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Subject: The 5th Island (Spoilers for possible Legacy item hidden in post) rss

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AJ Harris
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Plaid Hat Games employees keep tweeting out delicious pictures of their advance copy that they received and it's got the fifth island on it! In fact, on one of the official twitter's pictures, they covered it up with a phone, haha. I assume this means that the fifth island plops out at the end of the prologue, but I don't know for sure.

Ugh, anyone want to spoil it for all of us and do, like, a crazy zoom in? I don't know how to make it clearer...

Edit: For reference...
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Keith Pishnery
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Re: The 5th Island (hopefully with Spoilers soon)
You can download the full size from twitter, but that fifth island isn't clear. Can't read the text, but it has 2 skull icons near the top. It also points directly to the stone gate thingie. Quite curious. Is this a big sticker that comes out at some point or is on the board out of the box (but not in the existing pictures). So weird.

EDIT: Oh, it does appear to be a sticker. Enlarging it more, you can see the difference in alignment and edge/depth to the island printed on the board next to it. INTERESTING.
 
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Becq Starforged
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Re: The 5th Island (hopefully with Spoilers soon)
(Edited to add more observations and split out the spoiler tags a bit.)

Zoomed image (open link to enlarge):
Spoiler (click to reveal)


Here is my take on what's revealed on the island:
Spoiler (click to reveal)
What you have there are 7 exploration sites: 2 fire icons (diff 4), 1 anchor icon (diff 5), 2 moon icons (diff 7, I think), and 2 skull icons (looks like diff 11 and 12). All of those icons match the explorer's chart, so they are exploration icons, not anything new. Garrison value is 2. Not a clue what the text says.


Here is an observation relating to the "dangererous site" rules:
Spoiler (click to reveal)
One very interesting thing is that we can see that some of the higher-difficulty sites are non-dangerous sites, which mean that fortune can be used! Prior to this image, it looked as though every site above difficulty 4 was dangerous.


And here is some (wild?) speculation regarding exploration symbols:
Spoiler (click to reveal)
I also think we can calibrate the difficulties of the various symbols:
Sun 3
Fire 4
Anchor 5-6
Moon 7-8
Turtle 9-10
Skull 11-12

Of course, that's just a (semi-educated) guess based on the numbers we've seen so far...


There's also a new treasure on the top of the pile (ie, not the statue we've seen), but I can't make out any details.

You mentioned tweets plural, are there any with a better angle and/or resolution?

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Becq Starforged
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Re: The 5th Island (hopefully with Spoilers soon)
kpishnery wrote:
You can download the full size from twitter, but that fifth island isn't clear. Can't read the text, but it has 2 skull icons near the top. It also points directly to the stone gate thingie. Quite curious. Is this a big sticker that comes out at some point or is on the board out of the box (but not in the existing pictures). So weird.

The big island sticker is likely in the unlock box for the fourth milestone (Raid a difficulty 6 site). If I had to guess, it will unlock during Game 1 or 2 (but not the prologue, since the unlock milestone doesn't come into play until Game 1).

Unless, of course, they've been trolling us, and the fifth island is printed on the actual boards. That doesn't look like a *real* game in play; there are no stickers showing exploration results on the other islands (which would happen during the prologue). I suppose its possible that entry 0 in the Captain's Booke has an unlock, but it seems odd that you'd have an unlock *before* the prologue.
 
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Keith Pishnery
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Re: The 5th Island (hopefully with Spoilers soon)
This is the other tweet with photos:


From looking at comments and PHG people, this was apparently a session to plan out demos for Gen Con, so I'm curious why the 5th island would be there. Surely they don't plan to have the 5th island displayed for Gen Con? I feel spoiled even looking at this thread LOL.
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Becq Starforged
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Re: The 5th Island (hopefully with Spoilers soon)
It's also vaguely possible that it could be a fake island for demo purposes. "So in the actual campaign, there will be other islands, with other symbols, and they'll be more difficult to explore, like this one. Wanna try out your maximally equipped exploration ship with escort ship and advisor? Roll the dice and watch your ship explode!"
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AJ Harris
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Re: The 5th Island (hopefully with Spoilers soon)
They seemed to mention that they were just starting their "in office" SeaFall, which is what led me to believe that maybe after the Prologue game, you are able to plop it down. You DO read an entry after naming each Island, so there is that chance.

