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Subject: Recommended for Two? rss

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Enon Sci
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Ok, I see from the poll that this is recommended with two. However, are there any failings or issues I should be aware of at this player count?

I'm in need of a new two player euro, and deciding between this and Caverna. Caverna has wide open possibility spaces, but seems a bit clunky to set-up. Russian Railroads comes highly recommended, but I know little more than this.

Thanks.
 
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Jimmy Okolica
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Without the expansion, I consider Russian Railroads to exclusively be a 2 or 4 player game. Between the two, I think 2-player works well, but 4 is a bit more interesting. That said, I think I played it over twenty times 2 player when it was initially released.

OTOH, I dislike Caverna with only 2 players. It's way to wide open. Players can pursue their own strategies (i.e., combo of good buildings) without fear. My personal suggestion if you get Caverna is if you play it with only 2, flip the building mat to the side with fewer buildings and then randomly decide which buildings to include.
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Peter Paul
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RRR works well with 2p. I find it very cutthroat with only 2 players.

I don't like Caverna, while I like RRR a lot.
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Eric Spiegel
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I love RR at 2p. I think it works great and it plays quick. We can break out a 2p game in an hour or less.

Caverna with 2p is great but I would suggest Fields of Arle as a better 2p alternative.
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Enon Sci
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ecspiegel wrote:
I love RR at 2p. I think it works great and it plays quick. We can break out a 2p game in an hour or less.

Caverna with 2p is great but I would suggest Fields of Arle as a better 2p alternative.


Fields is actually my first choice, but it appears out of print at the moment. Z-Man is notorious for their slow delivery on future print runs, so for the time being I'm considering the title lost to time.

($80 copies on Amazon).
 
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Dave Eisen
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I agree with Jimmy re: RR. Works very well with 2, better with 4. I would not play it with 3.
 
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Klaus Knechtskern
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Why not play with 3? I think it scales neraly perfect, due to the fact that 3 player games are one round shorter
 
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Jimmy Okolica
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KlausKnechtskern wrote:
Why not play with 3? I think it scales neraly perfect, due to the fact that 3 player games are one round shorter


The issue is that without the expansion, there are two strategies that are most effective. With 2, each tries one of them. With 4, you get two people trying each. But with 3, whichever player is by himself has a big advantage. I haven't played with the expansion enough to say, but my hope is that it fixes this problem.
 
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Marco Auer
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I think RRR is an excellent two player game. It scales actually rather well in comparison to other games.

I can also recommend the expansion, which includes some solo rules. That's quite helpful to get yourself familiar with the game.
 
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Klaus Knechtskern
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Butterfly0038 wrote:


The issue is that without the expansion, there are two strategies that are most effective. With 2, each tries one of them. With 4, you get two people trying each. But with 3, whichever player is by himself has a big advantage. I haven't played with the expansion enough to say, but my hope is that it fixes this problem.


I don´t think that there are only two prevalent strategies; however there are strategies which are to play way easier with more room for error than others. Sure Wladiwostok is strong but not overpowered in my impression
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Jimmy Okolica
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KlausKnechtskern wrote:
Butterfly0038 wrote:


The issue is that without the expansion, there are two strategies that are most effective. With 2, each tries one of them. With 4, you get two people trying each. But with 3, whichever player is by himself has a big advantage. I haven't played with the expansion enough to say, but my hope is that it fixes this problem.


I don´t think that there are only two prevalent strategies; however there are strategies which are to play way easier with more room for error than others. Sure Wladiwostok is strong but not overpowered in my impression


just to avoid turning this into a strategy thread, I put my response in spoiler...

Spoiler (click to reveal)
I don't think Vladivostok is overpowered but I think Vladivostok and Kiev+Industry are both stronger than St. Pete plus anything.
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Jorge
Switzerland
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And the expansion just takes whatever you've learned so far and throws it out of the window! I wholeheartedly would recommend both the base game and the two expansions.
 
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Chris
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NRW
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mauer wrote:
I can also recommend the expansion, which includes some solo rules. That's quite helpful to get yourself familiar with the game.

If you don't have the expansion to try solo play, you can also use the simple and free web application (thread) I wrote some time ago. It plays Emil of the official solo variant from the expansion. The solo variant actually feels pretty much like a 2 player game except of the turn order selection. In general I can recommend RRR as a 2 player game.
 
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Enon Sci
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Ignoring the expansions for a moment, do play sessions start to feel a bit self similar after a short spell? I've watched the Rahdo playthrough in bits and pieces over the years, and have often been worried about his repeated references to formulaic "best actions" at points (though even he admits these points exist in only a microcosm of the design space, generally at the start of a round).

 
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Eric Spiegel
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Anarchosyn wrote:
Ignoring the expansions for a moment, do play sessions start to feel a bit self similar after a short spell? I've watched the Rahdo playthrough in bits and pieces over the years, and have often been worried about his repeated references to formulaic "best actions" at points (though even he admits these points exist in only a microcosm of the design space, generally at the start of a round).



The game didn't start to feel repetitive or "samey" to me until around the 10th play or so. At that point I got the expansion and it made the replay value increase a lot and reduced that repetitive feel.
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Dave Eisen
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Anarchosyn wrote:
Ignoring the expansions for a moment, do play sessions start to feel a bit self similar after a short spell? I've watched the Rahdo playthrough in bits and pieces over the years, and have often been worried about his repeated references to formulaic "best actions" at points (though even he admits these points exist in only a microcosm of the design space, generally at the start of a round).



Depends on your definition of short spell. I would say 10-15 plays. Very engaging 10-15 plays.

Not everyone agrees and sees more richness to the title than I do. I might be missing something.
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Andrii Krokhmalnyi
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For sure! I played it only with 2 players. And it is one of best games.
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Christian B.
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Just to chime in; I agree with everybody else in saying that the 2p game is great! I've played it as a 2p game 7 times, and each of them have been great experiences and lasting less than an hour (one day, we played three times in a row in 1.5 hours...!)
 
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