Judge Dredd Battle Report
Donnie T. Rump was always a special juve. Growing up in Sector 403’s notorious Mike Webster block hadn’t been easy even though his family’s state-of-the-art lux-apt was the envy of Mega-City One. His grandfather Frederick from the Berlin Conurb had always said that the Mega-City One was surrounded by filthy muties and troggies and they should move somewhere safer, like Atlantis.
Rump's family had famously built their fortune from a global Alien Zoo empire and so he’d grown up with some of the latest fads: Webster 052 Sports Armour and genetically altered “toy” versions of creatures like the Duck-Billed Yabba-Dabba. Such pets were often the subject of young Donnie’s “experiments” and he often got pleasure out of imagining them as some of the other juves of Mike Webster, or as the pro-democracy terrorist groups his father always warned him about.
Over the years some of Donnie's experiments had begun to produce interesting effects. By chance (along with a bit of perseverance) Donnie gradually discovered that he had latent psi powers and could manipulate some of the less intelligent pets to do his bidding. He kept this a secret as, along with his unnaturally small hands, he feared that there could be mutie genes in the family and at any moment he could be arrested and be sent to live in some rotten township out in the Cursed Earth.
It was one fateful morning in late November 2102 that Donnie's father burst in on him to find him engaged in a rather unsavoury activity with a miniature Wurlitz Wooflebest. Enough was enough. Poor Donnie was sent to East-Meg One for the notorious Brat Camp experience (available to Tri-D subscribers in most major Mega-Cities).
Now you'll no doubt be aware of the date February 7th 2103, the date that Captain Skank launched a nuclear attack from his pirate sea fortress beneath the polluted waters of the Black Atlantic. Well as you know one of the missiles got through and Sector 403 was wiped off the face of the Earth, including Mike Webster block. Luckily for the Rumps they were on vacation in the Pan Andes Conurb at the time, however Donnie’s fury at not being able to extract a personal revenge on his childhood tormentors exploded inside him amplifying his psi abilities. Suddenly he discovered that could not just manipulate the minds of his pets, he could reanimate the dead!
Trapped in East-Meg One and cut off from the wealth of his family, Donnie T. Rump decided it was time to prove himself. Donning his Webster 052 Sports Armour and sneaking out of the Brat Camp compound, Donnie makes his way to a nearby Sov cemetery and begins raising an army of zombies. Unfortunately his loud cries of “TOTAL CONTROL bing bing, bong bong, bing bing bing!” draws the attention of a security droid. The droid immediately alerts a passing Sov-Judge patrol led by Officer Tolokonnikova who happens to be out on a “moral cleansing” operation. “Bing bing, bong bong, bing bing bing!” Donnie cries as his zombies charge the Sovs...
Rump’s Zombie Nation
Donnie T Rump – Zombie Master equipped with Sports Armour
6 Super Zombies
TOTAL: 495 credits
Officer Tolokonnikova – East- Meg Officer equipped with Energy Shield and Heavy Satellat
Judge Alyokhina – East-Meg Judge equipped with flamethrower
Judge Samutsevich – East-Meg Judge
TOTAL: 490 credits
Street Rumble (Blood on the Streets)
The table includes a lot of small-scale scenery such as barrels, storage containers and piles of unused paving slabs. Additionally it has some tall gas towers, a large raised pedway at the Sov end and some low-level buildings (a used-robot reclamation centre) in the middle of the table.
Rump sets up first. He has spread his zombie forces across the table. He has a group of 3 Super Zombies and 4 Zombies on each flank and a retinue of 4 Zombies in the centre with him for his personal protection.
Tolokonnikova, his Heavy Satellat and Samutsevich start on the left flank of his table edge and Alyokhina starts on his own on the right flank.
Rump takes the first turn. His zombies appear to divide into three groups. 6 Zombies and 4 Super Zombies head down the right flank (from the Sov perspective), 4 Zombies and 4 Super Zombies on the left. Rump strides fearlessly up the centre with 2 Zombies (although staying relatively well covered in the shadow of an obscene public art installation).
