Recommend
1 
 Thumb up
 Hide
10 Posts

Dune» Forums » Variants

Subject: Smuggler Faction rss

Your Tags: Add tags
Popular Tags: [View All]
sam newman

doncaster
south yorkshire
msg tools
mbmbmbmb
The Smuggler faction is an additional faction for Dune. The Smugglers may replace The Guild in a 4 to 6 player game or be used as an additional faction in a 7 to 10 player game of Dune.

I will post the images for the faction later.

All the traits for smuggler faction are listed on their trait cards. However some things might need a little more information...

Choam Charity

The smugglers can never claim choam charity even if they have 0 spice.




Greed - Smuggler Win Condition

The Greed win condition for The Smuggler faction is a unique win condition. At the start of the Game the Smuggler faction selects another faction whom they believe will have less spice than them at the end of the game. Either the emperor, the guild, atreides or harkonnen.
If the selected faction win due to Stronghold victory and the Smuggler player has more spice in his spice bag than that faction then he steals the victory from them. If that player was in an alliance then he steals the victory and wins with that alliance. If neither the smugglers nor the selected faction wins then the smugglers simply fail to win. If however the smugglers win but have less spice than the selected faction. Then that faction will steal the victory from the smugglers. This only applies to a stronghold victory and not a victory via any other means.

Spice Miners

Spice miners are marked with an * they never ship to the board except via the way listed on their trait card. They cannot be used in combat nor can they be killed in combat. They are immune to the storm and cannot be moved. They can however be destroyed by a Shai-Hullud or Lasgun explosion or a spice explosion (GD). Whenever spice is added to a location that contains a Spice Miner the Smuggler player takes 1 Spice from that location immediately and adds it to his spice.

Spice Mining

After finishing your movement phase you may remove 1 of your troop tokens from the board and return it to your reserves,then replace it with a spice miner token at your troops original location. However Spice Miners only gather spice from a spice blow, so if you place it anywhere were there is no possible spice blow then it will do nothing.

Rat Runs

Smugglers cannot ship normally, they must always ship this way. They may ship up to 5 troop tokens to 1 location on the map at the cost of 1 spice to a stronghold and 2 spice anywhere outside a stronghold. This spice is always paid to the spice bank. The guild do not get it. Nor can the Guild block the smugglers from shipping units with a Karama card. Thus the Smugglers never benefit from the Guilds Alliance ability. However the Guild may benefit from the Smugglers alliance ability.

Crash And Burn

The Smugglers may ship units to a stronghold even if it is covered by the storm. This does not apply to your Alliance card or any Allies. Only the Smugglers.

Veterans

The smugglers have plenty of experience in the deserts of dune. When performing your ground movement you may move an additional territory so you move 2 territories instead of one. You still only activate 1 location to move but you may move further.

Illegal Alliance

Any faction allied with you except the fremen at the end of the round. (after collections but before storm) Must pay 1 spice to the spice bank. Failure to pay the spice results in that faction either losing 1 troop from their reserve to the tanks ot discarding a treachery card.

Smuggling

Whenever another player uses the Smuggler Bonus card (From controlling Tueks Sietch) you may steal 1 spice from either the owner of carthag or the owner of arakeen. If you use the smuggler card you gain the 1 spice and then do the above ability. If nobody controls arakeen or carthag then you do not steal spice.

Salvaging

You may discard a worthless card to Ship your troops for free this turn.

Rise to Power

In 7 player games using the standard dune board and in 10 player games using the Grand Dune Board, you start with your turn marker off the board. So you will always go last in everything.
However you may use a karama card to remove another factions token from the board and replace it with your own. Then that faction gain this trait from you. If they remove another factions turn marker then they pass the trait on as well.

Esmar Tuek

Tuek is a shared leader. He is both a smuggler and a member of the guild. If Tuek is killed in the service of either the guild or the smugglers then both factions must add their esmar tuek tokens to the tanks. If 1 faction revives esmar tuek then both factions retrieve him from the tanks. If he is used in combat this turn he cannot be used a second time. There is no traitor card for the smugglers esmar tuek. If you are playing without the guild then use the guilds traitor card for esmar tuek. If you are playing with both the guild and the smugglers then that traitor card can be used on both the guild and the smugglers. Tuek cannot be used in combat against the other faction. so if guild and smugglers fight neither can use tuek he remains neutral unless.. Either player has the traitor card for Tuek. If they do then they can play him as normal but must reveal him as a traitor. They win the combat but tuek must also go to the tanks along with the enemies leader and troops.

