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Twilight Imperium (Third Edition)» Forums » Variants

Subject: how improve dreadnoughts rss

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Łukasz S
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With no change the base game rules we can made print and add one or two additional admiral(leaders) for each race. What do you think?
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Javier
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I use always this house rule. I think is a must

*Dreadnoughts roll 2 dice during Space Battles and may bombard planets without an invasion taking place with 1 dice. They count as 2 units towards the production limit when producing units (also for secondary of Production).
*War Suns may use their Sustain Damage ability twice. They count as 3 units towards all production limits.*Any unit using the Sustain Damage ability immediately loses one combat die, to a minimum of 1.
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Łukasz S
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I don't want change rules
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David Timmerman
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Lexington
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My biggest problem with dreadnoughts is that they are so slow.

 
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Scott Randolph
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We've been playing with 2xd10 DN's (space battle only) for 30+ games of TI3...we're never going back to 1-shot Dreadnought's.
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David Damerell
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Jojo_TIMB wrote:
My biggest problem with dreadnoughts is that they are so slow.


Gravity Drive (which is perhaps too good) helps with that.

My thoughts on how to fix dreadnoughts: don't. They're a specialised unit to be built at specialised times, not part of the normal fleet lineup. Plenty of resources but few production slots, having trouble with fleet supply, have technology that improves dreadnoughts? Build them then.
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Scott Lewis
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Thornton
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Dread Our Coming, Suffer Our Presence, Embrace Our Glory (Solonavi War Cry)
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I used to use and enjoy the "Dreadnoughts get 2 dice" rule (with no other modifications), but as time went on, and especially with Shards (and the introduction of Gravity Drive and Duranium Armor), I have since gone back to preferring RAW Dreadnoughts.
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Greg Pratt
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I don't think that they need anything really. Adding an admiral (or two) to everyone seems like overkill, not to mention that it alters the starting forces of the races very unevenly.

FWIW, if another expansion ever got added, I wouldn't mind seeing some new technologies that improved dreadnoughts.
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Necessary Evil
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Glen Arm
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sigmazero13 wrote:
I used to use and enjoy the "Dreadnoughts get 2 dice" rule (with no other modifications), but as time went on, and especially with Shards (and the introduction of Gravity Drive and Duranium Armor), I have since gone back to preferring RAW Dreadnoughts.


I completely agree. Dreadnaughts are fine out of the box, especially with shards tech. (Anyone faced fulled teched Letnev dreads? I have wipes 2 warsuns off the board with them without a scratch.)

-M
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possum man
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Letnev dreadnaughts are disgusting, especially with the flagship. (It heals at the start of combat rounds, so can even soak up PDS fire).
I agree that Dreadnaughts don't need changing; they're slow but otherwise a strong force with enough tech to back them up.
We also tried 2-shot dreadnaughts but it's just too good, especially for the L1z1x.
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Ter Ter
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sircrowin wrote:
I use always this house rule. I think is a must

*Dreadnoughts roll 2 dice during Space Battles and may bombard planets without an invasion taking place with 1 dice. They count as 2 units towards the production limit when producing units (also for secondary of Production).
*War Suns may use their Sustain Damage ability twice. They count as 3 units towards all production limits.*Any unit using the Sustain Damage ability immediately loses one combat die, to a minimum of 1.


This or simple 2 dice Dreads. Is much better
 
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Scott Randolph
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possumman wrote:
Letnev dreadnaughts are disgusting, especially with the flagship. (It heals at the start of combat rounds, so can even soak up PDS fire).
I agree that Dreadnaughts don't need changing; they're slow but otherwise a strong force with enough tech to back them up.
We also tried 2-shot dreadnaughts but it's just too good, especially for the L1z1x.


The 2xd10 DN's have had no effect whatsoever on the Win% of any of the Great Races in our group after 57 games: Naalu, Yssaril, Mentak, Fed of Sol, still have the most wins, and the highest probability of a win (based on #times played over #games present).

We even improved the Barony of Letnev in our group (since they were always a Tier III {worst group} Great Race in our game group, 4th from the bottom in fact), and after 4 games of the Revised Barony of Letnev, they still haven't won (though they came in 2nd twice).
 
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PK Levine
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Sorry for the necro, but I just had a thought. There's obviously a middle range of people who (A) agree that dreadnoughts are a poor value but (B) don't want to drastically overhaul them by changing production limits, rolling over into war suns, etc. I'm one of them.

What about a less significant fix along the same lines? Let dreadnoughts reroll one attack die per round. That's a pretty major boost, but not so major that you need to change anything else to compensate. (Though I would definitely support also letting dreadnoughts bombard without an invasion force; I never really understood the need to have two different bombardment rules for dreadnoughts vs. war suns.)


 
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