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Mansions of Madness: Second Edition» Forums » General

Subject: Initial Scenarios rss

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Keith Hammons
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From the video the four initial scenarios seem to be:

Escape from Innsmouth 4/5 difficulty
Rising Tide 3/5 difficulty
Cycle of Eternity 2/5 difficulty
Shattered [something - Boards?] 5/5 difficulty.

I wonder if the model will be to release free or micro transaction priced scenarios for the base set. With a $99 msrp I hope they throw in new scenarios occasionally, or that the four scenarios are truly replayable.

Our group really only likes to play each Descent scenario twice as the exploration aspect and novelty (story) of each scenario are the driving forces of our enjoyment, not the pursuit of perfect tactics.
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Trevor Roberts
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Wow a way to do micro transactions in board games (I don't mean expansions)...think you nailed it! They might have cracked the grail with this.
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Sean
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Though I like MoM I didn't think that the individual scenarios had a lot of legs if played with the same group or within a short time span. Maybe the app can rectify that?
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Enon Sci
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Can you link the video you reference? It isn't on FFG's YouTube account.
 
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Steve Shearer
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The expanded information about the scenarios says that there are multiple stories associated with each. The stories change a lot of elements of the scenarios, such as the placement of certain rooms, items and events. That should really help with replayability.

I am ridiculously excited about this. The Descent app moved that game from "pretty fun" to "one of the best games ever". This will do the same for Mansions of Madness.
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James
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Looks promising (but so did the first edition). As long as you can play it solo and able to incorporate the first edition and expansions into the second edition, I may be tempted to buy this game.
 
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Keith Hammons
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Anarchosyn wrote:
Can you link the video you reference? It isn't on FFG's YouTube account.


The video is up on FFG's youtube channel and embedded in the announcement article. I tried linking here but I don't thing BGG likes it when I do that outside of the "video" section.

A couple other observations:

1. This is listed as MAD20 in their scheme naming scenario and the original game and expansions are still listed as awaiting reprint. I wonder if they will really be reprinted or if they just haven't been taken that down yet. It would be odd to have two editions of the game out simultaneously.
2. This is called the "Core Set" on their site - implying expansions which I'm sure exactly no one is surprised by.

@Dionysos - Agreed re Descent; Road to Legend is amazing. One differenc though is that I loved playing Keeper whereas I was merely "okay with" being Overlord.
 
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Lee Fisher
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Baker Odom
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grahamj wrote:
Looks promising (but so did the first edition). As long as you can play it solo and able to incorporate the first edition and expansions into the second edition, I may be tempted to buy this game.


Both solo and the incorporation of first edition base set and xpacs are confirmed on the FFG website.
 
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Keith Hammons
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Enon Sci
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grahamj wrote:
Looks promising (but so did the first edition). As long as you can play it solo and able to incorporate the first edition and expansions into the second edition, I may be tempted to buy this game.


My money is on the app only taking the monster, tiles and investigators, but not the scenario/campaigns from the 1e. Like Road to Legend, I suspect all the scenarios will be new.

magicbus1966 wrote:
Anarchosyn wrote:
Can you link the video you reference? It isn't on FFG's YouTube account.


The video is up on FFG's youtube channel and embedded in the announcement article. I tried linking here but I don't thing BGG likes it when I do that outside of the "video" section.


I watched the singular video I saw on their channel, but didn't see any of the details you picked out. In retrospect I guess you found those in a frozen frame, but at the time I thought their was a more descriptive video (one going into gameplay details).

'Tis all good, just wanted to make sure I didn't miss anything.

magicbus1966 wrote:

One differenc though is that I loved playing Keeper whereas I was merely "okay with" being Overlord.


Never played first edition, but am aware MM seemed to offer more hidden information in a scenario. Is that the difference that increased your enjoyment of playing the Keeper?
 
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Keith Hammons
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Anarchosyn wrote:

Never played first edition, but am aware MM seemed to offer more hidden information in a scenario. Is that the difference that increased your enjoyment of playing the Keeper?


That's a good question. I think it had more to do with the fact that win or lose as Keeper in MoM everyone still gets to enjoy an awesome story. In Descent and IA (which I've played a lot of, both as OL and hero), if the OL is winning a lot isn't much fun for all four heroes, and ultimately stops being satisfying for the OL as well. I think that really has to do with Descent/IA being a campaign though.
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Jonathan Scott
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My experience of playing keeper in MoM vs overlord in descent is that in MoM I always felt more in control... Like a dungeon master in D&D. You feel like you are creating an atmosphere and weaving a story whereas in descent the overlord is more just an enemy and because it's well balanced (MoM is not!) you are sometimes just beaten to a pulp by the heroes in descent which can be a bit demoralising.

Also playing overlord in descent is a commitment for a full campaign. You do feel a bit excluded from the 'team' of heroes. In MoM you can all debrief equally after the game and because the keeper is a bit OP in most scenarios you have to hold back a bit, so it doesn't seem quite so adversarial. That's my 2 bob anyway!
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soak man
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I imagine the scenarios will unfold like a slightly more structured BatHotH. But longer and more terrifying.
 
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