Tueks Sietch

The smugglers start with 5 smugglers in tueks sietch. If both the guild and smugglers are in play then the guild start with all troops in reserve and the smugglers claim tueks sietch.

Smuggler setup

5 smugglers in tueks sietch
10 smugglers in reserve
5 spice miners
8 spice
1 treachery card
1 traitor card

Smuggler Alliance Ability

Whilst allied with the smugglers after you ship units or instead of shipping units normally you may ship or make an additional shipment of up to 3 troops from your reserve to a different location on dune. The cost is 1 per troop to a stronghold and 2 per troop to anywhere else. The spice used to pay for this shipment is paid directly to the smugglers and not to the guild.
So its possible to ship troops normally and then ship up to 3 more troops somewhere else on dune using this alliance ability.

2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
sam newman

doncaster
south yorkshire
msg tools
mbmbmbmb

Smuggler


Spice Miner


Turn Marker






3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
george glass
United States
Maine
flag msg tools
Avatar
mbmbmbmbmb
I like it! Very interesting mechanics! It should be tried in a nine player DUNE variant game sometime.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Augustine Ng
Singapore
flag msg tools
Avatar
Agreed. Interesting variant faction.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
sam newman

doncaster
south yorkshire
msg tools
mbmbmbmb
Just realized i forgot to list the spice miner trait.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
sam newman

doncaster
south yorkshire
msg tools
mbmbmbmb


 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
sam newman

doncaster
south yorkshire
msg tools
mbmbmbmb
Played with this faction recently in a 5 player game, guild harkonnen, smugglers, emperor and atreides. Smugglers seemed like a fun faction to play (i wasn't playing them).

They did however end up winning the game, it ended on turn 7 with a Smuggler/ harkonnen victory. A very back and forth game. However smugglers chose harkonnen as their greed ability. Which meant if they had more spice they would prevent harkonnen from winning via stronghold. In the end Smugglers had 2 more spice so won alone.

Smugglers were a useful ally due to their extra shipment alliance ability that really helped harkonnen come back from the brink and turn the tides on atreides (that and a ghola treachery card). Considering harkonnen lost 16 troops on the first turn they did amazing coming back. (8 to a worm and 8 to atreides in carthag).

I played emperor and was the first to ally with the smugglers, their ability to ship extra troops came in handy but the 1 spice cost of allying with the smugglers started to get to me over time. Once i manged to secure 2 sietch and both arakeen and carthag had very few troops in them, i broke the alliance with smugglers and joined the guild who managed to secure carthag and arrakeen. We were set to win but the harkonnen got the ghola treachery card and recieved enough troops to attack in 2 locations preventing our victory.



1 thing we did notice with the smugglers, the spice miners currently are not useful and need a rule change. The problem is they gather 1 spice in a region where a spice blow occurs but in a game of dune a spice blow occurs in a location typically only once per game so the trade off isnt worth it.

The rules on Spice Miners will have to be modified a little. Otherwise the smugglers seemed well balanced.

The change for Spice Miners will likely be as follows. The Spice Miner gathers 2 spice from a spice blow in its current location from the spice to be placed and 1 spice from the bank whenever it is in an adjacent territory to a spice blow.

The smuggling ability of the smuggler factions did seem troublesome for both atreides and harkonnen, they would steal a spice from either the owner of carthag or arakeen whenever a smuggler card was used. It simply meant either harkonnen or atreides would only get 1 spice for their carryall and so long as smugglers heald tueks sietch they were getting 2 spice. I might change this so instead they only get it if they control tuek's sietch and they only get the spice they steal so 1 spice for the card still.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
sam newman

doncaster
south yorkshire
msg tools
mbmbmbmb
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Wayne O'Keeffe
Ireland
Sligo
flag msg tools
badge
Avatar
mbmbmbmbmb
Love your work on the extra factions. Have you provided a file or link that has the rules, cards and tokens for the 4 factions? I just ask as you say above that you feel some rules need to be tweaked and it looks like you haven't completed the Tleilax or Ixian cards.
No worries if you haven't. Just trying to arrange a print'n'play copy. Trying to organise everything is a nightmare
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
sam newman

doncaster
south yorkshire
msg tools
mbmbmbmb
I will at some point create a file with all the factions in them cards and everything.

If you have tts then you can test the factions now
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.