Thanks for the help in zooming that in and figuring out some stuff. Couldn't have done it without ya! I'm shocked with the defense of those sites! And as a side note, if it is another sticker, that sucks that it goes right there on the crease in the board, haha. Hope it doesn't get ruined easily.

Becq wrote:


There's also a new treasure on the top of the pile (ie, not the statue we've seen), but I can't make out any details.



I definitely did not notice that at all!
 
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Becq Starforged
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much0gust0 wrote:
They seemed to mention that they were just starting their "in office" SeaFall, which is what led me to believe that maybe after the Prologue game, you are able to plop it down. You DO read an entry after naming each Island, so there is that chance.

This is true. However, wouldn't the island have to be either listed in some form in the contents, or hidden in a unlock box? We've been shown pictures of the two listed sticker sheets, so that's why I'm thinking it's in a box. We'll find out for sure ... if the game ever arrives.

Quote:
Thanks for the help in zooming that in and figuring out some stuff. Couldn't have done it without ya! I'm shocked with the defense of those sites! And as a side note, if it is another sticker, that sucks that it goes right there on the crease in the board, haha. Hope it doesn't get ruined easily.

I'm thinking of just neatly slicing it down the middle; should solve that problem.
 
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AJ Harris
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Hmmm...maybe it's in with a bagged event card? Hahaha, I have no idea. Is it in my mailbox yet?! Sheesh!
 
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Becq Starforged
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much0gust0 wrote:
Hmmm...maybe it's in with a bagged event card? Hahaha, I have no idea. Is it in my mailbox yet?! Sheesh!

Are there event cards that have stickers built into them (ie, that you peel off) in the other Legacy games?
 
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Drew Hauge
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Becq wrote:
much0gust0 wrote:
Hmmm...maybe it's in with a bagged event card? Hahaha, I have no idea. Is it in my mailbox yet?! Sheesh!

Are there event cards that have stickers built into them (ie, that you peel off) in the other Legacy games?

In Pandemic Legacy, the "Legacy" elements of the game unfold in two ways:

1) The Legacy Deck, which is a card deck that instructs you when next to draw additional cards from the deck. Regarding stickers:
Spoiler (click to reveal)
The cards themselves do not have stickers, but there is a separate game component with concealed numbered/lettered sticker sheets, and the Legacy Deck will instruct you when to open these various doors. Kind of an "Advent Calendar" of stickers, if you will.

2) The numbered boxes 1-8 which are opened upon the completion of certain requirements.

We can be certain that there will be additional stickers beyond what we see in the initial game components, because for one, we have all of the empty spaces for stickers in the rule book.
 
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AJ Harris
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Becq wrote:
much0gust0 wrote:
Hmmm...maybe it's in with a bagged event card? Hahaha, I have no idea. Is it in my mailbox yet?! Sheesh!

Are there event cards that have stickers built into them (ie, that you peel off) in the other Legacy games?


Risk Legacy pulled this off a lot more than Pandemic Legacy did:

Spoiler (click to reveal)
There was a sort of Event Deck that would be shuffled and one would be revealed every so often. As the game progressed, several of those cards would have stickers on them that would be placed in territories on the board.

Furthermore, there was also a Mission Deck that was revealed at the start of the game, worth extra points. I think one or two of those had stickers on them...one did, for sure, which greatly altered our game!
 
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Sterling Wright
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Becq wrote:
much0gust0 wrote:
Hmmm...maybe it's in with a bagged event card? Hahaha, I have no idea. Is it in my mailbox yet?! Sheesh!

Are there event cards that have stickers built into them (ie, that you peel off) in the other Legacy games?


We already know they are having cards with stickers in SeaFall because that is how retired advisers work. Each is a card with stickers that you can pull off an enhance one of your advisers at the end of the game.

We also have this from the rules...