Tolokonnikova: Judge Samutsevich heads straight up the raised pedway, thinking to take up a sniping position at the top next turn. Officer Tolokonnikova and his Heavy Satellat head towards the used-robot reclamation centre, hoping to take up a relatively secure position if he can get there fast enough. Alyokhina marches fearlessly down the right flank. He hasn’t tried his flamethrower out on the living dead before but he remembers watching illegally imported 20th Century movies in which they seemed to be especially effective.
Rump: Rump’s zombies appear to become cautious. The right flank group begin to approach Alyokhina but take up positions in cover. Likewise the left flank make their way towards Tolokonnikova, skulking out of sight behind some old barrels. Rump reaches the rear wall of the used-robot reclamation centre, the 2 remaining of his Zombie shambling behind.
Tolokonnikova: realising he can’t make reclamation centre without risking zombies from reaching him all at once, Tolokonnikova changes his mind, jumps behind a pile of containers and goes on Alert Status. Samutsevich reaches the end of the pedway, which offers a excellent vantage point. He feels pretty secure, knowing that zombies would find it difficult reaching his position without sustained fire, although he is slightly concerned that he would have to prove himself to look good in Tolokonnikova’s report. Alyokhina moves forward again, realising a drawback of the flamethrower is its range. However he nonetheless manages to get within reach of 3 Super Zombies and unleashes fiery hell with a spray shot! 2 of the Super Zombies are hit and are burnt to a crispy, gnashing cinder.
Rump: Rump sits back behind the reclamation centre, allowing the 2 Zombies behind him to catch up. The 4 Zombies on the left try to outflank Tolokonnikova by moving behind a large transport container. Meanwhile the 3 Super Zombies charge head-on into Tolokonnikova’s field of vision. Tolokonnikova misses and the Heavy Satellat hits but its shot passes right through the Super Zombie’s putrefying entrails. The 6 Zombies on the right flank move towards Alyokhina using a gas tower as cover from Samutsevich’s Krashnikov 99. The surviving Super Zombie charges Alyokhina grabbing at his armour and hungry for the forbidden fruit. Alyokhina manages to temporarily fend the creature off with his boot knife, pushing the unnatural fiend away from him in the hope that Samutsevich might be able to take a shot.
Tolokonnikova: It's Samutsevich's moment. He fires a standard execution round at the flailing Super Zombie, but against all the odds and in his cocky over-excitement he misses spectacularly. He shoots again, hitting this time but merely ripping a small patch of dead skin of the creature’s resilient skull. Cursing the ineptitude of his comrade Alyokhina opens fire with his flamethrower in a single powerful jet. He covers the creature in flame and yet, as if by some unholy magic, it emerges from the inferno unscathed!
Unaware of the chaos on the other side of the battlefield Tolokonnikova has his own problems to contend with. He takes two shots at the closest Super Zombie, both hit but the beast keeps lumbering on. Tolokonnikova’s Heavy Satellat likewise takes chunks out of a Super Zombie closing in from the other side, yet it as if the bullets strike thin air!
Rump: Rump begins to cackle with glee. Prior to being forced onto that wretched Tri-D show he was merely a bedroom psychopath. Now he is begging to feel the full potential of his power! He sits smugly behind the reclamation centre, watching his creatures throw themselves into the bullets and flames like Cursed Earth muties throwing themselves in desperation against Mad Judge Cal’s mighty wall. On the left flank one of the Super Zombies lunges at the Heavy Satellat, his claws hit some crucial bit of circuitry causing sparks to fly and tearing loose some stray wiring. Another Super Zombie closes in and the two scratch and flail wildly at the hovering machine but to no further effect. Meanwhile a third Super Zombie closes in on Tolokonnikova, yet he skillfully repels the creature twice with his boot knife. In the background the 2 Zombies who were with Donnie break away and shamble forward towards the fray.
