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Star Wars: Rebellion» Forums » Rules

Subject: First Play Rules Questions rss

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David Taylor
United States
Katy
TX
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As their last action of turn 7, with the reputation on 10, the Empire gained loyalty on Ryloth, revealing the rebel base hidden there.

1) Do we move the units from the rebel base space to Ryloth?
2) The nearest Imperial fleet or loyal space was 3 spaces away. It seemed that there was not enough time left, so we peeked at the Imperial missions to make sure there was no way for them to get there in time or decreased reputation. It appeared there was no way, and so we ended the game. Is there any way the Imperial player could have won from this board state.
3) Earlier in the game I played Popular support while I had 5 rebel-loyal systems with no Imperial units and a rebel-loyal Kashyyk that had been subjugated. The rules seem to indicate that Kashyyk would still count toward the six loyal systems. Is this correct?
 
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Craig S.
United States
Seattle
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1) Yes, and any leaders as well.

2) can't really answer with the information at hand...

3) correct.
 
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Jorgen Peddersen
Australia
Sydney
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If the situation was right, it might be possible for the Imperial fleet to double hop with a retreat. This could happen if there was a system with Rebel units in a system between the Imperial fleet and Ryloth and that there was no Imperial loyalty in systems (without Rebel units) adjacent to that system.

The Imperials would activate the system, bringing in all the neighboring units, then after the first round of combat, provided the Rebels were not wiped out, they could retreat to the next system closer to Ryloth.

Of course, this is very situational, but it is one of the ways to get two hops in one round.
 
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Angelus Seniores
Belgium
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keepng your imperial fleets within short distance of possible base locations is a must, leaving a big gap is clearly a mistake.

there are a few ways to close the distance, for example by attack and follow up with a retreat move but going closer to the base.
there is an imperial action card that can help as well, and a few freak occurences that could cause a used leader to be taken away from its location, thus freeing those units for a 2nd move the same turn. but yeah chances are small to reach it.
 
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