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Star Wars: Rebellion» Forums » General

Subject: solo play? rss

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gary gee
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how is this game for solo play...or isn't it?
 
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Doug Poskitt
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Just thinking of that very question.

Will be following this thread with interest.
 
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Steve Dara
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http://starwarsrebellionsolo.com/

Not really sure how useful this is... as I've not tried it myself.
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Tim Garrett
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I love playing lots of games solo, but I can say that Rebellion really isn't great for it, even with the above app. The Rebel strategy in the game relies on knowing how close the Empire is to its base, and whether it can afford to send its forces across the galaxy to cut supply lines, win key battles, and otherwise win objectives. If you're playing blind, with the above app, then you as the rebels never know how close the Empire is to finding you, so you never know if you can afford to risk an expedition. I suppose it would be possible to automate the Empire somehow, but I can't think of a way to do that that's straightforward.

My experience is that the game simply relies on hidden information a little too much to run smoothly solo. You can play a few training games that way, but it gets old- and frustrating- fast.
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gary gee
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Garriath wrote:
I love playing lots of games solo, but I can say that Rebellion really isn't great for it, even with the above app. The Rebel strategy in the game relies on knowing how close the Empire is to its base, and whether it can afford to send its forces across the galaxy to cut supply lines, win key battles, and otherwise win objectives. If you're playing blind, with the above app, then you as the rebels never know how close the Empire is to finding you, so you never know if you can afford to risk an expedition. I suppose it would be possible to automate the Empire somehow, but I can't think of a way to do that that's straightforward.

My experience is that the game simply relies on hidden information a little too much to run smoothly solo. You can play a few training games that way, but it gets old- and frustrating- fast.
ok thanks guys..i will give it a miss I think
 
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Michael Ptak
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Mmh, I enjoy watching the game unfold, and there's still plenty of mechanics going besides simply tripping over the Rebel base and winning. Those aren't satisfying games, IMO.

During setup what I do is after all forces are placed, at the beginning I choose three different system cards, shuffle them, put one as the Rebel base and the others into the probe deck. So at start even if the Empire "knows" where the Rebel base is, these spots are usually obvious ones (like Ryloth, Tatooine, Endor, or Dantooine). The Rebel player has the benefit of knowing where all forces are before making the decision so it's easy to pick somewhere that will take a few turns to reach.

And then I just play. I typically look at the Rebel base card on turn 2, or if I visit a remote system or one of the target systems, so the Rebels can get prepared to deal with it. From there, it's a matter of judgement if the Imperial player would guess or have the hunch that the Rebel base is where it actually is.

For example for the last two solo matches. In the first, the Rebels moved the base, but as Empire there's no reason to move into and take Utapau, where it went, because it's a valueble system and it doesn't have a probe card after all other sources were exhausted. The Rebels lost.

In the second game, by a freak setup choice, Couruscant was wide open and Corellia was unoccupied. The Rebels were able to set up and contest Coruscant for the entire game, and from there shut down all the deployment areas close to Dantooine. So even though the Imperial player suspected where the Rebel base was, they couldn't move to it without being checked the entire time. A Death Star was completed in a system over, but the Empire player "realized" too late he had no escort. Luke and Dodonna tag-teamed to deploy X-Wings to that system. The DS swatted two, but Luke fired with one in a million. Heart of the Empire was the next draw, allowing the Rebels to win once they vacated Corusucant with no way for the Empire to get forces there.

But, it's motions and things like that I enjoy out of this game. The suspense of the Rebel base is fun, but even just the adventure of watching even who turns to the dark side in those games. In the first it was Luke, making things bad for the Rebellion. In the second it was Mon Mothma, but the Rebels managed to keep going and eventually win the day!
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