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Warhammer Quest: Silver Tower» Forums » Rules

Subject: Warpriest Renown rss

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Nick Wirtz
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So, two questions.

Healing:

Sigmar's Boon: remove a wound from a hero (no mention of healing)
Healing: when you heal, you then remove a wound (removing a wound isn't required for healing)
Renown: if you heal 2 with Sigmar's boon, you get a renown

Possible interpretations:

1- Sigmar's boon doesn't heal, so you never get renown (RAW you never get renown, but obviously not intended)
2- Assume they meant healing on Boon. Healing doesn't require you remove wounds, it's just a result of removing wounds. (You can get renown without accomplishing anything)
3- Assume they meant remove wounds on renown. (You can only gain renown on removing wounds.)

We've been playing #2 because the warpriest (at least so far) felt like he could barely accomplish anything other than having his dog get kills and softening up swarms if you got lucky. At least in the early scenarios, healing seems trivial and then the priest is just a really lame attacker who helps other players not spend AP healing.


Part 2
Gryph-hound's renown
The Gryph-hound gets a flat 1 renown for killing a guy.

Possible interpretations:
1- This means he gets 1 for killing brimstone horrors (instead of 0) and 1 for killing bosses (instead of d3).
2- this is modified after the fact, as if it were a hero, so it could have been written "the warpriest gains any renown the gryph-hound would have gained" or something like that.

We've been playing #1 because of the specificity of listing 1.
 
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Kevin Outlaw
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Boon lets you remove one (or D3) wounds. Every time you use boon, make a note of how many wounds you remove from the target of boon. At the end of the turn, if you removed two wounds with boon gain a renown.
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Oliver Edleston
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Wait until Grot Scutlings turn up and his area attack suddenly becomes a room clearer. The skill that lets you spend a die to increase the score on another is very strong for the Warpriest, turning 5's into 6's (area blast) and 2's into 3's (healing) is very good for him. The skill that adds 2 to the lowest die rolled when he makes his action roll is also very good as it guarantees that at least one 3+ die every turn.

He is absolutely intended to be a support character and rarely stomp in to the front lines (though smacking someone with a hammer to trigger the D3 instead of 1 wound heal is very good).

As regards the other actual topic at hand I'd say:
- If you remove 2 wounds over the course of a turn through the use of Sigmar's Boon, then the warpriest gains 1 renown.
- Any time the hound kills anything (brimstone horror, boss monster, regular mook, whatever) the warpriest gains 1 renown.

This encourages other players to leave some softer targets for the hound and focus their attacks on the tougher adversaries, which is perfect.
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Nick Wirtz
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Okay, I guess I have a followup, then.

How cooperatively are you playing? Because my group's been moderately helpful with choosing targets in a beneficial way if all things are equal, but more often than not, if someone thinks they can grab an easy renown for themselves, they do.

The game's been pretty easy so far, not relying on great coordination, and one player's managed to get a disproportionate amount of the loot, but we've also been able to wreck things with no trouble.

...But, an assist character that relies on others to help get their kills isn't playing like an asset in my group, but a liability, where it just means they're not really able to get renown and mostly just assist others.

 
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