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Subject: Actual Play Review of "Caves of the Kobold..." rss

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E r i c k N. B o u c h a r d
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20 page supplement scenario. The adventure is done well and the third act scenario part introduces special mechanics which brnig Something new in the game. Unfortunately, the game is not presented so as to use these new mechanics in regular games. You'll have to improvise.

There are new tables for Minions and Vermin, but about 50% are identical to those in the basic book. The Boss table, however, introduces new and interesting options such as the Demon and the Blob. A few monsters in the text could also be re-used but do not feature in the tables, unfortunately. Therefore, while you really have your worth of perhaps two hours' fun for 2$, just a page on how to introduce these new elements in your regular games would have made it worth perhaps a score of 8.

Because it is very specific, it has rather low replay value. This would have been a good option to make the supplement reusable. The third act's special mechanics are especially interesting and make the game challenging, although the tactical choice as for optimum deployment of troops is unfortunately very obvious. (I'll let you sort it out by yourselves...)
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