A couple of interesting questions have popped up in a few of my games. I couldn't find any existing threads on here to answer these either...So here it goes:
If you are the sole surviving counselor or just starting out a scenario like "Meat Lockers" and you draw a cabin card that involves "Foolin' Around" what is the correct way to handle this?
I just discarded it and drew another one. I've been wondering though, if one should still tempt fate and fulfill as much of the text as possible rather than discarding it and trying their luck again?
My next question has to do with the "Meat Lockers" scenario:
When you recuse a counselor and they become playable, do they start out with 2 survival cards as per game set-up?
I'm leaning more towards no, because one would think that if they had any survival instincts to begin with, they probably wouldn't have ended up in meat lockers...I figured it was a question worth asking though.