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Enon Sci
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It's a no brainer that more scenarios will come, but with only 2 currently available (1.5 really), RtL has a lot of promise, but isn't the draw it could be.

Not being one to follow FFG developments too closely (I've been away from gaming circles a bit as of late), I was curious if they had formally or informally (conventions, etc) stated anything about the future develops of this application?

For example, is the plan to start monetizing the scenarios? If i'm not mistaken, the first two are free, yes?

I'd be fine with this, if for no other reason than turning RtL into a revenue stream will likely raise the internal priority of future developments, provided it pays off (which, given the level of interest, seems a likely bet at the moment).

In a far flung daydream I'd love for FFG to start converting pre-existing expansion scenario campaigns into app driven endeavors, but that would necessitate quite a bit of labor.

/ramble.
 
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Chris J Davis
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Kindred Fire was meant to cost around $10 (if I remember correctly), but FFG ended up giving it away for free because once the app was announced, sales of physical products skyrocketed.

It's a pretty sure bet that more campaigns will be on the way.
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Niels Taatgen
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Also, don't expect the conversion of existing campaigns: they require an overlord with human-level intelligence and flexibility, because the win conditions for the OL are different in each quest. RTL is much more straight-forward: the OL has to kill the heroes repeatedly, or run down the clock and let the perils finish the heroes off.
 
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Tim M-L
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They tend to only announce a few things (like major licenses) more than a month or two in advance.

To me, this makes sense. They don't want to provide a source for disappointment around products that frequently have to undergo significant changes up to the minute they are printed, for a variety of reasons.
 
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Enon Sci
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niels wrote:
Also, don't expect the conversion of existing campaigns: they require an overlord with human-level intelligence and flexibility, because the win conditions for the OL are different in each quest. RTL is much more straight-forward: the OL has to kill the heroes repeatedly, or run down the clock and let the perils finish the heroes off.


I thought I made it clear in my original commentary that this was a far flung pipe dream, but one I wanted to give voice to despite the unlikely quality.

That said, despite not having played through any of the campaigns, a glance through Shadow Rune's (illegally posted) scenario book doesn't paint too difficult of a picture for Overlord AI. Different per scenario, true, but nothing too complex. Of course, Shadow is the most basic of basic scenario designs, I'm aware. It paints the picture that conversion would be unlikely, but not impossible.

timlillig wrote:
They tend to only announce a few things (like major licenses) more than a month or two in advance.

To me, this makes sense. They don't want to provide a source for disappointment around products that frequently have to undergo significant changes up to the minute they are printed, for a variety of reasons.


True, but nothing says they couldn't paint a general picture ("we aim to release 2 more scenarios in 2016" for example).

FFG is uniquely non-communicative in how they handle things. I'm use to the candor of indie developers (both in the video game and board game sphere). Sometimes this does backfire for them, that is true (google "Phil Fish," or "Peter Molyneux") but more often than not it is fine. In fact, just today, I read a Reddit AMA with a PC indie game developer, and he was candid about his vision, future plans, and the tentative nature of all.
 
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Anarchosyn wrote:
niels wrote:
Also, don't expect the conversion of existing campaigns: they require an overlord with human-level intelligence and flexibility, because the win conditions for the OL are different in each quest. RTL is much more straight-forward: the OL has to kill the heroes repeatedly, or run down the clock and let the perils finish the heroes off.


I thought I made it clear in my original commentary that this was a far flung pipe dream, but one I wanted to give voice to despite the unlikely quality.

That said, despite not having played through any of the campaigns, a glance through Shadow Rune's (illegally posted) scenario book doesn't paint too difficult of a picture for Overlord AI. Different per scenario, true, but nothing too complex. Of course, Shadow is the most basic of basic scenario designs, I'm aware. It paints the picture that conversion would be unlikely, but not impossible.


timlillig wrote:
They tend to only announce a few things (like major licenses) more than a month or two in advance.

To me, this makes sense. They don't want to provide a source for disappointment around products that frequently have to undergo significant changes up to the minute they are printed, for a variety of reasons.


True, but nothing says they couldn't paint a general picture ("we aim to release 2 more scenarios in 2016" for example).

FFG is uniquely non-communicative in how they handle things. I'm use to the candor of indie developers (both in the video game and board game sphere). Sometimes this does backfire for them, that is true (google "Phil Fish," or "Peter Molyneux") but more often than not it is fine. In fact, just today, I read a Reddit AMA with a PC indie game developer, and he was candid about his vision, future plans, and the tentative nature of all.



