Ron D wrote:
Yes, the stacking limit is the max per area, per side. Players cannot end a unit's movement overstacked.
A players' forces that initiate a new battle all arrive the same round regardless of borders used to enter the battle. The player who reacts to a battle created by the other player by reinforcing is limited to arriving in the second round, again multiple borders could be used.
It doesn't matter who is player 1 or 2 because you could have situations where player 1 uses a blitz attack to reinforce an unresolved battle initiated by player 2.
I hope this makes sense.
Yeah, it all makes sense. What we were doing wrong is we were paying attention to border limits and not stacking. So, we'd end up with, say, seven units attacking the same area from two or three borders regardless of the stacking limitations for that area. There were a few other mistakes as well, but everything is much clearer now.
Thanks for the response, Ron. Your answers are invaluable!