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Dead of Winter: A Crossroads Game» Forums » Strategy

Subject: Crossroads as betrayer rss

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Jonas Van Maldeghem
Belgium
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When you play as a betrayer and you have the crossroads cars in your hand; can you steer a discussion to a point where that player will make a choice and is then forced to play out the crossroads cards?

Is that part of the game mechanic, part as being a betrayer - to steer a discussion in a certain direction so the active player will trigger the crossroad card?
 
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Andrea R
Italy
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Not sure if there is any official ruling here but I personally wouldn't do it for the game sake.

Actually.. I stopped to think about it and unwilfully, in my gaming group, whoever had the crossroad cards usually doesn't discuss much.
In addition.. Normally we would never read the text after the trigger

But I'd rather keep the crossroad totally random to happen rather than direct the into it.
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Jerod
United States
Mount Vernon
Washington
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A good question, but In my opinion, I don't think that is appropriate at all. You have inside information as both the betrayer and as the bearer of the Crossroads card. This should not be exploited in any way. Even if you are not the betrayer and trying to steer another player into something good or away from something bad. That is not what the intention of the cards are meant for. Let the game play out as it will. I would feel both cheated if that was done to me, and an ass if I did it to someone else.

My 2 cents
 
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Jerod
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Mount Vernon
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Djna83 wrote:
.. Normally we would never read the text after the trigger


Very very good point... the bearer of the Crossroads card should only read the trigger, then wait for the trigger to happen before reading further.
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Jeff Wallace
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Pittsford
New York
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Lumpfuggit wrote:
Djna83 wrote:
.. Normally we would never read the text after the trigger


Very very good point... the bearer of the Crossroads card should only read the trigger, then wait for the trigger to happen before reading further.


If you can, use the Crossroads App in place of the crossroad cards. It only displays the trigger initially and the reader has to advance the app to read the content of the card only if the trigger occurs. It helps take some of the temptation away. Additionally, the app doesn't display the results for the options presented to the player/group until after a choice is made - this helps keep the players from making the choice base on what the best outcome will be and keeps the choice centered on the story/conflict.

Just my $0.02
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Davy Ashleydale
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Oakland
California
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I think of the Crossroads mechanic as really being a "computer" function. It's a way for random event to happen during the game, but since there isn't a computer running the game, it falls on the players to simulate it.

The player holding the Crossroads card, waiting for it to trigger, should compartmentalize their brain. One part of their brain is on alert for the trigger condition and may even know what the results will be. The other part of their brain should ignore that knowledge and take part in discussions as if they didn't know any of that.

It's similar to talking to a friend about Game of Thrones if you've read way ahead of them. You can still have discussions with them if you put yourself in the mindset of where you were then, when you didn't know what you now know.
 
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