Probably we will not see the box campaigns translate to the app, but who knows? Maybe we see more quests from heroes and monsters packs or small box converted to the app.

Just a small note, the quest from Manor of Reavens in the app have the same design from one of quests of the expansion and works great.

But in my opinion, I really dont want to see the same quests from last campaigns (just the good ones ). They have reached a better quality in the quest design with the last campaigns (heirs of blood , mists of belihall) and the vast majority of the quests in the app are true brilliant.


For RTL future, see this:

https://boardgamegeek.com/thread/1601020/future-rtl-campaign...
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I think campaign conversions are a great idea. A conversion would be a lot less work than entirely new campaigns and would allow them to fill out the app content much more quickly. It would also allow for expansion specific campaigns without excessive work.

Shadow rune is an obvious candidate as it is out of print and does not require an expansion.
 
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Enon Sci
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BruceLGL wrote:
I think campaign conversions are a great idea. A conversion would be a lot less work than entirely new campaigns and would allow them to fill out the app content much more quickly. It would also allow for expansion specific campaigns without excessive work.

Shadow rune is an obvious candidate as it is out of print and does not require an expansion.


Yeah, but it would also be kind of a letdown, especially for those that didn't know the campaign's history.

Still, I'd take it.
 
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Chris J Davis
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BruceLGL wrote:
I think campaign conversions are a great idea. A conversion would be a lot less work than entirely new campaigns and would allow them to fill out the app content much more quickly. It would also allow for expansion specific campaigns without excessive work.

Shadow rune is an obvious candidate as it is out of print and does not require an expansion.


Out of print?
 
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thiago k
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BruceLGL wrote:
I think campaign conversions are a great idea. A conversion would be a lot less work than entirely new campaigns and would allow them to fill out the app content much more quickly. It would also allow for expansion specific campaigns without excessive work.

Shadow rune is an obvious candidate as it is out of print and does not require an expansion.


Its not so easy. They need rework a lot of thinks in the previous campaigns. Shadow Rune contains the less insteresting quests by far compared to any campaign(the replacement for Heirs of Blood in the new reprints happened for a good reason). I dont see as a good move to them release a subpar product compared to the new ones .


 
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Enon Sci
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bleached_lizard wrote:
BruceLGL wrote:
I think campaign conversions are a great idea. A conversion would be a lot less work than entirely new campaigns and would allow them to fill out the app content much more quickly. It would also allow for expansion specific campaigns without excessive work.

Shadow rune is an obvious candidate as it is out of print and does not require an expansion.


Out of print?


Yes, it is no longer available (Heirs of Blood replaced it in the core box).
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Chris J Davis
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Anarchosyn wrote:
bleached_lizard wrote:
BruceLGL wrote:
I think campaign conversions are a great idea. A conversion would be a lot less work than entirely new campaigns and would allow them to fill out the app content much more quickly. It would also allow for expansion specific campaigns without excessive work.

Shadow rune is an obvious candidate as it is out of print and does not require an expansion.


Out of print?


Yes, it is no longer available (Heirs of Blood replaced it in the core box).


Oh, didn't realise that! Interesting.
 
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Keith Little
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bleached_lizard wrote:
Kindred Fire was meant to cost around $10 (if I remember correctly), but FFG ended up giving it away for free because once the app was announced, sales of physical products skyrocketed.

It's a pretty sure bet that more campaigns will be on the way.


I so hope that this is the case...
 
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Dean Love
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BruceLGL wrote:

Shadow rune is an obvious candidate as it is out of print and does not require an expansion.


The campaign so bad they don't even sell it any more!

They could re-use the story, flavour text and some of the ideas but any story/quest designer worth their salt has 100s of good ideas for stories/quests. That's never the problem. The problem is making them work. I can guarantee FFG's writers are not sitting about going "damn, we've done 7 Descent campaigns now and I'm all out of fantasy plots"
 
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Scott Lewis
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Hmm, while I think Shadow Rune had it's flaws, I didn't think it was THAT bad, all things considered. I wonder why they didn't make an announcment about that (and I wonder if new players will ever be able to get ahold of the Shadow Rune quests?)
 
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JH
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It's less that Shadow Rune was bad and more that the campaigns that followed improved on its strong points and ironed out its flaws.
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