Meanwhile on the right flank the Super Zombie charges at Alyokhina, Alyokhina manages once more to fend it off. The Super Zombie lunges again grabbing at the Sov Judge, but its claws are kept at bay by his standard issue armour. Just as Alyokhina recovers his breath he sees the remaining 6 Zombies emerge from behind the gas tower and his heart sinks...
Tolokonnikova: Locked together in hand-to-hand combat with a Super Zombie Alyokhina has little choice but to try and repel it to allow Samutsevich a decent shot, but the monster’s strength is too much and he can’t fight it off. He tries again and is once more only saved by the superb craftsmanship of his Sov armour. Samutsevich takes aim at the Zombies closing in on Alyokhina. His academy training finally kicks in and he blows two of the vile devils into a mess of bloody tissue.
On the other side of the battlefield Tolokonnikova is still caught in a hideous embrace. Struggle as he might he fails to repel the Super Zombie gnashing at his throat, his Energy Shield keeping him from harm. Tolokonnikova’s Satellat likewise dodges and weaves from the guided talons of the enemy, yet Tolokonnikova knows that such tactics are only a temporary reprieve.
Rump: Realising his time is come, Donnie T. Rump screams his deranged war cry of “BING BING! BONG BONG! BING BING BING!” and commands his mindless creatures forward. Alyokhina deflects the first zombie attack. The second however manages to get its fingers around his throat and, like a child unwrapping an undeserved gift, tears open the glistening, pulsating treasure of the forbidden fruit. Alyokhina’s guttural scream sprays a red mist across the gurning chops of the rabid cattle and his limp body sinks into an orgy of feasting. The horror of seeing his comrade being torn into bloody rags, along with the guilt of knowing that his actions may be partly to blame, sends Samutsevich into a panic. Throwing his Krashnikov aside he flees, half in terror, half in shame. The remaining zombies lurch slowly towards the other side of the field where Tolokonnikova is making what seems to be his last stand. One Zombie swipes through Tolokonnikova's Energy Shield, ripping a large wound in his side, whilst the Super Zombie he’d been tussling with finally gets his teeth into the soft flesh of the Officer’s belly, tearing him open like the piñatas Donnie used to break in his lonely room at the top of Mike Webster Block. As if also mimicking the traditional Mexican game, a zombie takes a swipe at Tolokonnikova’s loyal satellat, catching the loose wires and pulling it to the ground. T Rump smiles.
Zombie Hoard Victory. Great game. (edits for typos)
- Last edited Mon Jul 25, 2016 11:15 pm (Total Number of Edits: 2)
- Posted Mon Jul 25, 2016 9:47 pm
They explained everything in detail and at great length. After they finished I sat, despondent, contemplating a bleak and empty future. "I’m glad you’re depressed" said one. "It means you’ve understood the situation.”
Great session report - very well written!
Looking back it is clear that I made some pretty dumb decisions with my Sovs that gifted the Zombie player the game.
For a faction that doesn't have much of a toolkit of strategies available, allowing the zombies to close in under cover and then swarm was daft. I hadn't fought zombies before and I guess I was being aggressive thinking that they would be easier to take down than they were, but I also identified the wrong bit of scenery in which to make a stand. The reclamation centre was too deep into contested territory to have time to organise reasonable positioning. I should have sent everyone to the pedway, which had only two possible entrances/exits, was a good vantage point for LOS and was also too narrow to allow zombies to build up the critical base-to-base melee swarm that took down my officer. Next time.
P.S. Sorry there are no pictures of this, we found ourselves without a reasonable camera.
P.P.S. rereading and I see we made a couple of rules errors in the heat of the battle...
In Turn 2 Tolokonnikova only used 1 special action to go into Alert Status rather than 2. Small mistake in the circumstances and wouldn't have had much effect on the game.
However in Turn 5 Samutsevich shouldn't have had to make a Will to Fight check on Alyokhina’s death as Alyokhina was not a Hero. Oops. I imagine the game would have still ended with a Zombie victory, but may have taken a little longer.
- Last edited Tue Jul 26, 2016 5:22 pm (Total Number of Edits: 2)
- Posted Tue Jul 26, 2016 10:03 am