Rules wrote:
The game starts with 10 event cards, 6 that are revealed and 4 that are each in their own sealed bag. Bagged event cards live in the storage chest until a milestone activates them. When this happens, find the event card in the storage chest, remove it from its bag, and add the card to the event draw pile. More event cards, both bagged and revealed, will enter the game. When discovered, new revealed event cards are immediately shuffled into the event deck. New bagged event cards go into the storage chest until their milestone is completed


It wouldn't surprise me at all to find more than just an event card in the sealed bags.
 
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Becq Starforged
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All good points. But I'm fairly sure that everything in that picture except (probably) the information on the 5th island sticker itself is a red herring. If you look at the game state, there are no stickers on any islands (so no exploration has taken place) and the ships are still docked. The advisor cards haven't even been dealt out yet. So why would the initial setup of the prologue game include such a significant Legacy element? Why wouldn't it just be on the board itself?

My guess is that this was a demonstration copy, and that the island sticker was part of the demo. Decent odds it is a "real" island sticker (and the shape looks a bit like "Island A" from the exploration sticker sheet), but I don't think it will actually be placed at the start of the prologue.

My best guess is that we'll see the first new island (which might be the one pictured) in the material inside the first locked box, unlocked by the "Darkness Stirred" milestone (succeed at a difficulty 6 raid). The new island (or one of several) will be placed as part of that unlock, or it will be placed by an event, milestone, technology, or rule made available by that unlock. My personal feel is that it will be linked to an exploration-based endeavor (or possibly a sail-based one) against the difficulty printed on the spot that's stickered over (diff 5), and that the rules for doing this are in that locked box.

(As always, I could absolutely be 100% wrong on this!)

Edit -- just re-read the part about the sealed event cards. I could be convinced that one or more of those event cards reveals new islands, and it could be that those events are linked to prologue milestones. I still think that's unlikely (there's more than enough to explore for the prologue and possibly most/all of Game 1). But it's possible. I wonder why the 4 "sealed event cards" are mentioned in the rules, but not in the game contents?

 
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AJ Harris
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There's ALSO a Milestone that you read right before the first game (after setup) that could somehow insert this new island into the mix.

The only reason why I keep decrying against it being in that first box is because there are only 6 boxes and I want them to be opened super slowly throughout the course of the game, haha. I was pretty bummed when we opened 2 of 6 packages in one game during Risk Legacy, because it felt like the game was wrapping up too quickly. I want to savor SeaFall, and if it feels that the only way to explore more islands is to open more boxes, that scares me lol.
 
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Becq Starforged
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much0gust0 wrote:
There's ALSO a Milestone that you read right before the first game (after setup) that could somehow insert this new island into the mix.

The only reason why I keep decrying against it being in that first box is because there are only 6 boxes and I want them to be opened super slowly throughout the course of the game, haha. I was pretty bummed when we opened 2 of 6 packages in one game during Risk Legacy, because it felt like the game was wrapping up too quickly. I want to savor SeaFall, and if it feels that the only way to explore more islands is to open more boxes, that scares me lol.

A good point. I don't recall where (I think it was a game review video), but I believe Rob mentioned that he estimated that a determined group could cooperate in such a way as to unlock all of the boxes in as little as 8 or so games. So the answer, of course, is to be as uncooperative as possible? Or just avoid milestones, I suppose?
 
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Becq Starforged
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much0gust0 wrote:
I'm shocked with the defense of those sites!

I would have been shocked, were it not for the difficulty 30 in that last sea row. Clearly there will be plenty of ways of improving the odds of exploration and raiding later in the campaign.

That said, I thought a bit more about the difficulties, and I'm not sure they are all that far out of reach. Consider (minor potential spoilers related to the picture analysis above):

Spoiler (click to reveal)
Let's say you are focusing on exploration. By game 3, one of your ships could have a base exploration of 4. If you also put the +2 exploration upgrade on it (plus any other upgrade), acquire a +2 exploration leader, and bring a support ship, that's 9 dice. The expected result is 6 successes (with a 65% chance). Not good enough. *BUT*, they aren't dangerous sites, so you can toss in two fortune to make that eight successes. As long as you have two upgrades, you can survive the damage from the 12 site with those 8 successes, and succeed the endeavor. (And there are a few specific upgrades that can help further, or you can wait longer to bump up your base exploration further.) Raiding works out similarly, though you wouldn't be able to focus on both exploration and raiding that early in the campaign...
 
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