development I'll chime in. I love playing Fate with two players. It moves along a bit quicker than a three- and four-player game, and takes on more of the feel of a game like Magic: The Gathering where there is an ebb and flow between the two opponents as the game progresses. Co-designer Darrell Louder and I have had some truly epic two-player showdowns over the past few months, and more than a few come-from-behind victories where the other player seemed against the ropes and going down hard.
When we set out to develop Fate we wanted the two-player experience to be just as robust as three and four. We also wanted to minimize the amount of rules changes for the two player game. After a lot of development (mostly in tweaking the Streets of Arkham Location) the only change now is that you need two Fate Pieces in order to play. That's it. And it works like a charm.