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Subject: Stacking and Unit frontages in WW2 rss

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Warren Wawrosch
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Should Russian companies be allowed to have 4-unit densities as stipulated in 3.2.5 Stacking? 4 platoons is OK, but only 2 companies per 250m hex sounds more reasonable.

The following link offers some idea of WW2 unit frontages:
http://balagan.info/infantry-unit-frontages-during-ww2

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Mike Nagel
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Warren,

For the sake of simplicity, I changed the stacking limits of PanzerBlitz to those of PanzerLeader. I get the concern, though, and may make a parenthetical note (or a change to stacking if the screaming is loud enough).

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Mike Nagel
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I've taken some time to take a closer look at this and scour through my vast collection of PB/PL articles as well as the designer's notes for both of those games. My conclusion:

Soviets only get to stack two units per hex.

I never realized until taking a closer look that the Soviet units were based on companies rather than platoons like all of the other units. In looking at the organization charts in the PB Campaign Analysis, there are about twice as many German units required to make up the equivalent Soviet unit, so there you go.

I also took a look at the ImStrat units and pretty much all of the units are platoon-sized (other than para units, which are squads), so the Soviets are the only exceptions.

I'll be making this adjustment to the rules soon.
 
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Robert McConnell
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Mike, I have Russian Rifle, Guards, and SMG Companies broken into platoons on some of my optional countersheets. They would still get a four unit (platoon) stacking limit.
 
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Mike Nagel
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Robert,

That's correct. Platoons would share the same stacking level.
 
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David Cheng
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After checking the WW2 unit frontage link, I found the scale of 250M/hex is perfect for a platoon unit size wargame with NO stacking. It is more realistic for no more than one platoon size unit deployed in a 250M wide hex.

I hate checking what are the units in each stack. A non-stacking tactical game will give a clearer picture to the players & help keeping a faster-paced game.

Another good thing for a non-stacking game is that we can put all the annoying game markers under the combat unit. No more stacks of markers everywhere & it will make a cleaner & nicer battle map.

Btw, I prefer to keep the Russian units in company size as in PB. It's more realistic as the Russians lacked leadership, radio & soldier training comparing to the German counterpart. It's also good for having asymmetric units for different nations. I found playing the Russians more challenging & interesting if units are kept to company size.
 
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The Gaming Guy
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mpnagel wrote:
Soviets only get to stack two units per hex.

I'll be making this adjustment to the rules soon.


Thank you for updating the ruleset Mike.

Aside from this change on Page 5 were there any other changes between the July 5th version and the newer January 15th one? I did a quick check and I don't think I saw any other updates.

 
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Mike Nagel
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I think that's it.
 
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