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Twilight Struggle» Forums » Rules

Subject: Countries vs Battlegrounds rss

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Ferdinand Marques
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The concept of countries includes Battlegrounds and non-battlegrounds?
When the rules are said country concerns both Battlegrounds and non-battlegrounds?

For example, to have domain is necessary...

(just clarify, please)
 
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Kristian Thy
Denmark
Taastrup
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Gunulfr ok Øgotr ok Aslakr ok Rolfr resþu sten þænsi æftir Ful, felaga sin, ær warþ ... døþr, þa kunungar barþusk.
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All spaces on the map represent countries.

Some countries have their stability number in a red box. These countries are battlegrounds.

Then there are two "non-spaces" representing the two superpowers, USA and USSR. These are not countries.
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Koen
Belgium
Rotselaar
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For Domination:
1. Control more BGs than opponent
2. Control more total countries than opponent (BG and non-BG together)
3. At least one non-BG



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Ferdinand Marques
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turbothy wrote:
All spaces on the map represent countries.

Some countries have their stability number in a red box. These countries are battlegrounds.

Then there are two "non-spaces" representing the two superpowers, USA and USSR. These are not countries.


So, if in Europe I have only 3 countries (all battlegrounds) and my opponent has any two countries I haven´t domination...
 
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Jack
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Right. No non-BG, no Domination.
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foksieloy
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Important note: you do not need non BGs to control a region. For control, you just need all BGs and more countries than your opponent.
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Alex Drazen
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Quote:
Then there are two "non-spaces" representing the two superpowers, USA and USSR. These are not countries.


...except for the purposes of adjacency for influence placement and realignment bonuses.

For example, USA always has adjacency to place influence in Mexico, Cuba, and Japan, even if they have literally zero influence markers anywhere on the map.

USA always counts as +1 towards realignment die modifiers. For example if Cuba is 0/3 and the USA controls Nicaragua, and the USSR controls nothing adjacent to Cuba, the USA can realign Cuba at +1 (USA gets +1 for USA and +1 for Nicaragua; USSR gets +1 for having more influence in Cuba).
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Jack
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foksieloy wrote:
Important note: you do not need non BGs to control a region. For control, you just need all BGs and more countries than your opponent.


One of the many great nuances about this game. Another example of a great game making me actually care about subject matter that I would normally have no interest in.
 
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Ferdinand Marques
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Thanks...
 
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Marcus Straßmann
Germany
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foksieloy wrote:
Important note: you do not need non BGs to control a region. For control, you just need all BGs and more countries than your opponent.


Well well well ...

Thank you for that comment! I am playing TS for some years now (but not on a monthly basis), but I happened to overlook the rule that besides having to control all the BGs, you need to control more countries as well!

No irony here, don't get me wrong! I really missed that important point, presumably because controlling all BGs and not having the majority in countries doesn't happen that often to begin with ...

So, seriously: thank you!


Marcus
 
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Mark J
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You think having to have a non-BG to have dominion was mostly put into the rules to force vulnerability? I know I wrestle sometimes with going for higher VPs with dominion but then giving my opponent a quick way into the region versus just staying the the BGs and being happy with the 2 or 3 points.
 
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Mark Papenfuss
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I like that you have to have a non-battleground country in order to have Domination. Since I find Domination is much more common than control, in my games, this little rule keeps you on your toes, and more readily able to thwart your opponent.

Plus it keeps countries like the UK, Australia, Lebanon, and Columbia that much more important in the game.
 
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